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{{Status|Gameplay}}
{{Era|RW}}
{{Stub}}
{{Stub}}
'''Seasons''' are a feature of ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo Infinite]]'', primarily focused on their games' respective competitive modes. Seasons have typically accompanied new ranked settings, a handful of title updates and patches and accompanied the release of DLC. Leaderboards on [[Halo Waypoint]] are additionally organised by season, with a new season seeing the reset of leaderboards and new matchmaking playlists.
'''Seasons''' are a feature of ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'', ''[[Halo: The Master Chief Collection]]'', and ''[[Halo Infinite]]'', primarily focused on their games' respective competitive modes. Seasons have typically accompanied new ranked settings, a handful of title updates and patches and accompanied the release of DLC. Leaderboards on [[Halo Waypoint]] are additionally organised by season, with a new season seeing the reset of leaderboards and new matchmaking playlists.
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==''Halo Wars 2''==
==''Halo Wars 2''==
Seasons are present in ''Halo Wars 2''. During the first year of the game's life cycle, seasons were released roughly once a month to coincide with [[downloadable content]] releases or other events such as the launch of [[Xbox One X]]. Since then, the output of Seasons has slowed to as little as one per-year. Seasons are a fixture of the game's ranked multiplayer, used for leaderboard and [[Rank (Halo Wars 2)|rank]] resets. Season refreshes are typically accompanied by a [[Halo Wars 2 Title Updates|Title Update]], and may have several mid-season patches.
Seasons are present in ''Halo Wars 2''. During the first year of the game's life cycle, seasons were released roughly once a month to coincide with [[downloadable content]] releases or other events such as the launch of [[Xbox One X]]. Since then, the output of Seasons has slowed to as little as one per-year. Seasons are a fixture of the game's ranked multiplayer, used for leaderboard and [[Rank (Halo Wars 2)|rank]] resets. Season refreshes are typically accompanied by a [[Halo Wars 2 Title Updates|Title Update]], and may have several mid-season patches.


For a full list of seasons, click show below;
For a full list of seasons, click show below;
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|-
|-
| [[File:HW2 Season 15 Icon.png|150px|link=Season 15 (Halo Wars 2)]] || [[2020#August|August 13, 2020]] || <center>Ongoing</center>
| [[File:HW2 Season 15 Icon.png|150px|link=Season 15 (Halo Wars 2)]] || [[2020#August|August 13, 2020]] || <center>Ongoing</center>


|}
|}


{{HW2Updates}}
{{HW2Updates}}


==''Halo: The Master Chief Collection''==
==''Halo: The Master Chief Collection''==
Seasons were first introduced to ''Halo: The Master Chief Collection'' with the addition of ''Halo: Reach'' to the collection in December 2019. Players can earn [[Spartan Points]] and spend them in any Season of their choice to claim its rewards. Initially, [[343 Industries]] intended to support the game with seasonal content roughly every two months, planning to give the game ten total seasons.{{Ref/Site|Id=MCCDevUpdateDec2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-retrospective-december-2020|Site=Halo Waypoint|Page=News, MCC Development Retrospective – December 2020}} Later in Halo: The Master Chief Collection's lifespan, it was announced that Season 8 will be its last update on a seasonal model, however the game will still receive more updates that are smaller in scope, with additional features, fixes and content, which are going to be released in 2022 and 2023 as they become ready.{{Ref/Site|Id=Sep2021|URL=https://www.halowaypoint.com/en-us/news/mcc-september-development-update-september-2021|Site=Halo Waypoint|Page=MCC Development Update - September 2021|D=15|M=9|Y=2021}}
Seasons were first introduced to ''Halo: The Master Chief Collection'' with the addition of ''Halo: Reach'' to the collection in December 2019. As of December 2020, [[343 Industries]] intends to support the game with seasonal content roughly every two months, with current plans giving the game ten total seasons. Following the release of Season 10 will determine whether more seasons will be released.
 
Even after the end of a season and the start of another, season rewards can still be purchased.{{Ref/Site|Id=MCCDevUpdateDec2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-retrospective-december-2020|Site=Halo Waypoint|Page=News, MCC Development Retrospective – December 2020}}
{| class="wikitable"
{| class="wikitable"
! style="background:#777; text-align:center; color:#fff;" colspan="3"|<span style="color:#fff;">List of Seasons</span>  
! style="background:#777; text-align:center; color:#fff;" colspan="3"|<span style="color:#fff;">List of Seasons</span>  
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! style="background:#777; text-align:center; color:#fff;"|Start Date
! style="background:#777; text-align:center; color:#fff;"|Start Date
|-align="center"
|-align="center"
|[[File:HTMCC Season1 Emblem.png|140px]]<br>'''[[Series 1: Noble]]'''
|[[File:HTMCC Season1 Emblem.png|140px]]<br>'''[[Season 1: Noble]]'''
|The first season implemented within ''The Master Chief Collection''. Titled "Noble" after [[NOBLE Team]], this season focuses on ''Halo: Reach'', including the game's [[Armor customization (Halo: Reach)|armor customization]] system.
|The first season implemented within ''The Master Chief Collection''. Titled "Noble" after [[NOBLE Team]], this season focuses on ''Halo: Reach'', including the game's [[Armor customization (Halo: Reach)|armor customization]] system.
| December 3, 2019
| December 3, 2019
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season2 Emblem.png|100px]]<br>'''[[Series 2: Spark]]'''
|[[File:HTMCC Season2 Emblem.png|100px]]<br>'''[[Season 2: Spark]]'''
|This season was launched following the release of ''[[Halo 3]]'' for PC. Titled after [[343 Guilty Spark]], this season focuses on ''[[Halo: Combat Evolved]]'', adding [[Skins (Halo: Combat Evolved)|vehicle and weapon skins, visor colors]], and [[nameplates]].
|This season was launched following the release of ''[[Halo 3]]'' for PC. Titled after [[343 Guilty Spark]], this season focuses on ''[[Halo: Combat Evolved]]'', adding [[Skins (Halo: Combat Evolved)|vehicle and weapon skins, visor colors]], and [[nameplates]].
| July 14, 2020
| July 14, 2020
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season3 Emblem.png|100px]]<br>'''[[Series 3: Recon]]'''
|[[File:HTMCC Season3 Emblem.png|100px]]<br>'''[[Season 3: Recon]]'''
|The third season was launched with the release of ''[[Halo 3: ODST]]'' for PC. Titled after ''Halo 3: ODST''<nowiki>'</nowiki>s original title (''Halo 3: Recon''), this season focuses on ''Halo 3'' and ''Halo 3: ODST'', adding weapon skins and visor colors to ''Halo 3'', while reintroducing ''ODST's'' playable [[Firefight (Halo 3: ODST)|Firefight]] characters, and also adding nameplates.
|The third season was launched with the release of ''[[Halo 3: ODST]]'' for PC. Titled after ''Halo 3: ODST''<nowiki>'</nowiki>s original title (''Halo 3: Recon''), this season focuses on ''Halo 3'' and ''Halo 3: ODST'', adding weapon skins and visor colors to ''Halo 3'', while reintroducing ''ODST's'' playable [[Firefight (Halo 3: ODST)|Firefight]] characters, and also adding nameplates.
| September 21, 2020
| September 21, 2020
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season4 Emblem.png|100px]]<br>'''[[Series 4: Reclaimer]]'''
|[[File:HTMCC Season4 Emblem.png|100px]]<br>'''[[Season 4: Reclaimer]]'''
|Season 4 was launched with the release of ''[[Halo 4]]'' for PC. Titled after the [[Forerunner]] [[Reclaimer|term]] for [[human]]ity reclaiming the [[Mantle]], this season brings additional cosmetic customization options to ''Halo 3'' and ''Halo 4'', and nameplates.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|Site=Halo Waypoint|Page=MCC Development Update - August 2020}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=MCC Development Update - October 2020}}
|Season 4 was launched with the release of ''[[Halo 4]]'' for PC. Titled after the [[Forerunner]] [[Reclaimer|term]] for [[human]]ity reclaiming the [[Mantle]], this season brings additional cosmetic customization options to ''Halo 3'' and ''Halo 4'', and nameplates.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|Site=Halo Waypoint|Page=MCC Development Update - August 2020}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=MCC Development Update - October 2020}}
| November 16, 2020
| November 16, 2020
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season5 Emblem.png|140px]]<br>'''[[Series 5: Anvil]]'''
|[[File:HTMCC Season5 Emblem.png|140px]]<br>'''[[Season 5: Anvil]]'''
|Titled after both the [[Anvil Initiative]] and [[ANVIL Station]], Season 5 added the [[AKIS]] and [[Mariner]] helmets into ''Halo: Reach'', years after being teased in promotional material for the ''[[Defiant Map Pack]]'' in [[2011]]{{Ref/Site|Id=MCCDevUpdateNov2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2020|Site=Halo Waypoint|Page=News, MCC Development Update - November 2020}}, alongside nameplates and additional cosmetic customization options to ''Halo: Reach'' and ''Halo 3'', including 12 armors from the cancelled ''[[Halo Online]]'' for the latter.
|Titled after both the [[Anvil Initiative]] and [[ANVIL Station]], Season 5 added the [[AKIS]] and [[Mariner]] helmets into ''Halo: Reach'', years after being teased in promotional material for the ''[[Defiant Map Pack]]'' in [[2011]]{{Ref/Site|Id=MCCDevUpdateNov2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2020|Site=Halo Waypoint|Page=News, MCC Development Update - November 2020}}, alongside nameplates and additional cosmetic customization options to ''Halo: Reach'' and ''Halo 3'', including 12 armors from the cancelled ''[[Halo Online]]'' for the latter.
| January 27, 2021
| January 27, 2021
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season6 Emblem.png|140px]]<br>'''[[Series 6: Raven]]'''
|[[File:HTMCC Season6 Emblem.png|140px]]<br>'''[[Season 6: Raven]]'''
|Season 6 succeeded Season 5, in [[2021 (real world)|April 2021]]. Named after the [[Orbital Drop Shock Troopers|ODST team]] [[Fireteam Raven]], this season included new customization options for ''Halo 3'', including animated visors and nameplates, back accessories, and new armor permutations from ''Halo: Online'', as well as the four ODST armors used by Fireteam Raven in the [[Halo: Fireteam Raven|namesake game]]. It also added a new map for ''Halo 3'', [[Waterfall]].
|Season 6 succeeded Season 5, in [[2021 (real world)|April 2021]]. Named after [[Fireteam Raven]], this season included new customization options for ''Halo 3'', including animated visors and nameplates, back accessories, and new armor permutations from ''Halo: Online'', as well as the four ODST armors used by Fireteam Raven in the [[Halo: Fireteam Raven|namesake game]]. It also added a new map for ''Halo 3'', [[Waterfall]].
| April 7, 2021
| April 7, 2021
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season7 Emblem.png|x140px]]<br>'''[[Series 7: Elite]]'''
|[[File:HTMCC Season7 Emblem.png|x140px]]<br>'''[[Season 7: Elite]]'''
|Season 7 succeeded Season 6, in [[2021 (real world)|June 2021]].{{Ref/Reuse|MCCDevUpdateNov2020}} Named after the human designation for the [[Sangheili]], the season included seven new armor permutations from ''Halo Online'' for the Elites as well as skins for the [[Type-1 energy sword]] for ''Halo 3'', alongside vehicle skins and graphical updates for ''Halo: Combat Evolved'', and the [[Champions Bundle]] content, weapon skins, armor effects, and the [[Project KEYSTONE|KEYSTONE]] helmet for ''Halo 4''. It also added a new map for ''Halo 3'', [[Edge]].
|Season 7 succeeded Season 6, in [[2021 (real world)|June 2021]].{{Ref/Reuse|MCCDevUpdateNov2020}} Named after the human designation for the [[Sangheili]], the season included seven new armor permutations from ''Halo Online'' for the Elites as well as skins for the [[Type-1 energy sword]] for ''Halo 3'', alongside vehicle skins and graphical updates for ''Halo: Combat Evolved'', and the [[Champions Bundle]] content, weapon skins, armor effects, and the [[Project KEYSTONE|KEYSTONE]] helmet for ''Halo 4''. It also added a new map for ''Halo 3'', [[Edge]].
| June 23, 2021
| June 23, 2021
|-
|-
|-align="center"
|-align="center"
|[[File:HTMCC Season8 Emblem.png|x140px]]<br>'''[[Series 8: Mythic]]'''
|'''[[Season 8: Mythic]]'''
|Season 8 succeeded Season 7, in [[2021 (real world)|October 2021]].{{Ref/Reuse|MCCDevUpdateDec2020}} It included [[Armor customization (Halo 3)|new non-canon armors]], a new [[Icebox|map]], new [[Moa statue|collectibles]], and [[Custom game|Custom Game]] Browser support for ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''.
|Season 8 will succeed Season 7, some time in [[2021 (real world)|2021]].{{Ref/Reuse|MCCDevUpdateDec2020}}
| October 13, 2021
| TBD
|-
|-align="center"
|-align="center"
|'''[[Series 9]]'''
|'''[[Season 9]]'''
|Series 9 was the first Series featuring the new non-seasonal model. It included five new non-canon armor sets and weapons skins for ''[[Halo 2: Anniversary]]'', the addition of Poses and in-game subtitles in multiple titles, and other QoL and gameplay content for ''Halo: Combat Evolved'', ''Halo: Reach'', and ''Halo 4''. It also features the addition of Theater Mode for both ''Halo 4''<nowiki>'</nowiki>s Campaign and Spartan Ops.
|Season 9 will succeed Season 8, some time in [[2021 (real world)|2021]].{{Ref/Reuse|MCCDevUpdateDec2020}}
|August 31, 2022
| TBD
|-
|-align="center"
|'''[[Season 10]]'''
|Season 10 will succeed Season 9, some time in [[2021 (real world)|2021]].{{Ref/Reuse|MCCDevUpdateDec2020}}
| TBD
|}
|}
===Season points===
[[File:HTMCC Icon SP.png|thumb|right|The season point currency icon.]]
Season points are a new in-game currency introduced with the Season system. They can be used within the various unlock tiers of each season to unlock [[armor permutations]], [[skins]], [[Nameplates/Halo: The Master Chief Collection|nameplates]], [[Firefight (Halo 3: ODST)|Firefight]] voices, and more. Initially, season points could only be earned by progressing in the game's [[Rank (Halo: The Master Chief Collection)|rank scheme]] through regular multiplayer, though the addition of [[Challenges/Halo: The Master Chief Collection|Challenges]] has resulted in a wider array of season point earning potential across multiplayer, campaign, Firefight, [[Forge]] and custom games. Season points are a purely in-game currency, and cannot be bought through real-world purchases.
{{clear}}


==''Halo Infinite''==
==''Halo Infinite''==
Seasonal content for ''Halo Infinite'' multiplayer will include [[Armor customization (Halo Infinite)|armor permutations]].{{Ref/Site|Id=tgjsf|URL=https://news.xbox.com/en-us/2021/06/13/halo-infinite-the-great-journey-so-far/|Site=Xbox Wire|Page=Halo Infinite: The Great Journey So Far|D=13|M=6|Y=2021}} Four seasons have been mentioned for the game, though due to its pre-release nature these aspects are subject to change. Like ''The Master Chief Collection'', seasons are expected to last and release every 2–3 months.{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}} Unlike ''The Master Chief Collection'', ''Halo Infinite''<nowiki>'</nowiki>s Seasonal progress will be based on earning XP via the completion of daily and weekly challenges or spending [[credit]]s; each unlock across the 100-tier Pass will require the same amount of XP.
Seasonal content for ''Halo Infinite'' multiplayer will include [[Armor customization (Halo Infinite)|armor permutations]].{{Ref/Site|Id=tgjsf|URL=https://news.xbox.com/en-us/2021/06/13/halo-infinite-the-great-journey-so-far/|Site=Xbox Wire|Page=Halo Infinite: The Great Journey So Far|D=13|M=6|Y=2021}} Four seasons have been mentioned for the game, though due to its pre-release nature these aspects are subject to change. Like ''The Master Chief Collection'', seasons are expected to last and release every 2-3 months.{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}}
{| class="wikitable"
{| class="wikitable"
! style="background:#777; text-align:center; color:#fff;" colspan="3"|<span style="color:#fff;">List of Seasons</span>  
! style="background:#777; text-align:center; color:#fff;" colspan="3"|<span style="color:#fff;">List of Seasons</span>  
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! style="background:#777; text-align:center; color:#fff;"|Start Date
! style="background:#777; text-align:center; color:#fff;"|Start Date
|-align="center"
|-align="center"
|[[File:HINF Season00 banner.png|150px]]<br>'''[[Season 00: For Our Tomorrow]]'''
|'''[[Season 00: For Our Tomorrow]]'''
|The season used for ''Halo Infinite'' [[Halo Infinite Multiplayer Tech Preview|flighting]].  
|The first season for ''Halo Infinite''.  
|July 29, 2021
|TBA
|-
|-
|-align="center"
|-align="center"
|[[File:HINF S1KeyArt.jpg|150px]]<br>'''[[Season 01: Heroes of Reach]]'''
|'''[[Season 01: Heroes of Reach]]'''
|The first season of ''Halo Infinite''. It saw the addition of the Mark VII, Mark V(B), and Yoroi armor cores, and the Attrition gamemode.
|TBA
|November 15, 2021
|TBA
|-
|-
|-align="center"
|-align="center"
|[[File:HINF S2KeyArt.jpg|150px]]<br>'''[[Season 02: Lone Wolves]]'''
|'''[[Season 02 (Halo Infinite)|Season 02]]'''
|The second season of ''Halo Infinite''. It saw the addition of the Rakshasa and Eaglestrike armor cores, the cross-core visors, and King of the Hill, Last Spartan Standing, and Land Grab gamemodes. It also featured ''Infinite''<nowiki>'</nowiki>s first narrative events.
|This season is expected to see the release of [[Cooperative play|cooperative]] [[campaign]] play.{{Ref/Reuse|August}}
|May 3, 2022
|TBA
|-
|-
|-align="center"
|-align="center"
|[[File:HINF WinterUpdateKeyartFull.jpg|150px]]<br>'''[[Winter Update]]'''
|'''[[Season 03 (Halo Infinite)|Season 03]]'''
|An interim season for ''Halo Infinite''. It saw the addition of Mission Replay and Campaign Network Co-op, Forge and Custom Grame Browser as QoL improvements, and the inclusion of a new gamemode: Covert One Flag. It also included new armor pieces for the Mark V(B) armor core.
|This season is expected to see the release of [[Forge/Halo Infinite|Forge]] mode.{{Ref/Reuse|August}}
|November 8, 2022
|TBA
|-
|-align="center"
|[[File:HINF S03 Echoes Within KeyArt.png|150px]]<br>'''[[Season 03: Echoes Within]]'''
|The third season of ''Halo Infinite''. It brings a new gamemode (Escalation), and two new sandbox items: the M392 Bandit and the Shroud Screen. It also includes the Mirage IIC and Chimera armor cores, and two narrative events.
|March 7, 2023
|-align="center"
|[[File:HINF_S4KeyArt_Clean.png|150px]]<br>'''[[Season 04: Infection]]'''
|The fourth season of ''Halo Infinite''. It brings a new gamemode (Infection), Career Rank progress, and two new sandbox items: the Threat Seeker and the Quantum Translocator. In addition, it includes the HAZMAT armor core, and it brings new armor pieces to the Yoroi armor core.
|June 20, 2023
|-
|-align="center"
|[[File:HINF S5KeyArt Clean.png|150px]]<br>'''[[Season 05: Reckoning]]'''
|The fifth season of ''Halo Infinite''. It brings two new gamesmodes (Extraction and Firefight), cross-core helmets, and two new sandbox items: the M392 Bandit EVO and the [[Repair Field]]. In adittion, it brings new armor pieces for the Mark V[B], Mark VII, and Rakshasa armor cores, and three new armor kits: the Infinite Mark VI and CE Mark V kits for the Mark VII, and the Rusalka kit for the Mark V[B].
|October 17, 2023
|-
|}
|}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Updates and patches]]
[[Category:Updates and patches]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

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