Editing Siege turret
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===Development history=== | ===Development history=== | ||
Siege turrets were designed in the early years of the [[Human-Covenant War]]. Due to the rapid pace of fighting and the [[Covenant]]'s precision [[Orbital bombardment|orbital striking]] on static military command and control installations, the UNSC were forced to adapt with the development of the [[Firebase|modular firebase]] concept that could be rapidly deployed from an orbiting [[UNSC starship|spacecraft]] in relatively short order. A problem these buildings faced is that they proved vulnerable to long-ranged Covenant fires such as [[glassing]] or the {{Pattern|Emp'seam|Antlion}} "mega turret" - with [[Plasma|superheated plasma]] rounds not susceptible to detection, deflection, or being shot down. They are designed for the counter-battery role, deterring enemy artillery from attack by matching or exceeding their range.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Siege Turret}} | Siege turrets were designed in the early years of the [[Human-Covenant War]]. Due to the rapid pace of fighting and the [[Covenant]]'s precision [[Orbital bombardment|orbital striking]] on static military command and control installations, the UNSC were forced to adapt with the development of the [[Firebase|modular firebase]] concept that could be rapidly deployed from an orbiting [[UNSC starship|spacecraft]] in relatively short order. A problem these buildings faced is that they proved vulnerable to long-ranged Covenant fires such as [[glassing]] or the the {{Pattern|Emp'seam|Antlion}} "mega turret" - with [[Plasma|superheated plasma]] rounds not susceptible to detection, deflection, or being shot down. They are designed for the counter-battery role, deterring enemy artillery from attack by matching or exceeding their range.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Siege Turret}} | ||
==In-game information== | ==In-game information== | ||