Editing Excavation Site
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==Production notes== | ==Production notes== | ||
''Excavation Site'' was the first "large" point-of-interest developed for the campaign's | ''Excavation Site'' was the first "large" point-of-interest developed for the campaign's open world, initially envisioned as a munitions base or a refinery. The mission was originally going to be the first place players head to after ''[[Outpost Tremonius]]'' until it was decided that Echo 216 was to take players towards [[FOB Golf]] in the mission ''[[Recovery]]'' instead.{{Ref/YouTube|Id=commentary|-ciLnvULYWM|Snazzy Weasel|Excavation Site - Halo Infinite - Developer Walkthrough}} | ||
One of the first things prototyped for ''Excavation Site'' was the [[flame-bore]]'s mining laser, wherein a bunch of the game's vehicles were thrown into the laser's damage zone. Caleb Doughty, a gameplay designer for ''Halo Infinite''{{'}}s campaign and prototyper of ''Excavation Site'', created a video titled "Will It Blend?" where all of the game's vehicles were lined up and chopped up by the mining laser. | One of the first things prototyped for ''Excavation Site'' was the [[flame-bore]]'s mining laser, wherein a bunch of the game's vehicles were thrown into the laser's damage zone. Caleb Doughty, a gameplay designer for ''Halo Infinite''{{'}}s campaign and prototyper of ''Excavation Site'', created a video titled "Will It Blend?" where all of the game's vehicles were lined up and chopped up by the mining laser. | ||