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{{Title|''Halo Wars 2''}} {{Status|RealWorld}} {{Game infobox |name=''Halo Wars 2'' |image=[[File:HW2 cover.png|300px]] |primary-dev=[[343 Industries]]{{Ref/Site|Id=waypoint hw2|URL=https://www.halowaypoint.com/en-us/games/halo-wars-2|Site=Halo Waypoint|Page=Halo Wars 2|D=21|M=2|Y=2017}}<br> [[Creative Assembly]]{{Ref/Reuse|waypoint hw2}} |support-dev=[[Sprung Studios]]{{Ref/Site|URL=https://www.sprungstudios.com/halo-wars-2/|Site=Sprung Studios|Page=Halo Wars 2|D=5|M=1|Y=2024}} |writer=[[Kevin Grace]] |composer=[[Gordy Haab]]<br>[[Brian Lee White]]<br>[[Brian Trifon]] |publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint hw2}} |engine=[[Phoenix engine]] |platform=*[[Xbox One]]{{Ref/Reuse|waypoint hw2}}<ref name="Teaser">[https://www.youtube.com/watch?v=NMiiffLQcvE '''YouTube''': ''Halo Wars 2: Announce Teaser'']</ref><br> **[[Xbox One X]] *[[PC]] *[[Xbox Cloud Gaming]] **[[Wikipedia:Windows 10|Windows 10]]{{Ref/Reuse|waypoint hw2}}{{Ref/Reuse|Teaser}} |releasedate=[[2017|February 21, 2017]]{{Ref/Reuse|waypoint hw2}} |genre=[[Real-time strategy]]{{Ref/Reuse|waypoint hw2}} |modes= |rating=[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: Teen (T) for Mild Blood, Mild Language, Violence }} {{Quote|Know your enemy.|Official tagline<ref>[https://www.youtube.com/watch?v=kjN1eWhzPeA '''YouTube''': ''Halo Wars 2 Official E3 Trailer'']</ref>}} '''''Halo Wars 2''''' is a 2017 [[real-time strategy]] video game which serves as a direct sequel to ''[[Halo Wars]]'', developed by [[Creative Assembly]] and [[343 Industries]] and published by [[Microsoft Studios]].{{Ref/Reuse|waypoint hw2}} Set in the year [[2559]], the game focuses on a [[Second Ark Conflict|conflict]] for control of [[Installation 00|the Ark]] between the [[UNSC]] and the [[Banished]]. It was first revealed at Gamescom [[2015]] with a [[Halo Wars 2: Announce Teaser|teaser trailer]] and was playable at [[Electronic Entertainment Expo|E3 2016]].<ref name="hogs">[https://www.halowaypoint.com/en-us/community/blog-posts/the-hog-wild-req-drop '''Halo Waypoint''': ''The Hog Wild Req Drop'']</ref> The game was released simultaneously on [[Wikipedia:Windows 10|Windows 10]] and [[Xbox One]] on [[2017|February 21, 2017]].{{Ref/Reuse|waypoint hw2}} ==Plot== ===Characters and setting=== {{Quote|There's a sense of scale and scale that I think was maybe missing from Halo Wars.|Frank O'Connor<ref name="gamespot">[http://www.gamespot.com/articles/halo-wars-2-new-story-details-and-images-revealed/1100-6440811/ '''GameSpot''': ''Halo Wars 2 New Story Details and Images Revealed'']</ref>}} [[File:HW2 Atriox Trailer Concept.jpg|thumb|250px|Concept art of Atriox and the Banished.]] ''Halo Wars 2'' takes place 28 years after the events of ''[[Halo Wars]]'' in [[2531]],{{Ref/Reuse|gamespot}} after {{Class|Phoenix|colony ship}} ''{{UNSCShip|Spirit of Fire}}'' had floated adrift in space for decades and declared by the rest of the [[United Nations Space Command]] as "lost with all hands".<ref>[[HW:Timeline|''Halo Wars'' Timeline Events]]</ref> The remaining crew of the ''Spirit of Fire'' are awoken from [[Cryo chamber|cryo-sleep]] above the [[Forerunner]]s' [[Installation 00]], previously the setting for ''[[Halo 3]]''. Led by [[Captain (NAVCOM)|Captain]] [[James Cutter]], the crew of ''Spirit of Fire'' encounter the mercenary faction known as the [[Banished]], led by the cunning [[Jiralhanae]] warlord [[Atriox]].{{Ref/Reuse|waypoint hw2}} Having previously battled the [[Covenant]], the Banished rose to power in wake of the empire's fall in [[2552]] by gaining control of numerous assets from the Covenant.<ref name="E32">[https://www.youtube.com/watch?v=PhCnA4bH84g '''YouTube''': ''Halo Wars 2: Behind the Scenes'']</ref> According to franchise director [[Frank O'Connor]], a primary theme of the game is two commanders from two very different backgrounds facing off against each other in an attempt to gain control of Installation 00. The crew of the ''Spirit of Fire'', having been in cryo-sleep since 2531, are unaware of the nature of the installation, nor do they know the result of the [[Human-Covenant War]]. In an effort to return home, [[James Cutter|Captain James Cutter]] leads the ship's crew to the surface of Installation 00 to search for a way to reconnect with the rest of the UNSC. It is at this time that the crew encounter Atriox and the Banished. While ''Halo Wars 2'' is tonally designed to feel like a direct continuation of ''Halo Wars'', managing director [[Kevin Grace]] stated that the game would have a similar tone to ''[[Halo: Combat Evolved]]'', as the game's setting is primarily contained within one location.{{Ref/Reuse|gamespot}} ===Plot synopsis=== {{Spoiler/begin}} [[File:HW2-SoF.jpg|thumb|left|250px|The ''Spirit of Fire'' arrives at the Ark.]] In [[2559]], after 28 years of drifting through space, the ''Spirit of Fire'' begins to return to operational status. In a message to Captain James Cutter, the ship's [[Smart AI|AI]] [[Serina]] outlines the current state of affairs, stating that she has awakened the crew due to an unexpected development. Serina herself is long gone, with her report a mere recording; at the end of her seven-year [[Rampancy|operational lifespan]], she terminated herself in accordance with UNSC final dispensation regulations. Cutter meets with [[Ellen Anders|Professor Ellen Anders]] on the observation deck, where she is already at hard work investigating the current situation: the ''Spirit of Fire'' has been transported through slipspace to an unknown location outside [[Milky Way|the galaxy]]. Looming below them is an [[Installation 00|enormous megastructure]], evidently the source of the mysterious slipspace transit. An encrypted transmission of UNSC origin is intercepted from the surface of the construct and recon teams are deployed to investigate. [[File:HW2-Jerome&Isabel-01.jpg|thumb|250px|[[Jerome-092]] encounters [[Isabel]].]] Scouting the surface, [[Spartan-II]] [[Red Team]] comes across signs of battle and a [[Henry Lamb Research Outpost|deserted science outpost]]. Inside they meet a frightened logistics AI who identifies herself as [[Isabel]]. Almost immediately, the Spartans are ambushed by a large [[Jiralhanae]]. In a lopsided fight to the alien's favor, [[Douglas-042]] is seriously wounded. The Spartans fall back, evacuating their now-unconscious comrade, and escape the outpost with hostile forces in pursuit. While the others board a Pelican, [[Alice-130]] stays behind to hold off the attackers, her fate uncertain. Aboard the ''Spirit of Fire'', a shaken Isabel briefs Captain Cutter and the crew on the new threat: A Jiralhanae warlord, [[Atriox]], who rebelled against the [[Covenant]] during the [[Human-Covenant War]], amassing a mercenary army known as the [[Banished]], who have now attacked the Ark and massacred the humans under Isabel's charge. The AI pleads the crew to flee, but Cutter instead chooses to stay and stop the Banished on the Ark. The ''Spirit of Fire'' crew begin their campaign against the Banished with a strike on a salvage operation led by Atriox's lieutenant [[Decimus]], while Anders works to find a way to contact the UNSC. Decimus and his local forces are eventually defeated, but he manages to escape. In the Banished base's wreckage, data is discovered pointing to a [[Cartographer]] — a map room of the entire installation. To prevent the Banished from making use of the Cartographer, Captain Cutter decides to mount an assault on the site. While the UNSC forces secure the access point to the Cartographer, the narrative returns to Alice-130, who has been carrying out her own operations against the Banished behind their lines. She launches an operation to rescue UNSC prisoners while using another abandoned research outpost to reestablish contact with the ''Spirit of Fire''. After successfully doing so, she is placed in command of the UNSC forces in the area by Captain Cutter, with the intent of continuing a local campaign against the Banished. [[File:HW2-Isabel&Co-03.jpg|thumb|left|250px|Isabel outlines her plan to destroy the ''[[Enduring Conviction]]''.]] Meanwhile, the UNSC forces reach the Cartographer, and after meeting some resistance from the Banished and the Ark's [[Sentinel]]s, they gain access to the central chamber. Interfacing with the Cartographer, Professor Anders learns that Atriox has been using the site to take over the Ark's entire [[Teleportation grid|portal network]], allowing him to quickly transport his forces across the installation. Destroying a key control node will deny the Banished access to the portals. Anticipating the UNSC's plans, Atriox has stationed forces led by Decimus in the area. After a lengthy battle, the UNSC forces manage to destroy the portal node and kill Decimus. However, their victory is short-lived as the ''Spirit of Fire'' falls under attack by the Banished flagship ''[[Enduring Conviction]]''. While the ''Spirit'' fights off the attack in space, Alice-130 and her forces must survive waves of Banished forces without orbital support. Aboard the ''Spirit of Fire'', Professor Anders introduces a bold plan: in order to reestablish contact with the UNSC, they will launch a [[Halo Array|Halo ring]]. It is revealed that the Ark maintains a nearly complete Halo in its [[Foundry (location)|Foundry]] as an emergency replacement. Additionally, Anders has discovered a means to disable the ring's firing mechanism, though it can only be deployed to one of the sites of the original installations. Cutter resolves that since [[Installation 04]] was discovered relatively close to [[Reach]], a [[Superluminal communications|communications beacon]] deployed in its former site may feasibly reach the UNSC. [[File:HW2-Sentinel bombardment.png|thumb|250px|[[Aggressor Sentinel|Sentinels]] attacking the ''Enduring Conviction''.]] However, the plan cannot proceed before the present threat of the ''Enduring Conviction'' is addressed. Isabel outlines a plan to use a Forerunner [[particle cannon]] on the Ark's surface to fire on the [[assault carrier]], while she and [[Jerome-092]] will board the flagship through its [[gravity lift]]. Anders manages to activate the particle cannon, though it only disables the ''Enduring Conviction''{{'}}s [[Energy shielding|shields]]. Jerome and Isabel then head to the gravity lift but their Pelican is shot down on the way. After UNSC forces besiege the Banished base at the gravity lift, Jerome successfully boards the lift, infiltrates the carrier, and inserts Isabel into its systems. She then fires the ship's ventral [[energy projector]] on the Banished troops below, feeding off of her rage over their massacre of the Ark personnel under her care. The beam soon penetrates the Ark's crust, rousing the installation's [[Aggressor Sentinel]]s. Swarms of the Sentinels descend upon the ''Enduring Conviction'', ramming themselves into the carrier in massive numbers. While Jerome fights off Banished Jiralhanae inside the ship, the Sentinels finally manage to bisect the ship, stopping in perfect synchrony once they have punched through. Jerome picks up Isabel and jumps off the ship toward the Ark. [[File:HW2 I04C.png|thumb|250px|left|The [[Installation 09|new Halo]] above the Ark.]] In the aftermath, Atriox and [[Shipmaster]] [[Let 'Volir]] survey the wreckage of the ''Enduring Conviction''. As they assess their losses, both are surprised to witness [[Installation 09|a Halo]] rising from the Ark's Foundry. Atriox immediately orders 'Volir to send all his forces on the ring to prevent the humans from gaining a foothold. While the UNSC work to establish a presence on the new Halo, the Banished mount their own invasion there through access portals at the Ark's Foundry. After the UNSC forces destroy Banished bases sending troops to the Halo, they travel to the new ring as well through the access portal. Atriox contacts Captain Cutter and makes an offer to spare the crew of the ''Spirit of Fire'' — if they leave. Cutter staunchly refuses, pointing out that Atriox did not extend similar mercy to the personnel he slaughtered before their arrival. On the Halo, the UNSC must reach the [[control room]] and disarm the ring before it can reach human space, while the Banished continue to send in forces in an effort to gain control of the installation. The control room is shielded, but Anders manages to take control of an initially hostile [[Retriever Sentinel]] and use the machine to disable the energy barrier. [[File:HW2-Anders meets a Guardian.png|thumb|250px|Anders facing a [[Guardian]].]] While Anders enters the control room to disable the Halo's firing systems and deploy a communications beacon, the UNSC must hold off waves of Banished attacks before she can complete her work. Interfacing with the control room's [[The Core|core]], Anders manages to cordon off a section of the ring's landmass housing the majority of the Banished troops and launch it into space. The UNSC forces then evacuate from the ring, but Anders has no time to make it out of the control room before the Halo enters a [[slipspace portal]] toward its destination — the [[Soell system]], the original site of Installation 04. Anders assures Captain Cutter that she intends to return as soon as possible, perhaps only in several weeks, before her signal is cut off. Cutter resolves to continue the fight against the Banished on the Ark before Anders returns, while Atriox, furious about his defeat, looks upon a massing of his forces. On its way to the Soell system, the Halo unexpectedly drops out of slipspace. An [[elevator]] descends to the control room's central chamber and Anders returns to the surface, where she is confronted by a [[Guardian]]. {{Spoiler/end}} {{Clear}} ==Gameplay== ''Halo Wars 2'' is a [[real-time strategy]] video game with two playable factions: the [[United Nations Space Command]] and the [[Banished]].<ref name="eurogamer">[http://www.eurogamer.net/articles/2016-06-13-halo-wars-2-release-date-set-for-february '''Eurogamer.net''': ''Halo Wars 2 release date set for February'']</ref> ===Tutorial=== [[File:HW2 BasicTraining Concept 3.jpg|thumb|Basic tutorial menu art.]] ''Halo Wars 2'' comes with three tutorial missions to allow new players to get to grips with the controls and gameplay of the game. *"[[Basic (Halo Wars 2 tutorial)|Basic]]" - ''"Learn basic training and get combat-ready for Halo Wars 2."'' *"[[Advanced (Halo Wars 2 tutorial)|Advanced]]" - ''"Learn more advanced techniques to gain the edge in battle."'' *"[[Blitz (Halo Wars 2 tutorial)|Blitz]]" - ''"An introduction to the rules and techniques of [[Blitz]]."'' ===Campaign=== [[File:HW2 Campaign Loadscreen.jpg|thumb|Campaign menu art.]] The ''Halo Wars 2'' [[campaign]] consists of twelve missions.<ref name="campaignvid">[https://www.youtube.com/watch?v=h0KlMmIyefo '''YouTube''': ''Halo Wars 2 All Cutscenes (Game Movie) 1080p HD'']</ref> #"[[HW2:The Signal|The Signal]]" - ''"Spartan Jerome and Red Team investigate the source of a UNSC emergency signal."'' #"[[HW2:A New Enemy|A New Enemy]]" - ''"Captain Cutter dispatches a strike team to launch an attack against [[Atriox]]'s lieutenant, [[Decimus]]."''<ref name= "HW2GP">[https://www.youtube.com/watch?v=sphveQodNCU HALO WARS 2 CAMPAIGN GAMEPLAY | EXCLUSIVE BEHIND CLOSED DOORS MISSION]</ref> #"[[HW2:Ascension|Ascension]]" - ''"Spartan Jerome and his forces fight through Banished fortifications on the way to the [[Cartographer#Installation 00|Cartographer]]."''{{Ref/Reuse|campaignvid}} #"[[HW2:One Three Zero|One Three Zero]]" - ''"Fighting behind enemy lines, Spartan Alice must rescue UNSC prisoners to open up a second front in the war against the Banished."''{{Ref/Reuse|campaignvid}} #"[[HW2:The Cartographer|The Cartographer]]" - ''"Professor Anders and Jerome arrive at the Cartographer to discover the secret of Atriox's command over the Ark."''{{Ref/Reuse|campaignvid}} #"[[HW2:Lights Out|Lights Out]]" - ''"Jerome must destroy The Banished's [[Teleportation grid|portal network]] controls and cripple Atriox's transport capabilities across the Ark."''{{Ref/Reuse|campaignvid}} #"[[HW2:From the Deep|From the Deep]]" - ''"Alice must defend against the Banished as they assault her rag-tag band of survivors."''{{Ref/Reuse|campaignvid}} #"[[HW2:Hold the Line|Hold the Line]]" - ''"In part one of Isabel's plan, the UNSC must defend a Forerunner cannon as it immobilizes the Banished's carrier and breaks through its shields."''{{Ref/Reuse|campaignvid}} #"[[HW2:Under the Dark|Under the Dark]]" - ''"In part two of Isabel's plan, Jerome and Isabel infiltrate a Banished compound and prepare to enter the belly of the beast."''{{Ref/Reuse|campaignvid}} #"[[HW2:The Foundry|The Foundry]]" - ''"Alice and Douglas lead an assault to cut off the wave of Banished boarding the [[Installation 09|Halo]]."''{{Ref/Reuse|campaignvid}} #"[[HW2:The Halo|The Halo]]" - ''"A reunited Red Team must push back the Banished invasion of the Halo so Anders can reach the [[Control Room]]."''{{Ref/Reuse|campaignvid}} #"[[HW2:Last Stand|Last Stand]]" - ''"Cutter and his crew must fend off the Banished in a final defense of Anders as she prepares the Halo for its voyage."''{{Ref/Reuse|campaignvid}} ====Extra Campaign==== [[File:HW2 Spearbreaker Loadscreen.jpg|thumb|''Operation: SPEARBREAKER'' menu art.]] Campaign DLC released after the original game. ;'''Operation: SPEARBREAKER''' {{Main|Halo Wars 2: Operation: SPEARBREAKER}} #"[[HW2:Gatecrashers|Gatecrashers]]" - ''"Major [[Elijah Vaughan]] leads his [[Boomerang Company]] ODSTs to a Banished operation site."'' #"[[HW2:Not on My Watch|Not on My Watch]]" - ''"Major Vaughan and his ODST team battle to stop the Banished from launching a Forerunner [[Despair-class fighter|ship]]."'' ;'''Awakening the Nightmare''' [[File:HW2 Nightmare Loadscreen.jpg|thumb|''Awakening the Nightmare'' menu art.]] {{Main|Halo Wars 2: Awakening the Nightmare}} #"[[HW2:What Could Go Wrong?|What Could Go Wrong?]]" - ''"Voridus launches a Scarab assault through Sentinel-heavy territory to break into High Charity."'' #"[[HW2:Fighting Retreat|Fighting Retreat]]" - ''"Pavium and his troops prepare an exit route to extract High Charity salvage."'' #"[[HW2:Light the Fuse|Light the Fuse]]" - ''"Pavium must rescue Voridus and clear a path to the Forerunner structure nearby."'' #"[[HW2:The Archive|The Archive]]" - ''"Voridus desperately seeks a way to reactivate the Ark's sentinel defenses in an effort to stop the spread of the Flood."'' #"[[HW2:Manifestation|Manifestation]]" - ''"Voridus and Pavium must assist the Ark's defenses in a final push to contain the Flood threat."'' ===Multiplayer=== The [[multiplayer]] mode of ''Halo Wars 2'' features a number of gamemodes and supports up to six players.{{Ref/Reuse|eurogamer}} ====Gamemodes==== The [[Skirmish]] mode allows players, through solo or [[cooperative play]], to battle against AIs with a range of difficulty levels. [[Deathmatch]] involves players building up their own bases and armies, though players battle to eliminate one another rather than taking control of the map. [[Blitz]] is different from the other modes in that there are no bases, and instead is based on using cards to deploy units or use abilities. <ref>[https://www.ign.com/wikis/halo-wars-2/Blitz_Cards] </ref> [[Domination]] is another mode where players attempt to capture and hold Control Towers to take away the enemy's tickets. The more towers held, the more points lost for the enemy. The game ends when one side's tickets hits 0. [[Strongholds (Halo Wars)]] is another mode in the game in which players start with a masssive amount of resources and cannot increase their tech level by improving their base, instead over time tech level increases. Small buildings called "strongholds" are around the map. If a player captures a stronghold, the population cap increases by five for each stronghold. Players can win by simultaneously holding all strongholds on the map for a minute, controlling the most strongholds when the timer is up, or by destroying all enemies and bases. ;Maps *[[Ashes]] *[[Badlands]] *[[Bedrock]] *[[Fissure]] *[[Frontier]] *[[Highway]] *[[Mirage]] *[[Rift]] *[[Sentry]] *[[Vault]] *[[Fort Jordan]] ====Blitz==== {{Main|Blitz}} Blitz is a new gamemode with a unique approach to RTS gameplay.{{Ref/Reuse|waypoint hw2}} In Blitz, players contest control points by positioning their forces over particular areas of the map. When one team holds more control points than the other, they start accumulating points until the balance is redressed. The first team to hit 200 points, or the highest scoring team after 12 minutes wins the game. ;Maps *[[Proving Grounds]] ====Blitz Firefight==== Using the same gameplay as Blitz, Blitz Firefight will focus players on survival of countless waves. Player must hold the control points as long as they can while the enemies number increases over new wave of attack. ====Terminus Firefight==== {{Main|Terminus Firefight}} A brand new cooperative experience to the Firefight family. In Terminus Firefight, up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies.<ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare]</ref> ;Maps *[[The Last Bastion]] ===Base assembly=== ''Halo Wars 2'' uses a [[Socket Base|socket base]] system similar to the original ''Halo Wars'', with some differences. ''Halo Wars 2'' introduces Minibases as a new feature allowing the player to build subsidiary "Battle Bases" or "Supply Bases". Visually, the various base structures are no longer constructed from the base hub and are instead delivered by dropships. {{HW buildings|HW2}} ===Units=== ''Halo Wars 2'' features a number of units carried over from the previous ''Halo Wars'', as well as several all-new ones. Unlike ''Halo Wars'' in which each Hero Unit is given unique abilities and Super Units, each faction now has only one type of Super Unit: the [[G81 Condor|G81 Condor Gunship]] for the UNSC and the [[Barukaza Workshop Scarab]] for the Banished. For neutrals, Sentinels have the [[Retriever Sentinel]] as Super Unit and the Flood has the [[Abomination]] as Super Unit. The only exception is if the Leader has abilities to deploy a Super Unit through Leader Power, such as [[Ellen Anders/Gameplay|Professor Anders]], who can own two types of Super Units (G81 Condor and Retriever Sentinel), with the latter being able to be deployed using Leader Power. Unlike ''Halo Wars'', units are no longer listed by role such as Building Killer, Infantry Killer or even Vehicle Killer. They are now listed as their role in their unit such as Reconnaissance, Sniper, Anti-Air Walker, etc. When producing a unit, it has three colors to indicate its strengths against various unit categories, namely Infantry, Air, Vehicles and Buildings, each represented with an icon, respectively as: *Green - Good unit to deal with. *Yellow - Okay to deal with. *Red - Poor unit to deal with. *Clear - Cannot attack that type of unit. A units' strength against enemies, however, does not determine its capabilities to deal with them; sometimes numbers can close the gap or maintain it. Cannon Fodder, for example, does poorly against all units but will deal considerable damage if engaged with large numbers and buffed with Methane Wagon and Goblins. Veterancy is now limited to three ranks unlike ''Halo Wars'' where there are five, with exception of Spartans that can cap to Veterancy 6 inside hijacked vehicles, and Blitz gameplay which is based on card level. Each veterancy rank increases one's units' attack and defense capabilities. [[Jerome-092/Gameplay|Commander Jerome]] is an exception, as he has the authority to use his Field Promotion Leader Power to promote a non-veterancy unit to one rank veteran unit under his command, regardless of whether it is armed or not. Super Units are labelled with a special icon on the minimap, while Hero Units are commonly labelled with a star. The following units are available for the UNSC, the Banished and Neutrals, respectively: <!--The use of the units' non-technical names in the following list is intentional and is for reasons of consistency with the game's presentation.--> {{Col-begin}} {{Col-3}} ;UNSC *[[Marines]] - Squads of basic infantry. *[[ODST]]s - Elite infantry squads. Only available via leader power. *[[Hellbringers]] - Flamethrower-equipped Marines. *[[Sniper]]s - Stealthy reconnaissance and marksman unit. *[[HRUNTING Mark III (S) Cyclops|Cyclops]] - Anti-tank powered exoskeleton. *[[Douglas-042]] - Spartan-II; hero unit. *[[Jerome-092]] - Spartan-II; hero unit. *[[Alice-130]] - Spartan-II; hero unit. *[[Jackrabbit]] - Fast reconnaissance vehicle. *[[Warthog]] - Light reconnaissance and attack vehicle. *[[John Forge's Warthog|Forge's Warthog]] - Hero unit. *[[Scorpion]] - Main battle tank. *[[Grizzly]] - Superheavy tank. *[[Wolverine]] - Anti-air vehicle. *[[Kodiak]] - Self-propelled artillery piece. *[[Darter]] - Supply dropship. *[[D77 Pelican|Pelican]] - General purpose dropship. *[[D77 Pelican|Pelican Gunship]] - Air support. *[[D81 Condor|Condor Dropship]] - Special purpose dropship. *[[G81 Condor|Condor Gunship]] - Super Unit. *[[Hornet]] - Attack VTOL. *[[Nightingale]] - Heal and repair support aircraft. *[[Vulture]] - Superheavy ground-attack gunship. *[[Kinsano's Cyclops]] - Hellbringer officer, hero unit. *[[Flame Warthog]] - Warthog with powerful flamer. *[[Mark IX Mantis|Mantis]] - Core mech. *[[Mark II (J) Colossus|Colossus]] - Heavy mech. *[[Mark I (J) Green Machine|Green Machine]] - Mech hero unit. *[[Jerome-092|Commander Jerome]] - Hero unit. *[[Command Mantis]] - Hero unit. Summoned by Commander Jerome. Only available via unit upgrades. *[[August-099]] - Omega Team Hero unit. Only available via leader power. *[[Leon-011]] - Omega Team Hero unit. Only available via leader power. *[[Robert-025]] - Omega Team Hero unit. Only available via leader power. *[[Mastodon]] - Armored APC. Only available via leader power upgrades. *[[Cryo Troopers]] - Cryoweapon-equipped Marines. Can be upgraded via leader power upgrades. *[[ZAV-48 Frostraven|Frostraven]] - Cryo aircraft