Editing Sandtrap

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The region's surface composition was revealed consist of Carbon, Silicon, Sodium, Titanium, Nitrogen, Zinc, Calcium, and other trace elements.{{Ref/Reuse|elephant}}<ref group="Note" name="elements">The Elephant [[:File:H3 Sandtrap ElephantScreen 2.png|readount]] lists what appear to be these elements. However, many are too blurry to make out properly. An identical label can be found on the ''Halo 3: ODST'' map [[Windward]], though in higher resolution.</ref> In addition, the composition of the structures is presently unknown, and life signs in the region are minimal.<ref name="elephant">[[:File:H3 Sandtrap ElephantScreen 2.png|Elephant analysis screens]] on the map.</ref>
The region's surface composition was revealed consist of Carbon, Silicon, Sodium, Titanium, Nitrogen, Zinc, Calcium, and other trace elements.{{Ref/Reuse|elephant}}<ref group="Note" name="elements">The Elephant [[:File:H3 Sandtrap ElephantScreen 2.png|readount]] lists what appear to be these elements. However, many are too blurry to make out properly. An identical label can be found on the ''Halo 3: ODST'' map [[Windward]], though in higher resolution.</ref> In addition, the composition of the structures is presently unknown, and life signs in the region are minimal.<ref name="elephant">[[:File:H3 Sandtrap ElephantScreen 2.png|Elephant analysis screens]] on the map.</ref>


[[File:H3 Sandtrap Numbered.jpg|thumb|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]]
[[File:H3 Sandtrap Numbered.jpg|thumb|right|200px|1) The main base with the "cavern" below, 2) The destroyed Phantom, 3) The main "spine" of the level, 4) The upper "deck", 5) Smaller base, 6) The buried Albatross.]]


==Overview==
==Overview==
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===Strategies===
===Strategies===
[[File:H3 Sandtrap Underpass.png|thumb|A Mongoose driving in the "underpass" area.]]
[[File:H3 Sandtrap Underpass.png|thumb|right|A Mongoose driving in the "underpass" area.]]
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
*In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you.
*In Multi-Flag [[Capture The Flag|CTF]] and [[Assault]], a good strategy is to seize the enemy Elephant and bring it to your base in order to repetitively capture the objective. In Neutral Assault, take the enemy Elephant to the very middle of the map and continuously grab and plant the bomb until victory. Beware; stealing an enemy Elephant is quite a task, so make sure to bring several teammates along with you.
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==Forge==
==Forge==
[[File:H3 Sandtrap RocketLauncher.png|thumb|The rocket launcher spawn on the map.]]
[[File:H3 Sandtrap RocketLauncher.png|right|thumb|The rocket launcher spawn on the map.]]
{{main|Forge}}
{{main|Forge}}
<!--This section is for Forge tips, do not put things like "Add a Brute Shot, it's more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a Brute Shot, it's more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
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==Production notes==
==Production notes==
[[File:H3 Sandtrap Concept.jpg|thumb|200px|Concept art for Sandtrap.]]
[[File:H3 Sandtrap Concept.jpg|thumb|right|200px|Concept art for Sandtrap.]]
[[File:H3 Sandtrap Initial Layout.jpg|thumb|200px|The initial layout idea for Sandtrap, with attackers pressing into the "bowl".]]
[[File:H3 Sandtrap Initial Layout.jpg|thumb|200px|right|The initial layout idea for Sandtrap, with attackers pressing into the "bowl".]]
Sandtrap, known in development as "Shrine", started development in [[2005 (real world)|2005]]. Developer [[Justin Hayward]]'s goals for the map initially were to make "the ultimate warthog map" and to make the map friendly for both infantry and vehicles. The initial concept was extremely large, but scaled down during development, with the initial idea intending to be an a sequential objective map (similar to the [[Warfare (game variant)|Warfare]] mode previously-cut from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' and the [[Invasion]] and [[Warzone Assault]] modes later featured in ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]'', respectively), where the attacking team would assault a section of the map that would lead into the "bowl" that would later become the setting of Sandtrap. This initial opening section was also massive, and was "a second Sandtrap right next to the one you know.”.{{Ref/Reuse|postmortem}}
Sandtrap, known in development as "Shrine", started development in [[2005 (real world)|2005]]. Developer [[Justin Hayward]]'s goals for the map initially were to make "the ultimate warthog map" and to make the map friendly for both infantry and vehicles. The initial concept was extremely large, but scaled down during development, with the initial idea intending to be an a sequential objective map (similar to the [[Warfare (game variant)|Warfare]] mode previously-cut from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' and the [[Invasion]] and [[Warzone Assault]] modes later featured in ''[[Halo: Reach]]'' and ''[[Halo 5: Guardians]]'', respectively), where the attacking team would assault a section of the map that would lead into the "bowl" that would later become the setting of Sandtrap. This initial opening section was also massive, and was "a second Sandtrap right next to the one you know.”.{{Ref/Reuse|postmortem}}


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===Secrets of Sandtrap===
===Secrets of Sandtrap===
[[File:H3 Sandtrap DaVinci 2.jpg|thumb|One of the Da Vinci objects on the map.]]
[[File:H3 Sandtrap DaVinci 2.jpg|right|thumb|One of the Da Vinci objects on the map.]]
The "Secret of Sandtrap" is a community-generated idea that Sandtrap has a large secret, and was the subject of community speculation for many years.{{Ref/Reuse|postmortem}} As such, players have spent countless hours poring over Sandtrap's details, attempting to uncode the "secrets" behind the following map production objects;
The "Secret of Sandtrap" is a community-generated idea that Sandtrap has a large secret, and was the subject of community speculation for many years.{{Ref/Reuse|postmortem}} As such, players have spent countless hours poring over Sandtrap's details, attempting to uncode the "secrets" behind the following map production objects;
*Each tower is paired with a [[Da Vinci Code objects|low-poly sphere using a default texture]]. These spheres fire faint beams that strike near the player, spawning the [[brute landmine]]s that pop out of the ground in the minefield.
*Each tower is paired with a [[Da Vinci Code objects|low-poly sphere using a default texture]]. These spheres fire faint beams that strike near the player, spawning the [[brute landmine]]s that pop out of the ground in the minefield.

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