Real World

Marcus: Difference between revisions

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'''Marcus''' is a variant of the [[UNSC Marine]] face bitmap found in ''[[Halo: Combat Evolved]]'', modeled after the game's art director [[Marcus Lehto]]. It is used for [[Marcus Stacker|Sergeant Stacker]]'s appearance. One can find it by opening a ''Halo: Combat Evolved'' map in [[Halo Map Tools]]. Not including [[Avery Johnson]], there are six variants of face bitmaps. They are in DDS DXT1 texture format.
'''Marcus''' is a variant of the [[UNSC Marine]] face bitmap found in ''[[Halo: Combat Evolved]]'', modeled after the game's art director [[Marcus Lehto]]. It is used for [[Marcus Stacker|Sergeant Stacker]]'s appearance. One can find it by opening a ''Halo: Combat Evolved'' map in [[Halo Map Tools]]. Not including [[Avery Johnson]], there are six variants of face bitmaps. They are in DDS DXT1 texture format.



Revision as of 11:30, March 19, 2022

Marcus is a variant of the UNSC Marine face bitmap found in Halo: Combat Evolved, modeled after the game's art director Marcus Lehto. It is used for Sergeant Stacker's appearance. One can find it by opening a Halo: Combat Evolved map in Halo Map Tools. Not including Avery Johnson, there are six variants of face bitmaps. They are in DDS DXT1 texture format.

Trivia

  • In Halo 4, Sergeant Stacker's full name is revealed to be "Marcus P. Stacker",[1] ostensibly a reference to the texture file and its namesake, while "P." is likely a nod to Stacker's voice actor, Pete Stacker.
  • To make the model for the unidentified Bumblebee pilot, Bungie artist Chris Hughes took Marcus and edited it to become female.[2]

Sources

  1. ^ Halo 4, campaign level Reclaimer
  2. ^ Bungie Weekly Update 07-13-01