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The House of Reckoning is a towering structure held in suspension between two clusters of Forerunner hexagon columns, at the end of a Banished-fortified path, near the entrance to one of Installation 07's [[Repository (location)|Repository sites]]. The main entrance is situated at the base of the building, accessible by a bridge from inner courtyard at the second gatehouse.{{Ref/Quest|Id=road|HI|Reckoning|[[The Road (level)|The Road]]}} [[Escharum]] set his prefabricated command center into the open gap at the end of a valley where the land fractured. The House of Reckoning's enormous extenders pierced the pillars that formed the valley's walls, anchoring it to the topography. Framed by steep slopes and protruding hexagonal pillars, the House of Reckoning was positioned in a strategic location for the Banished command center: wide at its entrance and naturally narrowing, channeling all traffic towards the House of Reckoning.{{Ref/Reuse|EOD6}} | The House of Reckoning is a towering structure held in suspension between two clusters of Forerunner hexagon columns, at the end of a Banished-fortified path, near the entrance to one of Installation 07's [[Repository (location)|Repository sites]]. The main entrance is situated at the base of the building, accessible by a bridge from inner courtyard at the second gatehouse.{{Ref/Quest|Id=road|HI|Reckoning|[[The Road (level)|The Road]]}} [[Escharum]] set his prefabricated command center into the open gap at the end of a valley where the land fractured. The House of Reckoning's enormous extenders pierced the pillars that formed the valley's walls, anchoring it to the topography. Framed by steep slopes and protruding hexagonal pillars, the House of Reckoning was positioned in a strategic location for the Banished command center: wide at its entrance and naturally narrowing, channeling all traffic towards the House of Reckoning.{{Ref/Reuse|EOD6}} | ||
The House of Reckoning has at least four floors. The first three floors serve as arenas for the | The House of Reckoning has at least four floors. The first three floors serve as arenas for the Trials of Atriox. These chambers were large hangar bay-like rooms that contained "training" arenas—mock battlefields made from stolen and salvaged [[UNSC]] sandbags, weapons, vehicles, and even structures—placed on beds of sand, dirt, small rocks, and large boulders (likely acquired from the surface of Zeta Halo itself) atop of large, raised platforms. The third floor contained a single structure—made from UNSC debris—the interior of which was set up to mimic an urban, close-quarters combat zone. Each of these arenas could be monitored from an observation room on their respective floors.{{Ref/Reuse|HoR}} The fourth floor possessed a [[Banished torture machine]] like the ones used at [[Chak 'Lok]]'s [[Tower]].{{Ref/Reuse|HoR}} | ||
The House of Reckoning also had a command room, where Escharum monitored and directed his troops via a [[Holotank|holotable]]. He also communicated with the [[Harbinger]] from this room.{{Ref/Quest|Id=Pelican Down|HI|Graveyard|[[Pelican Down (Halo Infinite level)|Pelican Down]]}} | The House of Reckoning also had a command room, where Escharum monitored and directed his troops via a [[Holotank|holotable]]. He also communicated with the [[Harbinger]] from this room.{{Ref/Quest|Id=Pelican Down|HI|Graveyard|[[Pelican Down (Halo Infinite level)|Pelican Down]]}} | ||