Editing Music of Halo: Combat Evolved
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The '''music of ''Halo: Combat Evolved''''' is the musical score to ''[[Halo: Combat Evolved]]''. | The '''music of ''Halo: Combat Evolved''''' is the musical score to ''[[Halo: Combat Evolved]]''. | ||
== | ==Overview== | ||
===Initial | ===Initial Stages=== | ||
In July of [[1999]], Martin O'Donnell and Michael Salvatori began composition for the ''[[Halo Theme]]''. At the time, O'Donnell and Salvatori were partners at the freelance production company TotalAudio, composing commercial jingles and music for earlier [[Bungie]] games, including ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'', ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', and ''[[Wikipedia:Oni (video game)|Oni]]''.{{Ref/Site|D=23|M=6|Y=2021|URL=http://halo.bungie.org/music_archive.html|Site=halo.bungie.org|Page=Halo Music by TotalAudio (audio gurus)}}{{Ref/YouTube|Id=digipen|D=23|M=6|Y=2021|UKG0d3jYe9Q|Martin O'Donnell|Composing Music for Halo, Destiny, and Golem|ArchiveURL=https://archive.org/details/martin-o-donnell/Composing+Music+for+Halo%2C+Destiny%2C+and+Golem.mp4}} | In July of [[1999]], Martin O'Donnell and Michael Salvatori began composition for the ''[[Halo Theme]]''. At the time, O'Donnell and Salvatori were partners at the freelance production company TotalAudio, composing commercial jingles and music for earlier [[Bungie]] games, including ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'', ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', and ''[[Wikipedia:Oni (video game)|Oni]]''.{{Ref/Site|D=23|M=6|Y=2021|URL=http://halo.bungie.org/music_archive.html|Site=halo.bungie.org|Page=Halo Music by TotalAudio (audio gurus)}}{{Ref/YouTube|Id=digipen|D=23|M=6|Y=2021|UKG0d3jYe9Q|Martin O'Donnell|Composing Music for Halo, Destiny, and Golem|ArchiveURL=https://archive.org/details/martin-o-donnell/Composing+Music+for+Halo%2C+Destiny%2C+and+Golem.mp4}} | ||
Director of Cinematics [[Joseph Staten]] approached O'Donnell and Salvatori for a backing track to the [[Halo announcement trailer|''Halo'' MacWorld demo]], five days prior to the presentation. Staten wanted a composition that evoked the game's "ancient, epic and mysterious" atmosphere.{{Ref/Film|Id=RTL|[[Remaking the Legend]]}} With that prompt, O'Donnell drew inspiration from his studies on [[wikipedia:Medieval music|Middle Ages music]] and incorporated phrases of Gregorian chant into the theme.{{Ref/YouTube|Id=aias|oPK81NG5ncE|Academy of Interactive Arts & Science|Halo and Destiny Composer, Marty O'Donnell <nowiki>|</nowiki> The AIAS Game Maker's Notebook}}{{Ref/Reuse|digipen}} The theme was also influenced by the first verse of [[Wikipedia:The Beatles|The Beatles]]' song "[[Wikipedia:Yesterday (Beatles song)|Yesterday]]", which inspired the same four-phrase structure of the Gregorian chant.{{Ref/Site|Id=Beatles|D=01|M=6|Y=2020|URL=http://www.ign.com/articles/2016/03/23/how-the-beatles-influenced-the-halo-theme-|Site=IGN|Page=How The Beatles Influenced the Halo Theme Song}}{{Ref/Reuse|digipen}} In the ''[[Remaking the Legend]]'' documentary, O'Donnell stated that he laid down the core melody of the theme during the half-hour drive to Salvatori's house, which doubled as their studio.{{Ref/Reuse|RTL}} The actual audio was performed by an orchestra composed of six string instruments — four violins and two cellos — and recorded the day before the MacWorld presentation. The ''Halo Theme'' has since become an iconic motif, for the series as well as video game soundtracks as a genre.{{Ref/Reuse|aias}} | Director of Cinematics [[Joseph Staten]] approached O'Donnell and Salvatori for a backing track to the [[Halo announcement trailer|''Halo'' MacWorld demo]], five days prior to the presentation. Staten wanted a composition that evoked the game's "ancient, epic and mysterious" atmosphere.{{Ref/Film|Id=RTL|[[Remaking the Legend]]}} With that prompt, O'Donnell drew inspiration from his studies on [[wikipedia:Medieval music|Middle Ages music]] and incorporated phrases of Gregorian chant into the theme.{{Ref/YouTube|Id=aias|oPK81NG5ncE|Academy of Interactive Arts & Science|Halo and Destiny Composer, Marty O'Donnell <nowiki>|</nowiki> The AIAS Game Maker's Notebook}}{{Ref/Reuse|digipen}} The theme was also influenced by the first verse of [[Wikipedia:The Beatles|The Beatles]]' song "[[Wikipedia:Yesterday (Beatles song)|Yesterday]]", which inspired the same four-phrase structure of the Gregorian chant.{{Ref/Site|Id=Beatles|D=01|M=6|Y=2020|URL=http://www.ign.com/articles/2016/03/23/how-the-beatles-influenced-the-halo-theme-|Site=IGN|Page=How The Beatles Influenced the Halo Theme Song}}{{Ref/Reuse|digipen}} In the ''[[Remaking the Legend]]'' documentary, O'Donnell stated that he laid down the core melody of the theme during the half-hour drive to Salvatori's house, which doubled as their studio.{{Ref/Reuse|RTL}} The actual audio was performed by an orchestra composed of six string instruments — four violins and two cellos — and recorded the day before the MacWorld presentation. The ''Halo Theme'' has since become an iconic motif, for the series as well as video game soundtracks as a genre.{{Ref/Reuse|aias}} | ||
=== | ===Development=== | ||
[[Microsoft]] acquired Bungie after the presentation at MacWorld, in May [[2000]], and the platform for ''Halo'' moved from the PC/Mac to the [[Xbox]]. Adapting to the music implementation system specific to the audio specifications on the Xbox presented significant obstacles to O'Donnell and Salvatori.{{Ref/Reuse|digipen}} The rest of the soundtrack took shape over the course of [[2001]], with O'Donnell specifically citing the time between July and September as a "hellish blur".{{Ref/Site|Id=ancient|D=1|M=3|Y=2007|URL=http://www.xbox.com/en-US/games/h/halo/themakers3.htm|Site=Xbox.com|Page=Halo: Combat Evolved - Just the Right Sense of "Ancient"}} | [[Microsoft]] acquired Bungie after the presentation at MacWorld, in May [[2000]], and the platform for ''Halo'' moved from the PC/Mac to the [[Xbox]]. Adapting to the music implementation system specific to the audio specifications on the Xbox presented significant obstacles to O'Donnell and Salvatori.{{Ref/Reuse|digipen}} The rest of the soundtrack took shape over the course of [[2001]], with O'Donnell specifically citing the time between July and September as a "hellish blur".{{Ref/Site|Id=ancient|D=1|M=3|Y=2007|URL=http://www.xbox.com/en-US/games/h/halo/themakers3.htm|Site=Xbox.com|Page=Halo: Combat Evolved - Just the Right Sense of "Ancient"}} | ||
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*''What?'': The ''Halo Theme'' accompanied by slow beats. | *''What?'': The ''Halo Theme'' accompanied by slow beats. | ||
*''Tron'': A sketch that was inspired by 1980s [[Wikipedia:Electronica|electronica]].{{Ref/Site|D=26|M=1|Y=2021|URL=http://halo.bungie.net/Silverlight/mediaviewer/playlists/audio_music.xml|Site=Bungie.net|Page=Halo (Xbox) Soundtrack and Music - audio_music.xml}} The synth melody in the second half was repurposed for the second half of the "reveal theme" from ''[[Truth and Reconciliation Suite]]'', while the track itself was arranged into ''[[Heretic Machine]]'' for ''Halo: Combat Evolved Anniversary''. | *''Tron'': A sketch that was inspired by 1980s [[Wikipedia:Electronica|electronica]].{{Ref/Site|D=26|M=1|Y=2021|URL=http://halo.bungie.net/Silverlight/mediaviewer/playlists/audio_music.xml|Site=Bungie.net|Page=Halo (Xbox) Soundtrack and Music - audio_music.xml}} The synth melody in the second half was repurposed for the second half of the "reveal theme" from ''[[Truth and Reconciliation Suite]]'', while the track itself was arranged into ''[[Heretic Machine]]'' for ''Halo: Combat Evolved Anniversary''. | ||
===Influence on the Franchise=== | |||
Martin O'Donnell and Michael Salvatori continued to reference the motifs from ''Halo Theme'' in other tracks in ''Halo: Combat Evolved'' and further compositions for the franchise. O'Donnell refers to this approach as creating "emotional equity", a sense of familiarity felt whenever themes are being repurposed, remixed, and reused throughout the series.{{Ref/YouTube|0zG18XfsnvI|The Act Man|A LEGENDARY Interview with Martin O'Donnell (Composer From Bungie, Halo, Destiny)}} This tradition extended to future composers in the franchise; for example, the space theme from ''[[Opening Suite]]'' appears in ''[[Halo 2]]'', ''[[Halo Legends]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', and ''[[Halo 5: Guardians]]'', all of which featured the motif being used as a backing track for a scene set in outer space. | |||
The iconic ''Halo Theme'' would appear in every piece of ''Halo'' media. While only a few tracks other than the ''Halo Theme'' were given new renditions in ''Halo 2'', many more pieces from ''Halo: Combat Evolved'' reappeared in ''[[Halo 3]]''. For the remastered release of ''[[Halo: Combat Evolved Anniversary]]'', the original soundtrack was [[Halo: Combat Evolved Anniversary Original Soundtrack|rearranged and reorchestrated in its entirety]]. | |||
===Performer Credits=== | ===Performer Credits=== | ||
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*Rob Trow | *Rob Trow | ||
{{col-end}} | {{col-end}} | ||
==Official Soundtracks== | ==Official Soundtracks== | ||