Editing Sicatt Workshop dynamo grenade
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{{Article quote|Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.{{Ref/Game|HI|[[Forge]] - Dynamo Grenade description|Quote=Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.}}}} | {{Article quote|Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.{{Ref/Game|HI|[[Forge]] - Dynamo Grenade description|Quote=Banished energy grenade which repeatedly emits with lightnin arcs after being thrown. The arcs do shock damage and chain to additional enemies in close proximity. Targets hit by the lightning arcs have reduced movement speed for a short time. Skilled users can utilize the grenade's low bounce friction to create a trajectory that moves the projectile past targets while dealing damage.}}}} | ||
The '''Sicatt Workshop Volt Scatterer''',{{Ref/Book|Id=EN|Enc22|Page=483}} or ''' | The '''Sicatt Workshop Volt Scatterer''',{{Ref/Book|Id=EN|Enc22|Page=483}} or '''Dynamo grenade''', is an [[Voltaic weaponry|electricity-based]] [[grenade]] utilized by the [[Banished]], most notably seeing action during their [[Battle for Zeta Halo|occupation]] of [[Installation 07]] in [[2560]].{{Ref/Marketing|Id=CampTrailer|HINF|Halo Infinite Campaign Gameplay Trailer}} | ||
==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
Crafted in a similar shape to the [[ | Crafted in a similar shape to the [[Type-2 spike grenade]], the dynamo grenade consists of a leather-wrapped handle with a squat metallic cylinder connected to the top. On this cylinder, three sharp fins protrude from its center. Yellow lights shine from the base of the handle and from around the cylinder structure.{{Ref/Generic|Id=SepTest|[[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|Halo Infinite Multiplayer Tech Preview (September 2021)]]}} The Dynamo grenade was manufactured by the [[Armory of Reckoning]] and developed by the Sicatt workshop.{{Ref/Reuse|EN}} | ||
===Function=== | ===Function=== | ||
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[[File:HINF DynoVsGhost.png|thumb|250px|A dynamo grenade disabling a Ghost.]] | [[File:HINF DynoVsGhost.png|thumb|250px|A dynamo grenade disabling a Ghost.]] | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, | Dynamo grenades are usable in ''[[Halo Infinite]]''. With default settings, players can hold two dynamo grenades. When thrown, the grenade's electricity will arc toward nearby enemies, vehicles, dropped weapons, and other metallic gameplay objects. Like the [[Sicatt Workshop shock rifle|Shock Rifle]] and [[Disruptor]], this electricity can then arc toward other viable enemies or items within a certain radius. However, the electricity will not arc toward the bodies of dead players. If a drivable vehicle gets caught within the radius of an active dynamo grenade, it will become temporarily disabled. After thrown, the grenade will only rest on the ground for a few seconds before detonating.{{Ref/Reuse|SepTest}} In the campaign, Dynamo grenades are used by [[Gasgira]] as well as [[Jiralhanae Berserker]]s. Unlike many grenades, Dynamo grenades do not bounce very far after contacting surfaces. | ||
{{Clear}} | {{Clear}} | ||
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File:HINF DynoPad.png|A weapon pad on [[Behemoth]] holding two dynamo grenades. | File:HINF DynoPad.png|A weapon pad on [[Behemoth]] holding two dynamo grenades. | ||
File:HINF TwoDynamo.png|Two dynamo grenades lying on the ground. | File:HINF TwoDynamo.png|Two dynamo grenades lying on the ground. | ||
File:HINF Throwing Dynamo grenade.png| | File:HINF Throwing Dynamo grenade.png|Throwing a dynamo grenade, first person POV. | ||
File:HINF Dynamo Grenade Multiple Targets.png|A dynamo grenade shocks multiple enemies. | File:HINF Dynamo Grenade Multiple Targets.png|A dynamo grenade shocks multiple enemies. | ||
File:HINF Dynamo grenade effect 1.png|A Grunt and Brute being shocked by a dynamo grenade. | File:HINF Dynamo grenade effect 1.png|A Grunt and Brute being shocked by a dynamo grenade. | ||
File:HINF Berserker Dynamo Grenade.png|A [[Jiralhanae Berserker]] holding a dynamo grenade. | File:HINF Berserker Dynamo Grenade.png|A [[Jiralhanae Berserker]] holding a dynamo grenade. | ||
File:HINF | File:HINF Bassus Dynamo Grenade stun.png|[[John-117]] uses a pair of dynamo grenades to stun [[Bassus]]. | ||
</gallery> | </gallery> | ||