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===Configure Bindings=== Default keyboard and mouse controls for all six games; this also included the key binding information of the configuration file. <div class="mw-collapsible mw-collapsed" style="width:100%; border: 1px solid #aaa; padding: 5px;"> '''The configuration file information.''' <div class="mw-collapsible-content"> The file name is <code>GameUserSettings.ini</code> and the file is located: {| class="wikitable" |- |Microsoft Store||<code>C:\Users\[https://www.pcgamingwiki.com/wiki/Glossary:Game_data#User_profile %USERPROFILE%]\AppData\LocalLow\MCC\</code> |- |Steam||<code>C:\Users\%USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\</code> |} In the file, the main keyboard and mouse bindings for six games are… {| class="wikitable" |- ! Game !! Line |- | ''Halo: Reach'' ||<code><span style="color:orange;">CustomKeyboardMouseMappingV2[5]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |- | ''Halo: Combat Evolved'' ||<code><span style="color:orange;">CustomKeyboardMouseMappingV2[0]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |- | ''Halo 2'' (Classic) ||rowspan=2|<code><span style="color:orange;">CustomKeyboardMouseMappingV2[1]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |- | ''Halo 2: Anniversary'' multiplayer |- | ''Halo 3'' ||<code><span style="color:orange;">CustomKeyboardMouseMappingV2[3]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |- | ''Halo 3: ODST'' ||<code><span style="color:orange;">CustomKeyboardMouseMappingV2[4]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |- | ''Halo 4'' ||<code><span style="color:orange;">CustomKeyboardMouseMappingV2[6]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span></code>… |} <br> <br> <span style="font-size:150%; vertical-align: middle;">Understanding the Texts</span> ---- {| class="wikitable" |- |…<code><span style="color:orange;">]=(</span><span style="color:cyan;">GameKeyboardMouseMappings[0]=(AbstractButton=0</span>,<span style="color:magenta;">VirtualKeyCodes[0]=</span><span style="color:green;">32</span>,<span style="color:magenta;">VirtualKeyCodes[1]=</span><span style="color:green;">0</span>,<span style="color:magenta;">VirtualKeyCodes[2]=</span><span style="color:green;">0</span>,<span style="color:magenta;">VirtualKeyCodes[3]=</span><span style="color:green;">0</span>,<span style="color:magenta;">VirtualKeyCodes[4]=</span><span style="color:green;">0</span>),<span style="color:cyan;">GameKeyboardMouseMappings[1]=(A</span></code>… |} <div class="tabcontainer"> <div class="tabbox"> <div class="tab">Cyan</div> In the ''Halo Reach'' (MCC) settings menu, there are 51 input actions; apparently, in the configuration file, there are 66. All six games have 66 in the file. Below, the Xs mean they aren't in-game settings; almost all of the Xs don't do anything in any built-in map. Not to be confused with 0 counting as 1. {| class="wikitable sortable" |- style="text-align:center;" !rowspan=2|Category!!colspan=6|Input action!!rowspan=2|Configuration file |- style="text-align:center;" !width="14.25%"|''Halo: Reach''!!width="14.25%"|''Halo: Combat Evolved'' !!width="14.25%"|''Halo 2'' !!width="14.25%"|''Halo 3'' !!width="14.25%"|''Halo 3: ODST'' !!width="14.25%"|''Halo 4'' |- style="text-align:center;" style="text-align:center;" |''MOVEMENT''||colspan=6|''JUMP''||<code><span style="color:cyan;">0</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=3|''SWITCH GRENADES''||colspan=3|''SELECT NEXT GRENADES''||<code><span style="color:cyan;">1</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''ACTION''||<code><span style="color:cyan;">2</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''RELOAD''||<code><span style="color:cyan;">3</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''CHANGE WEAPON''||<code><span style="color:cyan;">4</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''MELEE''||<code><span style="color:cyan;">5</span></code> |- style="text-align:center;" |''ACTIONS''||''TOGGLE NIGHT VISION''||colspan=3|''TOGGLE FLASHLIGHT''||''TOGGLE NIGHT VISION''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">6</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''THROW GRENADE''||<code><span style="color:cyan;">7</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''FIRE''||<code><span style="color:cyan;">8</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=6|''CROUCH''||<code><span style="color:cyan;">9</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''ZOOM''||<code><span style="color:cyan;">10</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''ZOOM IN''||<code><span style="color:cyan;">11</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=6|''ZOOM OUT''||<code><span style="color:cyan;">12</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=3|''DUAL-WIELD''|| style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">13</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=5 style="text-align: center; background:#fdd;--darkbg:#600|✗||''SPRINT''||<code><span style="color:cyan;">14</span></code> |- style="text-align:center;" |''VEHICLE CONTROLS''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=3|''BANSHEE BOMB''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">15</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=6|''MOVE FORWARD''||<code><span style="color:cyan;">16</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=6|''MOVE BACKWARD''||<code><span style="color:cyan;">17</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=6|''MOVE LEFT''||<code><span style="color:cyan;">18</span></code> |- style="text-align:center;" |''MOVEMENT''||colspan=6|''MOVE RIGHT''||<code><span style="color:cyan;">19</span></code> |- style="text-align:center;" |''UI CONTROLS''||''TOGGLE SCOREBOARD''||colspan=2|''TOGGLE VISUALS/SCOREBOARD''||''TOGGLE SCOREBOARD''||''TOGGLE VISR DATABASE''||''TOGGLE SCOREBOARD''||<code><span style="color:cyan;">20</span></code> |- style="text-align:center;" |''VEHICLE CONTROLS''||colspan=6|''VEHICLE FUNCTION 2''||<code><span style="color:cyan;">21</span></code> |- style="text-align:center;" |''VEHICLE CONTROLS''||colspan=6|''VEHICLE FUNCTION 3''||<code><span style="color:cyan;">22</span></code> |- style="text-align:center;" |''ACTIONS''||''USE ARMOR ABILITY''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''USE EQUIPMENT''||''USE ARMOR ABILITY''||<code><span style="color:cyan;">23</span></code> |- style="text-align:center;" |''VEHICLE CONTROLS''||colspan=6|''VEHICLE FUNCTION 1''||<code><span style="color:cyan;">24</span></code> |- style="text-align:center;" |''FORGE''||''ASCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''ASCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''ASCEND''||<code><span style="color:cyan;">25</span></code> |- style="text-align:center;" |''FORGE''||''DESCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''DESCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''DESCEND''||<code><span style="color:cyan;">26</span></code> |- style="text-align:center;" |''FORGE''||''GRAB / RELEASE OBJECT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''GRAB / RELEASE OBJECT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''GRAB / RELEASE OBJECT''||<code><span style="color:cyan;">27</span></code> |- style="text-align:center;" |''FORGE''||''BOOST''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''BOOST''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''BOOST''||<code><span style="color:cyan;">28</span></code> |- style="text-align:center;" |''FORGE''||''PRECISION EDIT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''PRECISION EDIT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''PRECISION EDIT''||<code><span style="color:cyan;">29</span></code> |- style="text-align:center;" |''FORGE''||''DELETE OBJECT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''DELETE OBJECT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''DELETE OBJECT''||<code><span style="color:cyan;">30</span></code> |- style="text-align:center;" |''FORGE''||''CREATE OBJECT / OBJECT PROPERTIES''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''CREATE OBJECT / OBJECT PROPERTIES''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''CREATE OBJECT / OBJECT PROPERTIES''||<code><span style="color:cyan;">31</span></code> |- style="text-align:center;" |''FORGE''||''TOOLS''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''TOOLS''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''TOOLS''||<code><span style="color:cyan;">32</span></code> |- style="text-align:center;" |''FORGE''||''SWITCH PLAYER MODE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''SWITCH PLAYER MODE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''SWITCH PLAYER MODE''||<code><span style="color:cyan;">33</span></code> |- style="text-align:center;" |''FORGE''||''ZOOM''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''ZOOM''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''ZOOM''||<code><span style="color:cyan;">34</span></code> |- style="text-align:center;" |''FORGE''||''ROTATION MODE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''ROTATION MODE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''ROTATION MODE''||<code><span style="color:cyan;">35</span></code> |- style="text-align:center;" |''THEATER''||''TOGGLE PANEL''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''TOGGLE PANEL''||<code><span style="color:cyan;">36</span></code> |- style="text-align:center;" |''THEATER''||''TOGGLE INTERFACE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''TOGGLE INTERFACE''||<code><span style="color:cyan;">37</span></code> |- style="text-align:center;" |''THEATER''||''TOGGLE FIRST / THIRD PERSON''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''TOGGLE FIRST / THIRD PERSON''||<code><span style="color:cyan;">38</span></code> |- style="text-align:center;" |''THEATER''||''CAMERA RESET''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''CAMERA RESET''||<code><span style="color:cyan;">39</span></code> |- style="text-align:center;" |''THEATER''||''JUMP FORWARD''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''JUMP FORWARD''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''JUMP FORWARD''||<code><span style="color:cyan;">40</span></code> |- style="text-align:center;" |''THEATER''||''JUMP BACK''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''JUMP BACK''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''JUMP BACK''||<code><span style="color:cyan;">41</span></code> |- style="text-align:center;" |''THEATER''||''PAUSE / RESUME PLAYBACK''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''PAUSE / RESUME PLAYBACK''||<code><span style="color:cyan;">42</span></code> |- style="text-align:center;" |''THEATER''||''FAST FORWARD''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''FAST FORWARD''||<code><span style="color:cyan;">43</span></code> |- style="text-align:center;" |''THEATER''||''TOGGLE FREECAM''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''TOGGLE FREECAM''||<code><span style="color:cyan;">44</span></code> |- style="text-align:center;" |''THEATER''||''BOOST''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''BOOST''||<code><span style="color:cyan;">45</span></code> |- style="text-align:center;" |''THEATER''||''THEATER PANNING''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''THEATER PANNING''||<code><span style="color:cyan;">46</span></code> |- style="text-align:center;" |''THEATER''||''ASCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''ASCEND''||<code><span style="color:cyan;">47</span></code> |- style="text-align:center;" |''THEATER''||''DESCEND''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''DESCEND''||<code><span style="color:cyan;">48</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=3 |''FIRE SECONDARY''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">49</span></code> |- style="text-align:center;" |''THEATER''||''ZOOM''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=4|''ZOOM''||<code><span style="color:cyan;">50</span></code> |- style="text-align:center;" |''FORGE''||''TOGGLE ROTATION AXES''||style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2|''TOGGLE ROTATION AXES''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''TOGGLE ROTATION AXES''||<code><span style="color:cyan;">51</span></code> |- style="text-align:center;" |''FORGE''||''DUPLICATE''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''DUPLICATE''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||''DUPLICATE''||<code><span style="color:cyan;">52</span></code> |- style="text-align:center;" |''FORGE''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||''LOCK''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||''LOCK''||<code><span style="color:cyan;">53</span></code> |- style="text-align:center;" |''FORGE''||''RESET''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''RESET''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||''RESET''||<code><span style="color:cyan;">54</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=2 |''RELOAD SECONDARY WEAPON''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">55</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|✗||colspan=3|''SELECT PREVIOUS GRENADES''||<code><span style="color:cyan;">56</span></code> |- style="text-align:center;" |''ACTIONS''||colspan=5 style="text-align: center; background:#fdd;--darkbg:#600|✗||''SPECIAL ACTION''||<code><span style="color:cyan;">57</span></code> |- style="text-align:center;" |''UI CONTROLS''||''OPEN LOADOUTS MENU''||style="text-align: center; background:#fdd;--darkbg:#600|✗||''OPEN LOADOUTS MENU''||colspan=2 style="text-align: center; background:#fdd;--darkbg:#600|✗||''OPEN LOADOUTS MENU''||<code><span style="color:cyan;">58</span></code> |- style="text-align:center;" |''UI CONTROLS''||colspan=4 style="text-align: center; background:#fdd;--darkbg:#600|✗||''TOGGLE DISPLAY WAYPOINT MARKERS''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">59</span></code> |- style="text-align:center;" |''UI CONTROLS''||colspan=4 style="text-align: center; background:#fdd;--darkbg:#600|✗||''TOGGLE DISPLAY WAYPOINT MARKERS ALT''||style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">60</span></code> |- style="text-align:center;" |colspan=7 style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">61</span></code> |- style="text-align:center;" |colspan=7 style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">62</span></code> |- style="text-align:center;" |colspan=7 style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">63</span></code> |- style="text-align:center;" |colspan=7 style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">64</span></code> |- style="text-align:center;" |colspan=7 style="text-align: center; background:#fdd;--darkbg:#600|✗||<code><span style="color:cyan;">65</span></code> |} </div> <div class="tabbox"> <div class="tab">Green</div> These green numbers are the only things that can be edited in the file; they are "decimal values", which are key and mouse button codes instead of their names; [https://help.mjtnet.com/article/262-virtual-key-codes/ here is the list of key and mouse button number code details.]<br> Editing the configuration file is an alternate way to change bindings in-game settings, but the configuration file isn't user-friendly; it can still be edited with a text editor application.<br> Just make sure you don't save while MCC is running. <br> <br> </div> <div class="tabbox"> <div class="tab">Magenta</div> In the settings menu, MCC only supports secondary key binding; apparently, in the configuration file, there are more than two key bindings (Five Key Bindings). However, these extra key bindings are lacking for the reason shown below: {| class="wikitable" |- !Game!!Primary key binding<br><code><span style="color:magenta;">VirtualKeyCodes[0]=</span></code>!!Secondary key binding<br><code><span style="color:magenta;">VirtualKeyCodes[1]=</span></code>!!Tertiary key binding<br><code><span style="color:magenta;">VirtualKeyCodes[2]=</span></code>!!Quaternary key binding<br><code><span style="color:magenta;">VirtualKeyCodes[3]=</span></code>!!Quinary key binding<br><code><span style="color:magenta;">VirtualKeyCodes[4]=</span></code> |- |''Halo: Reach''||colspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|No |- |''Halo: Combat Evolved''||style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=4 style="text-align: center; background:#ff0;--darkbg:#cc0|<span style="color:black;">Secondary, tertiary, quaternary, or quinary key bindings—therefore, it's like the game supports secondary key binding.</span> |- |''Halo 2'' (Classic)||colspan=5 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |''Halo 2: Anniversary'' multiplayer||colspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|No |- |''Halo 3''||colspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|No |- |''Halo 3: ODST''||colspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|No |- |''Halo 4''||colspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes||colspan=3 style="text-align: center; background:#fdd;--darkbg:#600|No |} </div> </div> </div> </div> {| class="wikitable" |- !colspan=2|Input Action!!Key or mouse button!!Description!!Bindable |- |colspan=2|Game Menu||<center>'''Escape'''</center>|| ||style="text-align: center; background:#fdd;--darkbg:#600|No |- |rowspan=2|Communication||Open Text Chat||<center>'''J'''</center>||''Set key for TEXT CHAT.''{{Ref/NoteReuse|Official Description}}||rowspan=2 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Push to Talk||<center>'''V'''</center>||''Set key for PUSH TO TALK.'' |} <div class="tabcontainer"> <div class="tabbox"> <div class="tab">''Halo: Reach''</div> [[File:HTMCC-HR_MouseAndKeyboardDefault_Menu_Screenshot.png|right|400px]] {| class="wikitable sortable" !colspan=2 class="unsortable"|Input Action!!class="unsortable"|Key or mouse button!!class="unsortable"|Description!!Configuration file<br>input action!!Bindable |- |rowspan=6|Movement||Move Forward||<center>'''W'''</center>||''Set key to Move Forward.''{{Ref/NoteReuse|Official Description}}||<center><code><span style="color:cyan;">16</span></code></center>||rowspan=51 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Move Backward||<center>'''S'''</center>||''Set key to Move Backward.''||<center><code><span style="color:cyan;">17</span></code></center> |- |Move Left||<center>'''A'''</center>||''Set key to Move Left.''||<center><code><span style="color:cyan;">18</span></code></center> |- |Move Right||<center>'''D'''</center>||''Set key to Move Right.''||<center><code><span style="color:cyan;">19</span></code></center> |- |Jump||<center>'''Space'''</center>||''Set key to JUMP.''<br>Use the equipped Jetpack while airborne if "JUMPER JUMPER" is enabled.||<center><code><span style="color:cyan;">0</span></code></center> |- |Crouch||<center>'''Left Ctrl'''</center>||''Set key to CROUCH.''<br>Hold Crouch or Toggle Crouch, depending on the "CROUCH BEHAVIOR" setting.||<center><code><span style="color:cyan;">9</span></code></center> |- |rowspan=12|Actions||Fire||<center>'''Mouse 1'''</center>||''Set key to FIRE your primary weapon.''||<center><code><span style="color:cyan;">8</span></code></center> |- |Zoom||<center>'''Mouse 2'''</center>||''Set key to cycle between magnification levels for weapon scopes. Can be held or toggled.''<br>Use binoculars if a weapon lacks scope.||<center><code><span style="color:cyan;">10</span></code></center> |- |Zoom In||<center>'''Z'''</center>||''Set key to cycle up to the next magnification level.''<br>Use binoculars if a weapon lacks scope.||<center><code><span style="color:cyan;">11</span></code></center> |- |Zoom Out||<center>'''X'''</center>||''Set key to cycle down to the previous magnification level.''||<center><code><span style="color:cyan;">12</span></code></center> |- |Melee||<center>'''Q'''</center>||''Set key to MELEE.''||<center><code><span style="color:cyan;">5</span></code></center> |- |Reload||<center>'''R'''</center>||''Set key to RELOAD.''||<center><code><span style="color:cyan;">3</span></code></center> |- |Throw Grenade||<center>'''F'''</center>||''Set key to THROW GRENADE.''||<center><code><span style="color:cyan;">7</span></code></center> |- |Action||<center>'''E'''</center>||''Set key for primary ACTIONS like interacting, picking up weapons, and entering vehicles.''||<center><code><span style="color:cyan;">2</span></code></center> |- |Change Weapon||<center>'''1'''</center>||''Set key to CHANGE WEAPON.''||<center><code><span style="color:cyan;">4</span></code></center> |- |Switch Grenades||<center>'''2'''</center>||''Set key to SWITCH GRENADES.''||<center><code><span style="color:cyan;">1</span></code></center> |- |Use Armor Ability||<center>'''Left Shift'''</center>||''Set key to USE ARMOR ABILITY.''||<center><code><span style="color:cyan;">23</span></code></center> |- |Toggle Night Vision||<