Editing C. Paul Johnson

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[[File:JayWeinland & CPaulJohnson.png|thumb|250px|[[Jay Weinland]] (left) and C. Paul Johnson (right).]]
[[File:JayWeinland & CPaulJohnson.png|thumb|250px|[[Jay Weinland]] (left) and C. Paul Johnson (right).]]


'''C. Paul Johnson''', also known as '''C Paul''', is a sound designer and musician at [[Bungie|Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''[[Halo: Reach Original Soundtrack]]''.
'''C Paul Johnson''', also known as '''C Paul''', is a sound designer and musician at [[Bungie|Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''[[Halo: Reach Original Soundtrack]]''.


C. Paul is a sound synthesis major from the Berkley School of Music in [[Boston]].
C Paul is a sound synthesis major from the Berkley School of Music in [[Boston]].


==Trivia==
==Trivia==
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Martin O'Donnell|Marty O'Donnell]], Jay Weinland, and himself.
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Martin O'Donnell|Marty O'Donnell]], Jay Weinland, and himself.
* He was originally an intern under Martin O'Donnell.
*He was originally an intern under Martin O'Donnell.
* During initial Halo 2 production involvements, C. Paul produced sound effects and music with [[User:Neo_Te_Aika/Audio_Production_Notes#cite_ref-11|Propellerhead Reason]].


==Gameography==
==Gameography==

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