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| {{Status|RealWorld}} | | {{Status|RealWorld}} |
| [[File:Steve_Cotton.png|250px|thumb|Steve Cotton in the [[Halo: Reach ViDoc: Forge World|Halo: Reach ViDoc: ''Forge World'']].]] | | [[File:Steve_Cotton.png|250px|thumb|Steve Cotton in the [[ViDoc]] [[Halo: Reach ViDoc: Forge World|''Forge World'']].]] |
| '''Steve Cotton''' is a Game Director at Bungie that has held many roles during his time there. As a Lead [[Multiplayer]] Map Designer working on Halo 2 & 3, he created many fan-favorite multiplayer maps such as ''[[Midship]]'', ''[[Zanzibar]]'', ''[[Sanctuary]]'', ''[[Ascension]]'', ''[[Coagulation]]'', ''[[Beaver Creek]]'', ''[[Standoff]]'', ''[[High Ground]]'', ''[[Valhalla]]'', ''[[The Pit]]'', ''[[Guardian (map)|Guardian]]'', ''[[Narrows]]'', ''[[Waterworks]]'', ''[[Colossus (map)|Colossus]], ''[[Containment]]'', & ''[[Ghost Town]]''.<ref name="bnet">[https://halo.bungie.net/News/content.aspx?cid=2633 '''Bungie.net''': ''Work at Bungie: Multiplayer Map Design'']</ref> He is also credited for the conception of ''[[Forge World]]'' in ''[[Halo: Reach]]''.<ref>'''''[[Halo: Reach]]'' [[ViDoc]]: ''[[Halo: Reach ViDoc: Forge World|Forge World]]'''''</ref>
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| ''[[Zanzibar]]'' was the first multiplayer map that Cotton worked on at Bungie along with [[Chris Carney]]. It was done in 6 weeks ahead of E3 in 2004. It was specifically designed to showcase the new content and game mode in ''[[Halo 2]]'' and showed off an assymetric capture-the-flag mode, dual wielding and vehicle boarding. ''[[Midship]]'' was Cotton's second map, that he built following E3. He continued to work on the other ''[[Halo 2]]'' maps through the rest of development. Sanctuary was the first level created post ''[[Halo 2]]'' and the original layout was done on a literal napkin. The setting was inspired from the campaign level Delta Halo.
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| Cotton created the map ''[[Forge World]]'' during ''[[Halo: Reach]]'' development when asked to create multiple maps quickly near the end of development. This lead to several pre-built maps as well as a playground for user generated content.
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| {{Quote|God bless Steve Cotton for [[Forge World]].|[[Marcus R. Lehto]]}} | | {{Quote|God bless Steve Cotton for [[Forge World]].|[[Marcus R. Lehto]]}} |
| | '''Steve Cotton''' is a lead [[multiplayer]] map designers working at [[Bungie]].<ref name="bnet">[https://halo.bungie.net/News/content.aspx?cid=2633 '''Bungie.net''': ''Work at Bungie: Multiplayer Map Design'']</ref> He was known for designing fan-favorites multiplayer maps such as [[Zanzibar]], [[Midship]], [[Containment]] and [[Ascension]] and credited for the conception of [[Forge World]].{{Ref/Reuse|bnet}}<ref>'''''[[Halo: Reach]]'' [[ViDoc]]: ''[[Halo: Reach ViDoc: Forge World|Forge World]]'''''</ref> |
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| ==Gameography== | | ==Gameography== |
| | *''[[Halo: Reach]]'' (2010), Microsoft Game Studios |
| | *''[[Halo 3]]'' (2007), Microsoft Game Studios |
| | *''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios |
| | *''[[Halo 2]]'' (2004), Microsoft Game Studios |
| | *''Amped 2'' (2003), Microsoft Game Studios |
| | *''Inside Pitch 2003'' (2003), Microsoft |
| | *''Amped: Freestyle Snowboarding'' (2001), Microsoft |
| | *''Tom Clancy's Rainbow Six: Rogue Spear Mission Pack: Urban Operations'' (2000), Red Storm Entertainment, Inc. |
| | *''Tom Clancy's Rainbow Six: Rogue Spear'' (1999), Red Storm Entertainment, Inc. |
| | *''Dominant Species'' (1998), Red Storm Entertainment, Inc. |
| *''Tom Clancy's Rainbow Six'' (1998), Red Storm Entertainment, Inc. | | *''Tom Clancy's Rainbow Six'' (1998), Red Storm Entertainment, Inc. |
| *''Tom Clancy's Rainbow Six: Eagle Watch'' (1998), Red Storm Entertainment, Inc. | | *''Tom Clancy's Rainbow Six Mission Pack: Eagle Watch'' (1998), Red Storm Entertainment, Inc. |
| *''Tom Clancy's Rainbow Six: Rogue Spear'' (1999), Red Storm Entertainment, Inc.
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| *''Tom Clancy's Rainbow Six: Rogue Spear: Urban Operations'' (2000), Red Storm Entertainment, Inc.
| | ==Trivia== |
| *''Amped: Freestyle Snowboarding'' (2001), Microsoft
| | He is a big fan of Oreos.<ref>'''[[Bungie.net]]''' <!-- http://halo.bungie.net/News/TopStory.aspx?link=bwuoct13 -->(defunct)</ref> |
| *''Amped 2'' (2003), Microsoft Game Studios
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| *''[[Halo 2]]'' (2004), Microsoft Game Studios
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| *''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios
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| *''[[Halo 3]]'' (2007), Microsoft Game Studios
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| *''[[Halo: Reach]]'' (2010), Microsoft Game Studios
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| *''Destiny'' (2014), Activision
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| *''Destiny: The Taken King'' (2015), Activision
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| *''Destiny: Rise of Iron'' (2016), Activision
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| *''Destiny 2'' (2017), Activision
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| *''Destiny 2: Forsaken'' (2018), Activision
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| *''Destiny 2: Shadowkeep'' (2019), Activision
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| *''Marathon'' (2026), Activision
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| ==Sources== | | ==Sources== |