Editing Phoenix engine

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{{Infobox/Engine
|name="Phoenix engine"
|image=
|othernames=''Halo Wars'' engine
|developer=[[Ensemble Studios]]
|entereddev=[[2005]]
|derivedfrom=
|derivatives=
|firstuse=''[[Halo Wars]]'' (2009)
|latestuse=''[[Halo Wars 2]]'' (2017)
}}


The "'''Phoenix engine'''"{{Ref/Note|The name "Phoenix engine" is not an official term, and is instead inferred from the codename of the project it was originally developed for, Phoenix, and the fact that many internal ''Halo Wars'' files are prefixed <code>PHX</code>, for '''PH'''oeni'''X'''. Though unofficial, the name "Phoenix engine" is the most commonly used term in the community, and thus it is adopted here.}}{{Ref/Site|Id=Wrensi|URL=https://mattjordandesigner.com/hw2|Site=Matt Jordan - Game Designer|Page=Halo Wars 2|D=14|M=04|Y=2023}} is a [[Wikipedia:Game engine|game engine]] designed for the [[real-time strategy]] (RTS) genre, which was developed between [[2005]] and [[2009]]. The engine takes its name from the eponymous [[Phoenix (Ensemble pitch)|cancelled video game project]] by [[Ensemble Studios]], for which it was originally created. Circa [[2006]], when [[Microsoft]] directed Ensemble to retool the pitched project as a ''Halo'' game, the Phoenix engine was retained and would go on to power the final product, ''[[Halo Wars]]'', and its eventual sequel ''[[Halo Wars 2]]''.
The "'''Phoenix engine'''"{{Ref/Note|The name "Phoenix engine" is not an official term, and is instead inferred from the codename of the project it was originally developed for, Phoenix, and the fact that many internal ''Halo Wars'' files are prefixed <code>PHX</code>, for '''PH'''oeni'''X'''. Though unofficial, the name "Phoenix engine" is the most commonly used term in the community, and thus it is adopted here.}}{{Ref/Site|Id=Wrensi|URL=https://mattjordandesigner.com/hw2|Site=Matt Jordan - Game Designer|Page=Halo Wars 2|D=14|M=04|Y=2023}} is a [[Wikipedia:Game engine|game engine]] designed for the [[real-time strategy]] (RTS) genre, which was developed between [[2005]] and [[2009]]. The engine takes its name from the eponymous [[Phoenix (Ensemble pitch)|cancelled video game project]] by [[Ensemble Studios]], for which it was originally created. Circa [[2006]], when [[Microsoft]] directed Ensemble to retool the pitched project as a ''Halo'' game, the Phoenix engine was retained and would go on to power the final product, ''[[Halo Wars]]'', and its eventual sequel ''[[Halo Wars 2]]''.

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