Editing Planetary warfare
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[[File:Annivesary | [[File:Annivesary%2C_conflict.jpg|300px|thumb|Human, Covenant and Flood forces engage each other on the surface of [[Installation 04|Alpha Halo]].]] | ||
'''Planetary warfare''' is conflict conducted between armed belligerents on the surface of a planet, using land, air and sea-based forces for invading, defending and controlling important strategic areas. Ground warfare varies widely in scale and type, ranging from small skirmishes, to asymmetric combat against non-conventional forces, to large-scale engagements between two or more large forces. | '''Planetary warfare''' is conflict conducted between armed belligerents on the surface of a planet, using land, air and sea-based forces for invading, defending and controlling important strategic areas. Ground warfare varies widely in scale and type, ranging from small skirmishes, to asymmetric combat against non-conventional forces, to large-scale engagements between two or more large forces. | ||
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[[File:HR CovenantDropPod Attacked.jpg|thumb|230px|A UNSC Air Force [[FSS-1000 Sabre]] fighter attacking orbital troop deployments during the Fall of Reach.]] | [[File:HR CovenantDropPod Attacked.jpg|thumb|230px|A UNSC Air Force [[FSS-1000 Sabre]] fighter attacking orbital troop deployments during the Fall of Reach.]] | ||
The battle of an entire planet can be waged across its surface, but it is more often than not won or lost in orbit by whoever can establish [[Space warfare|orbital superiority]]. During the Human-Covenant War, the UNSC had enormous difficulty overcoming the Covenant's sheer technological advantage in orbit, but were able to win several key battles to support ground troops: the Harvest campaign was waged for five years because the UNSC space forces outnumbered the Covenant occupiers by a significant margin; UNSC air power on Meridian held off Covenant invasion for three years before it finally fell; [[Operation: UPPER CUT|a joint Army, Air Force and Navy operation]] brought down the | The battle of an entire planet can be waged across its surface, but it is more often than not won or lost in orbit by whoever can establish [[Space warfare|orbital superiority]]. During the Human-Covenant War, the UNSC had enormous difficulty overcoming the Covenant's sheer technological advantage in orbit, but were able to win several key battles to support ground troops: the Harvest campaign was waged for five years because the UNSC space forces outnumbered the Covenant occupiers by a significant margin; UNSC air power on Meridian held off Covenant invasion for three years before it finally fell; [[Operation: UPPER CUT|a joint Army, Air Force and Navy operation]] brought down the [[CSO-class supercarrier]] ''[[Long Night of Solace]]'' using Saber fighters; and while the ''[[Solemn Penance]]'' blew past Earth's orbital defense grid, the rest of the [[Fleet of Sacred Consecration]] was destroyed by the UNSC Home Fleet in the early hours of the Battle of Earth, forcing the [[CAS-class assault carrier|assault carrier]] to make an emergency slipspace jump over [[New Mombasa]] to retreat. | ||
Both sides also utilize insertion pods that can deploy individual troops or small squads from orbit to the surface, with both the UNSC and the Covenant using a range of [[drop pod]]s of their own. Insertion pods present smaller targets than a dropship, are more maneuverable, and carry a smaller number of occupants if hit, ensuring a higher number of troops make it to the landing zone at the expense of individual safety. Even the Flood had their own version, the [[dispersal pod]]. which it used to scatter its combat forms across the Ark and Installation 08 to prevent the Halo Array from being fired. | Both sides also utilize insertion pods that can deploy individual troops or small squads from orbit to the surface, with both the UNSC and the Covenant using a range of [[drop pod]]s of their own. Insertion pods present smaller targets than a dropship, are more maneuverable, and carry a smaller number of occupants if hit, ensuring a higher number of troops make it to the landing zone at the expense of individual safety. Even the Flood had their own version, the [[dispersal pod]]. which it used to scatter its combat forms across the Ark and Installation 08 to prevent the Halo Array from being fired. | ||
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{{Clear}} | {{Clear}} | ||
===Flood=== | ===Flood=== | ||
[[File: | [[File:H3_FloodCombatForm_Trio.jpg|thumb|250px|The Flood converts its foes into combat forms, adding their strength to its own.]] | ||
The Flood is primarily dependent on the capabilities of its enemies to supplement its own. Any living combatant it infects provides with intel and whatever equipment and expertise it possessed when it was assimilated, which is then shared by the Flood hivemind. The physical remnants of its victims become combat forms, serving as basic infantry, until the infection process allows the Flood to begin crafting them into more specialized forms. Infection forms are the primary agent of infection, though in later stages the Flood begins converting local atmosphere to be more hospitable, and releases [[Flood spore|spores]] into the air. More advanced forms, such as [[Proto-Gravemind]]s, are capable of using sophisticated technology and directing Flood forces with more precision and control, with massive numbers moving in concert, united in purpose. The largest forms, Key Minds, are capable of directing Flood-infected forces across vast areas of space in real time, and directed powerful and arcane [[Precursor]] technology against the Forerunners toward the end of their war. | The Flood is primarily dependent on the capabilities of its enemies to supplement its own. Any living combatant it infects provides with intel and whatever equipment and expertise it possessed when it was assimilated, which is then shared by the Flood hivemind. The physical remnants of its victims become combat forms, serving as basic infantry, until the infection process allows the Flood to begin crafting them into more specialized forms. Infection forms are the primary agent of infection, though in later stages the Flood begins converting local atmosphere to be more hospitable, and releases [[Flood spore|spores]] into the air. More advanced forms, such as [[Proto-Gravemind]]s, are capable of using sophisticated technology and directing Flood forces with more precision and control, with massive numbers moving in concert, united in purpose. The largest forms, Key Minds, are capable of directing Flood-infected forces across vast areas of space in real time, and directed powerful and arcane [[Precursor]] technology against the Forerunners toward the end of their war. | ||
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===Post-activation=== | ===Post-activation=== | ||
[[File: | [[File:H2A_Terminals_-_Unggoy_Rebellion.jpg|thumb|250px|Unggoy rose up on many worlds in a massive insurgency that threatened the Covenant.]] | ||
After the Halo Array was activated, the galaxy's species were [[Reintroduction|reintroduced]] and returned to their homeworlds. Independent of each other, they developed at different rates and formed unique cultures. The Sangheili developed an intensely martial culture, and their history has been dominated by a competing system of allied keeps in a constant state of war with each other over resources and old grudges. The species was unified only by their war against the San’Shyuum, where they held the advantage in planetary combat, but the war ended with a stalemate and alliance between the two for mutually beneficial goals, creating the Covenant. The Covenant would encounter many other species during its expansion and exploration of [[Milky Way|the galaxy]], including the Lekgolo and Yanme’e, who would stubbornly resist Covenant intrusion until their assimilation. After their assimilation into the Covenant, the Unggoy’s tensions with the Kig-Yar would boil over into the Unggoy Rebellion, which was fought on numerous fronts across Covenant space, forcing the creation of an Arbiter who threatened to glass Balaho if the Unggoy didn’t lay down arms immediately. Nevertheless, the Sangheili were impressed by the Unggoy’s tenacity, and began conscripting them as soldiers. The Jiralhanae reduced themselves to a pre-industrial state through massive, planetary warfare almost as soon as they had achieved spaceflight, devastating their planet through the use of nuclear weapons, and were ripe for assimilation when they were discovered by the Covenant. The Covenant would have to respond to numerous brushfire rebellions and uprisings during its long history, including the Sixteenth Unggoy Disobedience, and the “heretical” pirate-prince Krith, long before it discovered humanity, which they responded to with military force, often spearheaded by Arbiters created specifically for the task. | After the Halo Array was activated, the galaxy's species were [[Reintroduction|reintroduced]] and returned to their homeworlds. Independent of each other, they developed at different rates and formed unique cultures. The Sangheili developed an intensely martial culture, and their history has been dominated by a competing system of allied keeps in a constant state of war with each other over resources and old grudges. The species was unified only by their war against the San’Shyuum, where they held the advantage in planetary combat, but the war ended with a stalemate and alliance between the two for mutually beneficial goals, creating the Covenant. The Covenant would encounter many other species during its expansion and exploration of [[Milky Way|the galaxy]], including the Lekgolo and Yanme’e, who would stubbornly resist Covenant intrusion until their assimilation. After their assimilation into the Covenant, the Unggoy’s tensions with the Kig-Yar would boil over into the Unggoy Rebellion, which was fought on numerous fronts across Covenant space, forcing the creation of an Arbiter who threatened to glass Balaho if the Unggoy didn’t lay down arms immediately. Nevertheless, the Sangheili were impressed by the Unggoy’s tenacity, and began conscripting them as soldiers. The Jiralhanae reduced themselves to a pre-industrial state through massive, planetary warfare almost as soon as they had achieved spaceflight, devastating their planet through the use of nuclear weapons, and were ripe for assimilation when they were discovered by the Covenant. The Covenant would have to respond to numerous brushfire rebellions and uprisings during its long history, including the Sixteenth Unggoy Disobedience, and the “heretical” pirate-prince Krith, long before it discovered humanity, which they responded to with military force, often spearheaded by Arbiters created specifically for the task. | ||