Editing Escape (Halo Wars level)

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*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. After 5, the symbol for 3 is repeated.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. After 5, the symbol for 3 is repeated.
*It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartans fall to their deaths.
*It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartans fall to their deaths.
*There is a {{Pattern|Emp'seam|Antlion}} that seems to have been abandoned (much like the Scarab in ''[[Beachhead (Halo Wars level)|Beachhead]]'') near one of the Covenant Bases. It can help destroy the base if garrisoned.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in ''[[Beachhead (Halo Wars level)|Beachhead]]'') near one of the Covenant Bases. It can help destroy the base if garrisoned.
*In the center of the level, there is a structure similar to a [[Sentinel factory]] or [[Protector plant]]. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*In the center of the level, there is a structure similar to a [[Sentinel factory]] or [[Protector plant]]. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.

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