Editing Butterflying
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=== Halo 3 === | === Halo 3 === | ||
==== Multiplayer ==== | ==== Multiplayer ==== | ||
Butterflying in ''Halo 3'' is largely identical to ''Halo 2's'' method 1. However in order to melee cancel in ''Halo 3'' the player needs to have a weapon with a partly or fully emptied | Butterflying in ''Halo 3'' is largely identical to ''Halo 2's'' method 1. However in order to melee cancel in ''Halo 3'' the player needs to have a weapon with a partly or fully emptied clip and ammo to reload with. Melee cancels and therefore butterflies cannot be performed using switching weapons nor can it be performed with the energy sword. Like in ''Halo 2'' corners are generally easier to perform the trick on and at least having a wall helps as well. | ||
The default input for the person on melee cancelling is 'B RB'. | The default input for the person on melee cancelling is 'B RB'. | ||
==== Campaign ==== | ==== Campaign ==== | ||
Butterflying is still possible in campaign; however its usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]].<ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref> | Butterflying is still possible in campaign; however its usefulness has been diminished overall. Players can no longer input jumps during melee lunges and as such cannot lift enemies on their own. If the enemy's AI is still active then the player is also beholden to where the AI moves; this is contrast to ''Halo 2'' where once the enemy is being moved in the air it will not do anything other than fire at the player if armed. Generally butterflying in campaign will allow players to "ride" the enemy character, particularly with those that can fly. For example speed runners butterfly on the back of [[Yanme'e|drone]] on the level [[Crow's Nest]] during it's scripted path as this is faster than simply walking. Likewise it is somewhat possible to ride a [[Aggressor Sentinel|sentinel]] around some of the pits on [[Halo (Halo 3 level)|Halo]].<ref>https://www.youtube.com/watch?v=gJ2totAdDoI</ref> | ||