Wall hacking: Difference between revisions

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{{era|H1|H2}}
{{era|H1|H2}}


[[Wall Hacking]] is the use of glitches in the ''Halo'' and ''Halo 2'' physics engines that allows players and objects to go through walls and barriers. It can also refer to a subdivision of Ledging in Halo 1 that involves ledging in a wall that is sloped inward, or where the player is no longer standing on a ledge, but floating between ledges.
[[Wall Hacking]] is the use of physics [[glitches]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' to force objects through walls and barriers. It can also refer to a subdivision of ledging in ''Halo: Combat Evolved'' that involves ledging in a wall that is sloped inward, or where the player is no longer standing on a ledge, but floating between ledges.


===Common Definition===
== Common Definition ==
One common and well-known example the common definition is on the Multiplayer map [[Danger Canyon]] on ''[[Halo: Combat Evolved]]''. Because this map is arranged in a circle, with the two bases next to each other (albeit with a wall in between), if you flew through the wall, you would get to the opposing team's base. People have done this in Team CTF games when Team Kill / Friendly Fire is turned off in the game settings by 'ramming' another teammate through the wall with a high-speed land vehicle like a [[Ghost]] or a [[Warthog]]. The 'rammed' player has enough speed to fly through the wall and pop out at the other base. Sometimes the player does not have enough velocity to travel through both walls, they will fall through the map and die.
One common and well-known example the common definition is on the Multiplayer map [[Danger Canyon]] on ''Halo: Combat Evolved''. Because this map is arranged in a circle, with the two [[base]]s next to each other (albeit with a wall in between), if a player passed through the wall, they would end up inside opposing team's base. People have done this in Team [[CTF]] games when [[Betrayal|teamkilling]] was disabled by "ramming" another teammate through the wall with a high-speed land [[vehicle]], like a [[Ghost]] or a [[Warthog]]. The "rammed" player gains enough speed to fly through the wall and pop out at the other base. Sometimes the player does not have enough velocity to travel through both walls, in which case they will fall through the map and die.


===Ledging Definition===
== Ledging Definition ==
In Halo 1, within the ledging catagory of [[Stunt|Stunting]], there is a subdivision known as Wall Hacking. Wall Hacking, contrary to the well known cheating term, involves ledging within a wall where the majority of [[Master Chief|Master Chief's]] body is not in the wall. (The feet or legs are in the wall, but the upper body is sticking out) The second defintion involves masterchief hanging by his upper body or by his head from a ledge.  Common examples of Wall Hacking can be found on [[Damnation]], within the Hallway Ledge when you fall between the Ledge and the wall, and on [[Blood Gulch]] on two ledges behind the [[Base|Blue Base]].
In ''Halo: Combat Evolved'', within the ledging catagory of [[Stunt|stunting]], there is a subdivision known as Wall Hacking. Wall Hacking, contrary to the well known cheating term, involves ledging within a wall where the majority of [[Master Chief]]'s body is not in the wall. (The feet or legs are in the wall, but the upper body is sticking out.) The second definition involves the Chief hanging by his upper body or by his head from a ledge.  Common examples of Wall Hacking can be found on [[Damnation]], within the Hallway Ledge when you fall between the Ledge and the wall; and on [[Blood Gulch]], on two ledges behind the Blue base.
 
===Halo 2===
In ''Halo 2'', certain maps have certain spots where, if you are thrown with enough force at a certain angle or speed, you will fall through the map. This usually only happens with ragdoll animations, used when a player is killed.


== ''Halo 2'' ==
In ''Halo 2'', certain maps have spots where, if players are thrown with enough force at a certain angle or speed, they will fall through the map. This usually only happens with ragdoll animations, used when a player is killed.
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Tricks and Cheats]]

Revision as of 19:42, August 14, 2009

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Wall Hacking is the use of physics glitches in Halo: Combat Evolved and Halo 2 to force objects through walls and barriers. It can also refer to a subdivision of ledging in Halo: Combat Evolved that involves ledging in a wall that is sloped inward, or where the player is no longer standing on a ledge, but floating between ledges.

Common Definition

One common and well-known example the common definition is on the Multiplayer map Danger Canyon on Halo: Combat Evolved. Because this map is arranged in a circle, with the two bases next to each other (albeit with a wall in between), if a player passed through the wall, they would end up inside opposing team's base. People have done this in Team CTF games when teamkilling was disabled by "ramming" another teammate through the wall with a high-speed land vehicle, like a Ghost or a Warthog. The "rammed" player gains enough speed to fly through the wall and pop out at the other base. Sometimes the player does not have enough velocity to travel through both walls, in which case they will fall through the map and die.

Ledging Definition

In Halo: Combat Evolved, within the ledging catagory of stunting, there is a subdivision known as Wall Hacking. Wall Hacking, contrary to the well known cheating term, involves ledging within a wall where the majority of Master Chief's body is not in the wall. (The feet or legs are in the wall, but the upper body is sticking out.) The second definition involves the Chief hanging by his upper body or by his head from a ledge. Common examples of Wall Hacking can be found on Damnation, within the Hallway Ledge when you fall between the Ledge and the wall; and on Blood Gulch, on two ledges behind the Blue base.

Halo 2

In Halo 2, certain maps have spots where, if players are thrown with enough force at a certain angle or speed, they will fall through the map. This usually only happens with ragdoll animations, used when a player is killed.