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{{Title|''Halo Graphic Novel''}}
{{Title|''Halo Graphic Novel''}}
{{Status|RealWorld}}
{{Era|RW}}
{{Novel infobox
{{Novel infobox
|image=[[File:HGN Cover WIP.jpg|325px]]
|image=[[File:HGN_Cover_WIP.jpg|325px]]
|author=[[Lee Hammock]], Jay Faerber, [[Tsutomu Nihei]], Brett Lewis, Simon Bisley, Ed Lee, Moebius.
|author=[[Lee Hammock]], Jay Faerber, [[Tsutomu Nihei]], Brett Lewis, Simon Bisley, Ed Lee, Moebius.
|publisher=Marvel Comics {{C|original}}<br/> [[Dark Horse Comics]] {{C|''New Edition''}}{{Ref/Site|Id=2021release|URL=https://www.penguinrandomhouse.com/books/678544/halo-graphic-novel-new-edition-by-microsoft-and-343-industries|Site=Penguin Random House|Page=Halo Graphic Novel (New Edition) by Microsoft}}
|publisher=Marvel Comics {{C|original}}<br/> [[Dark Horse Comics]] {{C|''New Edition''}}{{Ref/Site|Id=2021release|URL=https://www.penguinrandomhouse.com/books/678544/halo-graphic-novel-new-edition-by-microsoft-and-343-industries|Site=Penguin Random House|Page=Halo Graphic Novel (New Edition) by Microsoft}}
|publication=July 19, 2006 {{C|original}}<br/> December 7, 2021 {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|publication=July 19, 2006 {{C|original}}<br/> November 9, 2021 {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|media=Print (Hardcover) {{C|original}}<br/> Print (Paperback) {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|media=Print (Hardcover) {{C|original}}<br/> Print (Paperback) {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|length=128 pages
|length=128 pages
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The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the [[Halo universe|''Halo'' universe]], revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Released on July 19, 2006, the ''Halo Graphic Novel'' was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,{{Ref/Reuse|2007 Comic Announcement}} which became known as ''[[Halo: Uprising]]''.
The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the [[Halo universe|''Halo'' universe]], revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Released on July 19, 2006, the ''Halo Graphic Novel'' was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,{{Ref/Reuse|2007 Comic Announcement}} which became known as ''[[Halo: Uprising]]''.


A new edition of the ''Halo Graphic Novel'', published by [[Dark Horse Comics]], is set for release on December 7, [[2021 (real world)|2021]].{{Ref/Reuse|2021release}} Originally, its release date was reported by Dark Horse Comics to be August 11, 2021. It was later changed to November 9, 2021. Both release dates were changed with no explanation given.{{Ref/Site|Id=Comicbook|URL=https://comicbook.com/gaming/news/halo-graphic-novel-new-edition-dark-horse/|Site=Comicbook|Page=Dark Horse Announces New Edition of Original Halo Graphic Novel|D=18|M=09|Y=2021}}
A new edition of the ''Halo Graphic Novel'', published by [[Dark Horse Comics]], is set for release on November 9, [[2021]].{{Ref/Reuse|2021release}} Originally, its release date was reported by Dark Horse Comics to be August 11, 2021, but this was changed with no explanation given.{{Ref/Site|Id=Comicbook|URL=https://comicbook.com/gaming/news/halo-graphic-novel-new-edition-dark-horse/|Site=Comicbook|Page=Dark Horse Announces New Edition of Original Halo Graphic Novel|D=18|M=09|Y=2021}}


==Background and publication==
==Background and publication==
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.{{Ref/Site|Id=IGN|URL=http://uk.comics.ign.com/articles/714/714462p1.html|Site=IGN|Page=Exploring the Halo Graphic Novel (Part I)}} Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.{{Ref/Reuse|IGN}} This also gave the studio greater access to various artists that it hoped would contribute; the novel's executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.{{Ref/Reuse|IGN}} Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.{{Ref/Reuse|IGN}} Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."{{Ref/Site|Id=Inside Bungie|URL=http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|Site=Edge Magazine|Page=Inside Bungie}}
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.{{Ref/Site|Id=IGN|URL=http://uk.comics.ign.com/articles/714/714462p1.html|Site=IGN|Page=Exploring the Halo Graphic Novel (Part I)}} Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.{{Ref/Reuse|IGN}} This also gave the studio greater access to various artists that it hoped would contribute; the novel's executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.{{Ref/Reuse|IGN}} Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.{{Ref/Reuse|IGN}} Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."{{Ref/Site|Id=Inside Bungie|URL=http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|Site=Edge Magazine|Page=Inside Bungie}}


The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.{{Ref/Reuse|IGN}} The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.{{Ref/Reuse|Newsarama}}{{Ref/Site|Id=Bungie HGN announcement|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=7867|Site=Bungie.net|Page=Bungie Official Announcement|D=13|M=10|Y=2014}}
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.{{Ref/Reuse|IGN}} The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.{{Ref/Reuse|Newsarama}}{{Ref/Site|Id=Bungie HGN announcement|URL=http://web.archive.org/web/20070203055515/http://halo.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks|Site=Bungie.net|Page=Bungie Official Announcement}}


The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."{{Ref/Site|Id=Newsarama|URL=http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html|Site=Newsarama|Page=Inside the Halo Graphic Novel}} Jarrad further described this as an attempt to move away from the story of the [[John-117|Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."{{Ref/Reuse|Newsarama}} The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".{{Ref/Reuse|halo effect}} Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.{{Ref/Reuse|Newsarama}} Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.{{Ref/Site|Id=halo effect|URL=http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm|Site=USA Today|Page=The non-stop 'Halo' effect}}
The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."{{Ref/Site|Id=Newsarama|URL=http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html|Site=Newsarama|Page=Inside the Halo Graphic Novel}} Jarrad further described this as an attempt to move away from the story of the [[John-117|Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."{{Ref/Reuse|Newsarama}} The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".{{Ref/Reuse|halo effect}} Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.{{Ref/Reuse|Newsarama}} Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.{{Ref/Site|Id=halo effect|URL=http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm|Site=USA Today|Page=The non-stop 'Halo' effect}}
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===The Last Voyage of the Infinite Succor===
===The Last Voyage of the Infinite Succor===
{{Main|The Last Voyage of the Infinite Succor}}
{{Main|The Last Voyage of the Infinite Succor}}
This story takes place during the events of ''[[Halo: Combat Evolved]]''. When communications from a {{Pattern|Mjern|agricultural support ship}}, the ''[[Infinite Succor]]'', are mysteriously terminated, [[Special Operations Commander]] [[Rtas 'Vadum]]ee, also known as Half-Jaw, and his squad of Special Force are sent to investigate. What they find is a peril more deadly and terrifying than any human threat; creatures never officially seen before by Covenant nor human eyes alike.
This story takes place during the events of ''[[Halo: Combat Evolved]]''. When communications from a [[Covenant agricultural support ship]], the ''[[Infinite Succor]]'', are mysteriously terminated, [[Special Operations Commander]] [[Rtas 'Vadum]]ee, also known as Half-Jaw, and his squad of Special Force are sent to investigate. What they find is a peril more deadly and terrifying than any human threat; creatures never officially seen before by Covenant nor human eyes alike.


===Armor Testing===
===Armor Testing===
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===Page 122===
===Page 122===
[[File:HGN-P122-Full.jpg|thumb|200px|Pg 122, an intriguing piece of gallery art.]]
[[File:Page 122.jpg|thumb|right|200px|Pg 122, an intriguing piece of gallery art.]]
{{Main|Halo Graphic Novel, Page 122}}
{{Main|Halo Graphic Novel, Page 122}}
A puzzle of valuable information about the Spartan program and [[Avery Junior Johnson|Sergeant Avery Johnson]]. In the Gallery Art in the Halo Graphic Novel, '''Pg122''', there is a page with two main boxes of text along with pictures and maps of [[Operation: KALEIDOSCOPE]]. The text boxes contain one chat log between two people and the other appears to be a log of a data query.  
A puzzle of valuable information about the Spartan program and [[Avery Junior Johnson|Sergeant Avery Johnson]]. In the Gallery Art in the Halo Graphic Novel, '''Pg122''', there is a page with two main boxes of text along with pictures and maps of [[Operation: KALEIDOSCOPE]]. The text boxes contain one chat log between two people and the other appears to be a log of a data query.  
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File:HGN InjuredSpartan.jpg|Art by Craig Mullins.
File:HGN InjuredSpartan.jpg|Art by Craig Mullins.
File:Elite Flood Combat Form (Very Angry).jpg|Art of a Flood-infected Sangheili.
File:Elite Flood Combat Form (Very Angry).jpg|Art of a Flood-infected Sangheili.
File:HGN Gallery PointmanChief.jpg|Art by Eddie Smith.
</gallery>
</gallery>


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*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]


{{HGN}}
{{Navbox/Media/Comic}}
{{Navbox/Media/Comic}}
[[Category:Comics]]
[[Category:Comics]]
[[Category:Halo Graphic Novel| ]]
[[Category:Halo Graphic Novel]]
[[Category:Canon]]
[[Category:Canon]]

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