Editing Cut Halo 2 levels
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===M1 - Defensive=== | ===M1 - Defensive=== | ||
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===M1 - Explorative=== | ===M1 - Explorative=== | ||
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===M1 - Assault=== | ===M1 - Assault=== | ||
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==Cut campaign levels== | ==Cut campaign levels== | ||
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===Bloodgulch_test=== | ===Bloodgulch_test=== | ||
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===Cloud City=== | ===Cloud City=== | ||
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===Cyclone=== | ===Cyclone=== | ||
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===Evergreen=== | ===Evergreen=== | ||
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===Fourth Station=== | ===Fourth Station=== | ||
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===Gauntlet=== | ===Gauntlet=== | ||
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===Missile Beach=== | ===Missile Beach=== | ||
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===Overboard=== | ===Overboard=== | ||
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===Solitude=== | ===Solitude=== | ||
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===Sunken Temple=== | ===Sunken Temple=== | ||
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===Timberland=== | ===Timberland=== | ||
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==''Halo 2'' for Windows Vista map editor examples== | ==''Halo 2'' for Windows Vista map editor examples== | ||
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===Destructo=== | ===Destructo=== | ||
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A level known as Destructo was released by the Digsite team on June 21st, 2024. It features a modern-city environment, serving as a environmental destruction test for ''Halo 2.''{{Ref/Reuse|DeepDive}} Another version, known as <code>city</code>, was released on July 12th 2024.<ref name="h1git" /> This version seems to be created solely as an art test, and lacks the destructibles and main playable area. Paul Russel has stated he believes that the city environment was created by [[Michael Wu]], and Destructo was created by [[Marcus Lehto]].{{Ref/Twitter|Id=|docabominable|1811760805655781605|Paul Russel|Quote=I believe most of those were Wu. Chris Lee did the E3 Mombasa as a city so advanced that it couldn’t get dirty. The interiors made of plastic. I tried to revive that, and Lee’s architectural language for odst. https://archive.is/ieJl6|D=12|M=7|Y=2024}}{{Ref/Twitter|Id=|docabominable|1811761153892106517|Paul Russel|Quote=The space with the curved roof was @game_fabricator’s I think. Test environment. https://archive.is/YwSts|D=12|M=7|Y=2024}} | A level known as Destructo was released by the Digsite team on June 21st, 2024. It features a modern-city environment, serving as a environmental destruction test for ''Halo 2.''{{Ref/Reuse|DeepDive}} Another version, known as <code>city</code>, was released on July 12th 2024.<ref name="h1git" /> This version seems to be created solely as an art test, and lacks the destructibles and main playable area. Paul Russel has stated he believes that the city environment was created by [[Michael Wu]], and Destructo was created by [[Marcus Lehto]].{{Ref/Twitter|Id=|docabominable|1811760805655781605|Paul Russel|Quote=I believe most of those were Wu. Chris Lee did the E3 Mombasa as a city so advanced that it couldn’t get dirty. The interiors made of plastic. I tried to revive that, and Lee’s architectural language for odst. https://archive.is/ieJl6|D=12|M=7|Y=2024}}{{Ref/Twitter|Id=|docabominable|1811761153892106517|Paul Russel|Quote=The space with the curved roof was @game_fabricator’s I think. Test environment. https://archive.is/YwSts|D=12|M=7|Y=2024}} | ||
==Sources== | ==Sources== | ||