Editing Armor customization (Halo 4)

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On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  
On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  


Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''[[Unreal Engine|Unreal Engine 4]]'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of [[Series 4: Reclaimer]] in November, 2020. This update was first alluded to in [[Series 3: Recon]], as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Series 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 also included the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''[[Unreal Engine|Unreal Engine 4]]'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of [[Season 4: Reclaimer]] in November, 2020. This update was first alluded to in [[Season 3: Recon]], as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 also included the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}


== List of customizations ==
== List of customizations ==

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