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We're Not Going Anywhere: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Music infobox
{{Music infobox
  | name      = We're Not Going Anywhere
  | name      = We're Not Going Anywhere
  | yt      = sowTjie8j4A
  | yt      = 0UmCr3-CgPg
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]], [[Michael Salvatori]], and [[C. Paul Johnson]]
  | composer  = [[Martin O'Donnell]], [[Michael Salvatori]], and [[C. Paul Johnson]]

Latest revision as of 06:03, April 14, 2022

We're Not Going Anywhere

Album:

Halo: Reach Original Soundtrack

Composer(s):

Martin O'Donnell, Michael Salvatori, and C. Paul Johnson

Length:

1:14

Previous:

Fortress

Next:

At Any Cost

 

We're Not Going Anywhere is the fifteenth track (Disc 2 Track 8) included in Halo: Reach Original Soundtrack, and plays during the Halo: Reach E3 2009 announcement trailer.

Overview[edit]

The track opens with muted percussion before high strings enter with an ambient and suspenseful melody, soon joined by low strings, then ends with cymbal clashes, echoing the opening of the Halo Theme.

Appearances[edit]

The track plays in full during the Halo: Reach E3 2009 announcement trailer. The melody was adapted with additional choir accompaniment into Latchkey (from the earlier track ONI: Sword Base), which plays in the level ONI: Sword Base. A strings-only version was featured as City Under Siege (from the earlier track Exodus), which plays in the level Exodus.

Production notes[edit]

  • This is the second shortest track on the Halo: Reach soundtrack at only 1:14 long.
  • The title of the track is a direct quote from Carter-A259 in the E3 2009 trailer, "We've got Spartans on the ground sir. We're not going anywhere."