Sign up
Log in
MCC
Discussion
Edit
History
Editing
MCC:Control schemes
From Halopedia, the Halo wiki
You are not logged in
. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with
other benefits
.
Anti-spam check. Do
not
fill this in!
{{Status|Gameplay}} {{Pageimage|HTMCC-HR ControllerLayoutUniversalDefaultRecon Menu Screenshot.png}} The following '''[[control schemes]]''' are available for use in ''[[Halo: The Master Chief Collection]]''. The game features new input actions, new control settings and on PC supports keyboard & mouse for all six games.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/the-halo-bulletin-assault-on-controller-settings|Site=Halo Waypoint|Page=The Halo Bulletin: Assault on the Controller Settings|D=24|M=08|Y=2019}} The game supports new input actions such as "SELECT PREVIOUS GRENADES" for ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', "ZOOM OUT" for keyboard & mouse, and more. The collection also features modded input actions (the text that is highlighted are an exclusive modded map). ==Controller== ===Thumbstick Layout=== ====Not inverted==== <gallery> File:HTMCC-HR_ThumbstickLayoutDefault_NotInverted.png|Default File:HTMCC-HR_ThumbstickLayoutSouthpaw_NotInverted.png||Southpaw File:HTMCC-HR_ThumbstickLayoutLegacy_NotInverted.png|Legacy File:HTMCC-HR_ThumbstickLayoutLegacySouthpaw_NotInverted.png|Legacy Southpaw </gallery> ====Inverted==== <gallery> File:HTMCC-HR_ThumbstickLayoutDefault_Inverted.png|Default File:HTMCC-HR_ThumbstickLayoutSouthpaw_Inverted.png||Southpaw File:HTMCC-HR_ThumbstickLayoutLegacy_Inverted.png|Legacy File:HTMCC-HR_ThumbstickLayoutLegacySouthpaw_Inverted.png|Legacy Southpaw </gallery> ===Button layout=== MCC has rebindable button maps for the controller. The following represents the default controls, which are viewed below: {| class="wikitable" |- !Input Action!!Controller button!!Bindable |- |Game Menu||<center><span data-sort-value="8">'''"Menu" Button'''</span></center>||rowspan=2 style="text-align: center; background:#fdd;--darkbg:#600|No |- |Push to Talk||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center> |} <div class="tabcontainer"> <div class="tabbox"> <div class="tab">''Halo: Reach''</div> [[File:HTMCC-HR_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|right|400px]] {| class="wikitable sortable" |- !colspan=2 class="unsortable"|Input Action!!Controller button!!class="unsortable"|Description!!Bindable |- |rowspan=2|Movement||Jump||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to JUMP.''{{Ref/Note|Id=Official Description|The "Set button to _.", "Set key for _.", and "Set key to _." descriptions are from the ''Halo: The Master Chief Collection'' (PC) settings menu.}}<br>Use the equipped [[Reach:Jetpack|Jetpack]] while airborne if "JUMPER JUMPER" is enabled.||rowspan=49 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Crouch||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to CROUCH.''<br>Hold Crouch or Toggle Crouch, depending on the "CROUCH BEHAVIOR" setting. |- |rowspan=12|Actions||[[Weapons (gameplay)|Fire]]||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to FIRE your primary weapon.''<br>Also known as "Use Right Weapon."{{Ref/Note|Id=Controller Layout|The controller layout displayed on the ''Halo: The Master Chief Collection'' controller setting menu}} |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to cycle between magnification levels for weapon [[Telescopic sight|scopes]]. Can be held or toggled.''<br>Use [[Reach:Binoculars|binoculars]] if a weapon lacks scope. |- |[[Reach:Melee|Melee]]||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to MELEE.'' |- |Reload||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to RELOAD.'' |- |Throw [[Grenade|Grenade]]||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to THROW GRENADE.'' |- |Action||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button for primary ACTIONS like interacting, picking up weapons, and entering vehicles.'' |- |Change Weapon||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to CHANGE WEAPON.'' |- |Switch Grenades||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to SWITCH GRENADES.'' |- |Select Next Grenades||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to SELECT NEXT GRENADES.'' |- |Select Previous Grenades||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to SELECT PREVIOUS GRENADES.'' |- |Use [[Armor abilities|Armor Ability]]||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to USE ARMOR ABILITY.'' |- |Toggle [[Reach:Night Vision|Night Vision]]||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to TOGGLE NIGHT VISION.'' |- |rowspan=5|[[Vehicles|Vehicle]] Controls||Vehicle Function 1||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to use vehicle functions like secondary fire, drifting, boosting, and ascending.'' |- |Vehicle Function 2||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to use vehicle functions like braking and hovering.'' |- |Vehicle Function 3||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to use vehicle functions like aerial maneuvers and descending.'' |- |Ascend||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to ASCEND while piloting air vehicles.'' |- |Descend||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to DESCEND while piloting air vehicles.'' |- |rowspan=2|UI Controls||Toggle Scoreboard||<center><span data-sort-value="7">'''"View" Button'''</span></center>||''Set button to TOGGLE MULTIPLAYER SCOREBOARD.'' |- |Open [[Reach:Loadout|Loadouts]] Menu||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to open the LOADOUTS MENU.'' |- |rowspan=14|[[Reach:Forge|Forge]]||Ascend||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to ASCEND while in Editor mode.''<br>While piloting a [[Reach:Pelican|Pelican]] or [[Reach:Phantom|Phantom]], hold "ASCEND" to fly up. |- |Descend||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to DESCEND while in Editor mode.''<br>While piloting a Pelican or Phantom, hold "DESCEND" to fly down. |- |Grab/Release Object||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to GRAB and RELEASE objects while in Editor mode.'' |- |Boost||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to BOOST movement speed while in Editor mode.'' |- |Precision Edit||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to enter PRECISION EDIT mode while in Editor mode.'' |- |Delete Object||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to DELETE OBJECTS while in Editor mode.'' |- |Create Object/Object Properties||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to create objects and access their properties while in Editor mode.'' |- |Tools||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to access TOOLS menu while in Editor mode.'' |- |Duplicate||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center>||''Set button to DUPLICATE objects while in Editor mode.'' |- |Reset||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to RESET object orientation while in Editor mode.'' |- |Switch Player Mode||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to switch between Player and Editor mode.'' |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to ZOOM the camera while in Editor mode.'' |- |Rotation Mode||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to enter Object ROTATION MODE while in Editor mode.'' |- |Toggle Rotation Axes||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center>||''Set button to switch between global/local rotation axes.'' |- |rowspan=14|[[Theater|Theater]]||Toggle Panel||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to toggle visibility of the Theater control panel.'' |- |Toggle Interface||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to toggle visibility of the player HUD and Theater interface.'' |- |Toggle First/Third Person||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to toggle between first and third person view.'' |- |Camera Reset||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to reset the camera position while in orbit cam.'' |- |Jump Forward||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to JUMP FORWARD to the next available rewind point.'' |- |Jump Back||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to JUMP BACK to the previous rewind point.'' |- |Pause/Resume Playback||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to pause and resume playback.'' |- |Fast Forward||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to increase playback speed.'' |- |Toggle Freecam||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to switch the camera between anchored and freecam modes.'' |- |Boost||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to BOOST the camera movement speed.'' |- |Theater Panning||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to enable panning in Theater mode.'' |- |Ascend||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to ASCEND the fly cam while in Theater mode.'' |- |Descend||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to DESCEND the fly cam while in Theater mode.'' |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to ZOOM the fly camera while in Theater mode.'' |- |colspan=2|[[Alert carry]]||<center><span data-sort-value="18">'''"ACTION" +<br> "RELOAD" +<br> "ZOOM" +<br> '''B''' +<br> '''↓ D-Pad'''</span></center>||Press and hold them until the weapon is lower; it should take 3 seconds.{{Ref/Note|Id=Button Combination|Not every button layout option will work for the button combination for various reasons.}}||rowspan=6 style="text-align: center; background:#fdd;--darkbg:#600|No |- |colspan=2|[[Panoramic camera mode|Enable/disable coordinates/camera mode]]||<center><span data-sort-value="18">'''"ACTION" +<br> "RELOAD" +<br> "ZOOM" +<br> '''B''' +<br> '''↑ D-Pad'''</span></center>||Press and hold them until the coordinates/camera mode is enable and displayed on the screen; it should take 3 seconds.{{Ref/NoteReuse|Button Combination}} |- |colspan=2|Enable/disable Pan Cam||<center><span data-sort-value="18">'''"CROUCH" +<br> "ZOOM" +<br> "← D-Pad"</span></center>||rowspan=2|These are after the coordinates/camera mode is enable. |- |colspan=2|Hide/show coordinates||<center><span data-sort-value="18">'''"CROUCH" +<br> "ZOOM" +<br> "→ D-Pad"</span></center> |- |colspan=2|Increase camera movement speed||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||rowspan=2|These are only usable when your camera is flying around a map (with Pan Cam enabled), but enabling coordinates/camera mode only works on foot; therefore: *In [[Firefight (Halo: Reach)|Firefight]], after the coordinates/camera mode is enable, die with zero lives, then activate flying mode (enabling Pan Cam can be done while being alive or dead). *To use it in Theater: After enabling coordinates/camera mode in [[Campaign|Campaign]], get a checkpoint and then quit the game; resume the Campaign level, then quit the game; play the Campaign level in Theater mode; and then activate flying mode. |- |colspan=2|Decrease camera movement speed||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center> |} </div> <div class="tabbox"> <div class="tab">''Halo: Combat Evolved''</div> [[File:HTMCC-HCE_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|right|400px]] {| class="wikitable sortable" |- !colspan=2 class="unsortable"|Input Action!!Controller button!!class="unsortable"|Description!!class="unsortable"|Bindable |- |rowspan=2|Movement||Jump||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to JUMP.''||rowspan=22 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Crouch||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to CROUCH.''<br>Hold Crouch or Toggle Crouch, depending on the "CROUCH BEHAVIOR" setting. |- |rowspan=16|Actions||Fire||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to FIRE your primary weapon.''<br>Also known as "Use Right Weapon."{{Ref/NoteReuse|Controller Layout}} |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to cycle between magnification levels for weapon scopes. Can be held or toggled.'' |- |[[CE:Melee|Melee]]||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to MELEE.'' |- |Reload||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to RELOAD.'' |- |Throw Grenade||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to THROW GRENADE.'' |- |Action||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button for primary ACTIONS like interacting, picking up weapons, and entering vehicles.'' |- |Change Weapon||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to CHANGE WEAPON.'' |- |Switch Grenades||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to SWITCH GRENADES.'' |- |Select Next Grenades||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to SELECT NEXT GRENADES.'' |- |Select Previous Grenades||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to SELECT PREVIOUS GRENADES.'' |- |Toggle [[CE:Flashlight|Flashlight]]||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to TOGGLE FLASHLIGHT.''<br>Activate a [[CE:Sniper Rifle|Sniper Rifle]]'s night-vision while zooming. |- |Toggle Flashlight Alt||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to TOGGLE FLASHLIGHT.''<br>Activate a Sniper Rifle's night-vision while zooming. |- |Move Forward||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to Move Forward.'' |- |Move Backward||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center>||''Set button to Move Backward.'' |- |Move Left||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to Move Left. |- |Move Right||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to Move Right.'' |- |rowspan=3|Vehicle Controls||Vehicle Function 1||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to use vehicle functions like secondary fire, drifting, boosting, and ascending.'' |- |Vehicle Function 2||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to use vehicle functions like braking and hovering.'' |- |Vehicle Function 3||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to use vehicle functions like aerial maneuvers and descending.'' |- |UI Controls||Toggle Visuals/Scoreboard||<center><span data-sort-value="7">'''"View" Button'''</span></center>||''Set button to TOGGLE VISUALS / MULTIPLAYER SCOREBOARD.'' |} </div> <div class="tabbox"> <div class="tab">''Halo 2''</div> [[File:HTMCC-H2_—_ControllerLayoutUniversalDefaultRecon_Menu_Screenshot_Alt.png|right|400px]] {| class="wikitable sortable" |- !colspan=2 class="unsortable"|Input Action!!Controller button!!class="unsortable"|Description!!Bindable |- |rowspan=2|Movement||Jump||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to JUMP.''||rowspan=53 style="text-align: center; background:#dfd;--darkbg:#060|Yes |- |Crouch||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to CROUCH.''<br>Hold Crouch or Toggle Crouch, depending on the "CROUCH BEHAVIOR" setting. |- |rowspan=14|Actions||Fire||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to FIRE your primary weapon.''<br>Also known as "Use Right Weapon."{{Ref/NoteReuse|Controller Layout}} |- |Fire Secondary||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to FIRE your secondary weapon while dual-wielding.''<br>Also known as "Use Left Weapon."{{Ref/NoteReuse|Controller Layout}} |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to cycle between magnification levels for weapon scopes. Can be held or toggled.''<br>Use [[binoculars]] if a weapon lacks scope. |- |[[Melee|Melee]]||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to MELEE.'' |- |Reload||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to RELOAD.''<br>Reload right and left weapons while dual-wielding, unlike ''Halo 3''. |- |Throw Grenade||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to THROW GRENADE.'' |- |Action||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button for primary ACTIONS like interacting, picking up weapons, and entering vehicles.'' |- |Change Weapon||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to CHANGE WEAPON.'' |- |Switch Grenades||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to SWITCH GRENADES.'' |- |Select Next Grenades||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to SELECT NEXT GRENADES.'' |- |Select Previous Grenades||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to SELECT PREVIOUS GRENADES.'' |- |Toggle [[H2:Flashlight|Flashlight]]||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to TOGGLE FLASHLIGHT.''<br>As [[Arbiter (player character)#Halo 2 and Halo 2: Anniversary|the Arbiter]], instead of a flashlight, it's [[H2:Active Camouflage (Arbiter)|active camo]]. |- |Toggle Flashlight Alt||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to TOGGLE FLASHLIGHT.''<br>As the Arbiter, instead of a flashlight, it's active camo. |- |[[Dual wielding|Dual-Wield]]||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to pick up a secondary weapon to DUAL-WIELD.''<br>Also known as "Swap Left Weapon."{{Ref/NoteReuse|Controller Layout}} |- |rowspan=6|Vehicle Controls||Vehicle Function 1||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to use vehicle functions like secondary fire, drifting, boosting, and ascending.'' |- |Vehicle Function 2||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to use vehicle functions like braking and hovering.'' |- |Vehicle Function 3||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to use vehicle functions like aerial maneuvers and descending.'' |- |[[Game:Banshee|Banshee]] Bomb||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to use BANSHEE BOMB.'' |- |Ascend||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to ASCEND while piloting air vehicles.'' |- |Descend||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to DESCEND while piloting air vehicles.'' |- |rowspan=2|UI Controls||Toggle Visuals/Scoreboard||<center><span data-sort-value="7">'''"View" Button'''</span></center>||''Set button to TOGGLE VISUALS / MULTIPLAYER SCOREBOARD.'' |- |Open Loadouts Menu||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to open the LOADOUTS MENU.'' |- |rowspan=15|[[H2AMP:Forge|Forge]]||Ascend||<center><span data-sort-value="6">'''Right Bumper'''</span></center>||''Set button to ASCEND while in Editor mode.'' |- |Descend||<center><span data-sort-value="5">'''Left Bumper'''</span></center>||''Set button to DESCEND while in Editor mode.'' |- |Grab/Release Object||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to GRAB and RELEASE objects while in Editor mode.'' |- |Boost||<center><span data-sort-value="11">'''Left Trigger'''</span></center>||''Set button to BOOST movement speed while in Editor mode.'' |- |Precision Edit||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to enter PRECISION EDIT mode while in Editor mode.'' |- |Delete Object||<center><span data-sort-value="4">'''Y'''</span></center>||''Set button to DELETE OBJECTS while in Editor mode.'' |- |Create Object/Object Properties||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to create objects and access their properties while in Editor mode.'' |- |Tools||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to access TOOLS menu while in Editor mode.'' |- |Duplicate||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center>||''Set button to DUPLICATE objects while in Editor mode.'' |- |Lock||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to LOCK objects while in Editor mode.'' |- |Reset||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to RESET object orientation while in Editor mode.'' |- |Switch Player Mode||<center><span data-sort-value="15">'''↑ D-Pad'''</span></center>||''Set button to switch between Player and Editor mode.'' |- |Zoom||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to ZOOM the camera while in Editor mode.'' |- |Rotation Mode||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to enter Object ROTATION MODE while in Editor mode.'' |- |Toggle Rotation Axes||<center><span data-sort-value="17">'''↓ D-Pad'''</span></center>||''Set button to switch between global/local rotation axes.'' |- |rowspan=14|Theater||Toggle Panel||<center><span data-sort-value="3">'''X'''</span></center>||''Set button to toggle visibility of the Theater control panel.'' |- |Toggle Interface||<center><span data-sort-value="2">'''B'''</span></center>||''Set button to toggle visibility of the player HUD and Theater interface.'' |- |Toggle First/Third Person||<center><span data-sort-value="10">'''Right Analog Click'''</span></center>||''Set button to toggle between first and third person view.'' |- |Camera Reset||<center><span data-sort-value="9">'''Left Analog Click'''</span></center>||''Set button to reset the camera position while in orbit cam.'' |- |Jump Forward||<center><span data-sort-value="16">'''→ D-Pad'''</span></center>||''Set button to JUMP FORWARD to the next available rewind point.'' |- |Jump Back||<center><span data-sort-value="14">'''← D-Pad'''</span></center>||''Set button to JUMP BACK to the previous rewind point.'' |- |Pause/Resume Playback||<center><span data-sort-value="1">'''A'''</span></center>||''Set button to pause and resume playback.'' |- |Fast Forward||<center><span data-sort-value="12">'''Right Trigger'''</span></center>||''Set button to increase playba