RAIDER-class Mjolnir
From Halopedia, the Halo wiki
| Raider | |
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| Production overview | |
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Manufacturer(s): |
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Testing site(s): |
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Type: |
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Role(s): |
Weaken enemy morale[2] |
| Technical specifications | |
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Feature(s): |
930-AV4 Class-2 Ankara tactical assault suite[1] |
| “ | Per IMC, this armor's feral design is intended to weaken the opposition's morale.[2] | ” |
RAIDER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor [GEN2] developed by Imbrium Machine Complex.[2][3]
GEN1 overview[edit]
Development history[edit]
Data related to Raider armor was stored on Reach prior to its fall in 2552. During the Fall of Reach, a Spartan team consisting of Spartans NOLA and NV66 was sent to acquire and protect data relating to improving MJOLNIR armor. The team was ultimately successful with this endeavor, and was able to send the data to a remote archival station for safekeeping.[4]
GEN2 overview[edit]
Design details[edit]
The helmet has a 930-AV4 Class-2 Ankara tactical assault suite.[1] The helmet's design is considered "exotically feral". This makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant.[5] The shoulders are composite-folded shield negotiators with fused venting for reactive thrust application.[5] The pauldrons also have a accession pauldron conduit for in-field modifications.[1] Its chest-plating is full mesh ceramic with flow contours for dissipative shielding and other defensive countermeasures.[5]
While the helmet's design is considered "exotically feral" on its own, it is made even more when paired with the visible dissonance of the Distorted skin.[5]
Development history[edit]
In 2557, data that was recovered on Reach in 2552 was found on the remote archival station it was sent to, where it was discovered to be specifics on the Raider armor.[4] The Raider variant was developed by Imbrium Machine Complex. It was tested at Anakara Resiliency Chamber.[2] IMC representatives claimed that the armor's feral appearance was designed to weaken the morale of opposing forces.[2]
Usage[edit]
Raider armor saw increased usage in War Games simulations, specifically within Oddball competitions.[1]
Even though the RAIDER helmets were crafted to be physically intimidating, their effectiveness is disputed.[6] The RAIDER-class armor, however, has become the unofficial standard for Spartans assigned to military police duties.[7]
Mark VII overview[edit]
Design details[edit]
Adapted from its previous GEN2 revision, the armor kept its signature silhouette. It loses some vision with its narrow visor, but in turn it gained an effect on targets.[8]
Development history[edit]
A version of GEN2 Raider was adapted for use on the Mark VII core, where it kept its signature silhouette.[8]
In-game information[edit]
Halo 4[edit]
- Main article: Halo Waypoint Classified
Raider was first introduced as an armor set in Halo 4. Unlike other armor sets, the Raider armor set is unlocked by inputting the classified codes into the Xbox 360 Halo Waypoint application after completing gameplay actions. In Halo: The Master Chief Collection, the Raider set, its Distort (DSTT) skin, and associated customizations are available by default.
| Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
|---|---|---|---|
Raider |
Description (H4): Per IMC, this armor's feral design is intended to weaken the opposition's morale. |
For the helmet:
For the shoulders:
For the chest:
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Unlocked by default. |
| Helmet description (Waypoint): The exotically feral design of the RAIDER-class helmet, particularly when paired with the visible dissonance of the Distort skin, makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant. | |||
| Helmet description (MCC): Designed with a feral appearance. | |||
| Shoulder |
