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*H2A Marines and HW2 marines (https://imgur.com/a/kw9jC)
*H2A Marines and HW2 marines (https://imgur.com/a/kw9jC)


=Brute Plasma Rifle=
{{Era|RW}}
{{Disambig header|the weapon featured in several ''Halo'' games|other uses of the term "plasma rifle"|Plasma rifle (disambiguation)|l1=its disambiguation page}}
During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', a number of vehicles were concepted, prototyped and cut from the game.
{{Infobox/Weapon/Gameplay
|name=Brute Plasma Rifle
|image=[[File:H5G - Brute plasma rifle.png|300px]]
|faction=[[Covenant]] ([[Jiralhanae|Brutes]])
|tier=[[Standard weapon]]
|type=[[Precision weapon]]
|dmgtype=Kinetic
|counterparts=
[[UNSC]]
*[[SMG]]
[[Covenant]]:
*[[Plasma Rifle]]
[[Forerunner]]:
*[[Suppressor]]
|mode=Fully automatic
|range=Short to medium
|damage=High
|rof=High
|accuracy=
|projspeed=Very high, near instantaneous
|mag=
|maxammo=
|generalvariants=
|h5reqvariants=
*[[Scale of Soirapt]]
*[[Sorrow of Teash]]
|scopes=
|attachments=
}}
The '''Brute Plasma Rifle''' is a [[Jiralhane|Brute]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.


==Universe and lore==
==UNSC==
{{Main|Type-25 Brute plasma rifle}}
===Cougar===
The Type-25 Brute plasma rifle is a [[Jiralhanae|Brute]]-specific variant of the [[Type-25 plasma rifle]]. The weapon is manufactured by the [[Sacred Promissory]] and other Jiralhanae gunsmiths, intended for use by Brute forces loyal to the [[Prophet of Truth]] during the [[Great Schism]]. The weapon is also employed by the Brute infantry and [[Sangheili Enforcer|Elite Enforcers]] of the [[Banished]].
{{Quote|The Cougar is a heavily armored anti-infantry support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of long range travel and speeds of up to 90MPH.|Concept art description}}
The Cougar was designed as a UNSC AFV, equipped with two [[M68 Gauss cannon]]s. Although anti-heavy armor fire would blow the Cougar away quite easily, this vehicle was highly effective in holding off enemy armored vehicles until slower armored units could arrive at the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the [[Covenant Empire|Covenant]].<ref>[http://www.halowars.com/GameInfo/Features.aspx ''Official Halo Wars Community Site'': Features] (defunct, [[Archive:Halowars.com/Features|Archived]])</ref>


==Overview==
It appeared as a somewhat standard armored fighting vehicle with two wheels up front and two pairs in the rear. It bore a small mounted turret armed with two [[M68 Gauss cannon]]s, as well as a machine gun or grenade launcher on other concept art.<ref name="concept"/> There was a windscreen on its forward body, with two side windows to provide a fairly high amount of visibility for the driver, which would have proved useful. It would have been able to reach a top speed of 90mph.<ref name="concept"/>
The Sniper Rifle is a powerful precision weapon, featured in every notable ''Halo'' game since the series' inception in ''Halo: Combat Evolved''. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.
 
===Unlock and acquisition requirements===
In the majority of ''Halo'' games, the Brute Plasma Rifle does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes or campaign missions, spawning with it. However, there is one notable exception:
 
====''Halo 5: Guardians''====
In ''Halo 5: Guardians'', the Brute Plasma Rifle was introduced into the game in the ''[[Memories of Reach]]'' update, alongside two REQ variants. In [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Brute Plasma Rifle, the player must acquire a Brute Plasma Rifle certification, an Uncommon REQ card that can be found randomly in all types of REQ packs. Upon receiving the certification, the player will also be given a number of Brute Plasma Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Brute Plasma Rifle, at the cost of {{Energy|2}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Sniper Rifle}}
 
'''REQ rarity:'''' Uncommon
'''Energy cost:''' {{Energy|2}}
'''Sell price:''' {{RP|75}}


The Cougar was ultimately cut from the game in favor of other vehicle ideas.<ref>[http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx ''Halo Wars Official Website'': Halo Wars Monthly Update 02/14/08] (defunct, archive at [https://web.archive.org/web/20080509092732/http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx Archive.org])</ref> Its shape may have proved the inspiration of the [[SP42 Cobra]], as its role in ''Halo Wars'' was originally an anti-vehicle unit. The Cougar bears a striking resemblance to the World War II armored car, the [[Wikipedia:M8 Greyhound|M8 Greyhound]].
<gallery>
<gallery>
File:REQ Certification Sniper Rifle.png|Sniper Rifle certification REQ card.
File:HW Cougar Concept 3.jpg|Early concept art of the Cougar.
File:REQ card - Brute Plasma Rifle.jpg|Brute Plasma Rifle REQ card.
File:HW Cougar Concept 1.jpg|Finalised concept art of the Cougar.
</gallery>
File:HW Cougar Concept 2.jpg|The final Cougar model.
 
File:HW Cougar Model.jpg|What the Cougar would have looked like in-game.  
===Variants===
There are three variants of the Brute Plasma Rifle, all of which are [[Requisition system|REQ variants]] from ''[[Halo 5: Guardians]]''.
 
====End of the Line====
[[File:Halo 5 Sniper EotL.png|thumb|right|300px|End of the Line in ''Halo 5: Guardians''.]]
{{Main|End of the Line}}
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}}
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in ''Halo 5: Guardians''. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in [[Warzone]] via the REQ system for a cost of {{Energy|6}}, or alternatively the card can be sold for {{RP|100}}.{{Ref/Reuse|EotLCard}}
 
'''REQ rarity:''' Rare
'''Energy cost:''' {{Energy|6}}
'''Sale price:''' {{RP|100}}
{{Clear}}
 
====Arrow of Time====
[[File:H5G Arrow of time.png|thumb|right|300px|Arrow of Time in ''Halo 5: Guardians''.]]
{{Main|Arrow of Time}}
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}}
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in ''Halo 5: Guardians''. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be [[descope]]d when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs {{Energy|7}} to use in-game, or can be sold for {{RP|150}}.{{Ref/Reuse|AoTCard}}
 
'''REQ rarity:''' Ultra-Rare
'''Energy cost:''' {{Energy|7}}
'''Sale price:''' {{RP|150}}
{{Clear}}
 
====Nornfang====
[[File:H5G Nornfang.png|thumb|right|300px|Nornfang in ''Halo 5: Guardians''.]]
{{Main|Nornfang}}
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}}
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in ''Halo 5: Guardians'', and is the personal sniper rifle of the [[SPARTAN-II program|SPARTAN-II]] [[Linda-058]]. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the [[Damage Boost]] visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in [[Warzone]] for {{Energy|7}}, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for {{RP|200}}.{{Ref/Reuse|NornCard}}
 
'''REQ rarity:''' Legendary Mythic
'''Energy cost:''' {{Energy|7}}
'''Sale price:''' {{RP|200}}
 
Nornfang also appears in ''Halo 5: Guardians''{{'}} campaign. It can be found abandoned in the troop bay of the [[ONI Acrisius]] on the level [[Unconfirmed]], and on the [[Blue Team]] missions in [[Cooperative play|co-op]], the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.{{Ref/Reuse|H5GCamp}}
{{Clear}}
 
===Counterparts===
The most prominent counterpart to the Brute Plasma Rifle is the [[Covenant]]'s regular [[Plasma Rifle]], identical in form to the Brute Plasma Rifle except for its blue colouration. In function, the Plasma Rifle is typically found in the hands of [[Sangheili|Elite]] infantry (or Brute infantry in ''Halo 3''), and boasts a lower rate-of-fire and damage output, but a larger ammunition pool and overheat capacity. In ''Halo 3: ODST'', the Brute Plasma Rifle retains the statistics of the ''Halo 3'' Plasma Rifle.
 
The primary human counterpart to the Plasma Rifles is the [[SMG]], a similarly dual-wieldable fast rate-of-fire automatic weapon firing bullets instead of Plasma.
 
<gallery widths="210px">
File:H5G Beam rifle render.png|'''[[Plasma Rifle]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''}}
File:Focus Rifle Cropped.png|'''[[Focus Rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
File:H5G-Z750.png|'''[[Binary Rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
</gallery>
</gallery>


==Gameplay==
===Falcon===
Gameplay info here
{{Quote|The UNSC Falcon is the primary air attack unit of the UNSC Army. With swift attacks and exceptional maneuverability a small squad of Falcons can be devastating to enemy vessels. Armed with sidewinder missiles and heavy armor piercing guns.|Concept art description}}
 
Not to be confused with a [[Cut Halo 2 vehicles|cut vehicle of the same name]] from ''[[Halo 2]]'' or the [[UH-144 Falcon|tiltrotor helicopter]] that appeared in ''[[Halo: Reach]]'', the Falcon was a UNSC aircraft that got so far as having a 3D model made. The Falcon was a twin seater fighter aircraft planned to be used by the [[UNSC Army]]. Originally intended to be a usable unit, stored in the [[UNSC airpad]], it filled the role of strike fighter, packing enough firepower to destroy enemy vehicles and infantry with "Sidewinder" missiles and heavy armor-piercing guns. Like several other units, it was cut from the final game before it shipped.<ref>http://www.conceptart.org/forums/showthread.php?t=152206&page=2</ref>
===First-person shooters===
{{Main|First-person shooter}}
FPS info here


{{/Stats/FPS}}
In terms of design, the Falcon uses forward-swept wings (giving it an appearance similar to the 20th Century [[Wikipedia:Sukhoi Su-47|Sukhoi Su-47]]), which are used to provide stability during steep dives, indicating an emphasis in air-to-ground combat. Another, smaller set of wing flaps are attached to the ventral hull, possibly to improve stability. It also possesses two inward-angled vertical stabilizers at the rear, and missile pods attached to the base of the wing and the ventral hull. At the rear of the craft are twin jet thrusters, capable of tilting to allow [[VTOL]] capability. Retractable landing gear appears to be located at the wing tips.
 
===Twin-stick shooters===
{{Main|Twin-stick shooter}}
Twin-stick info here (Spartan Assault, Spartan Strike, etc)
 
{{/Stats/TSS}}
 
===Real-time strategy games===
{{Main|Real-time strategy}}
Wars info here
 
==Evolution==
===Changes from ''Halo 2'' to ''Halo 3'' and ''ODST''===
*Overall higher damage and slower fire rate.
*New muzzle brake with front iron sight.
*Handguard, body, and stock has been altered.
*The scope now shows real-time with an LCD screen and infrared vision.
*It now has a trigger guard.
*The Sniper Rifle now has a new flat matte black color finish to it.
*Recoil now affects accuracy.
 
===Changes from ''Halo 3'' and ''ODST'' to ''Halo: Reach''===
*Increased damage against vehicles, destroying them with four to six rounds.
*Has a thumbhole stock rather than a pistol grip.
*Updated colors.
*Scope is smaller.
*Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.
 
===Changes from ''Halo: Reach'' to ''Halo 4''===
* Spare ammunition reduced from 20 rounds to 16 (without ammo).
* Reticle bloom reduced marginally.
* Reloads slightly slower.
 
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
* Zoom reduced to 4× and 9×.
* While scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
* Noticeably higher bullet magnetism, increasing ease of use.
* Anti-vehicle properties reduced.
 
==Skins==
{{Main|Skins (Halo: The Master Chief Collection)}}
While the Brute Plasma Rifle itself is not given particular skins in any ''Halo'' games, the [[Skins (Halo: Combat Evolved)|Skins]] for ''[[Halo: Combat Evolved]]''{{'}}s Plasma Rifle in ''[[Halo: The Master Chief Collection]]'' allow the player to turn their Plasma Rifle into a Brute Plasma Rifle, with the aptly-named ''Brutal'' skin. Similar red coatings are available for the [[Plasma Pistol]], [[Needler]], [[Fuel Rod Cannon]], [[Banshee]] and [[Ghost]]. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|SiteName=Halo Waypoint|Section=News|PageName=Halo 3 Now Available for PC}} The ''Brutal'' skin for the Plasma Rifle does not affect the Plasma Rifle's gameplay stats.
 
==Production notes==
{{Quote|[[Robert McLees]] is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing.|Animator [[William O'Brien]], regarding the Robert McLees and his weapon designs for ''Halo 2''.{{Ref/Book|Id=McLeesAnimation|The Art of Halo: Creating a Virtual World|Page=100}}}}
The earlier games' depictions of the Sniper Rifle, notably those from ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'' and ''Halo 3: ODST'', bear significant resemblance to and were likely inspired by the real-world [[Wikipedia:Denel NTW-20|Denel NTW-20]], an anti-material rifle developed in the 1990s by Denel Mechem.
 
[[Robert McLees]] was known within [[Bungie]] for being the expert to consult when doing work related to the games' weapons during ''Halo 2''{{'}}s development. At one point, animator [[William O'Brien]] sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, stating that in reality, no sniper would ever adjust their scope on the field.{{Ref/Reuse|McLeesAnimation}}
 
==Trivia==
*In the original [[Xbox 360]] version of ''Halo: Combat Evolved Anniversary'' the Sniper Rifle's [[reticle]] is far larger than it is in the original ''Halo: Combat Evolved'' on [[Xbox]] and PC. In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo: CEA'', the reticle returns to its original size.
*In the ''[[Halo: Reach Multiplayer Beta]]'', the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This is not present in the final build.
 
==Gallery==
{{Main|/Gallery|l1=Sniper Rifle image gallery}}
===Concept art===
<gallery>
<gallery>
File:HW RebelSniper Warthog Concept.png|Concept art of the rebel sniper unit and their sniper rifle, from ''Halo Wars''.
File:HW Falcon Concept.jpg|Concept art of a squadron of Falcons in flight.
File:HR SniperRifle Concept.jpg|Concept art of the Sniper Rifle as it appears in ''Halo: Reach''.
File:HW Airpad Early Model.jpg|An early model for the [[UNSC Airpad]], with several Falcons docked on the runway. Later builds would see these Falcons replaced with [[AV-22 Sparrowhawk]]s, before the design was changed completely.
File:H4-SRS99 Concept.jpg|Concept art of the Sniper Rifle's scope in ''Halo 4''.
File:HW Falcon Model.jpg|The finalised game model for the Falcon.
</gallery>
</gallery>


===Renders===
===Fox Cannon===
{{Quote|The UNSC Fox Cannon is a mobil log[sic] range artillery cannon firing rounds to ranges exceeding 50KM (52.8 maximum). Capable of firing five rounds per minute with satellite targeting. Firing 175mm M197 projectiles with destructive results.|Concept art description}}
The '''Fox Cannon''' was a [[United Nations Space Command|UNSC]] vehicle cut from ''[[Halo Wars]]''. It was to be a self-propelled artillery vehicle, capable of firing five shells per minute, and with great accuracy due to satellite targeting over a distance greater than 50 kilometers. The Fox was equipped with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the [[SP42 Cobra]].
<gallery>
<gallery>
File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''.
File:HW_FoxCannon_Concept_1.jpg|thumb|right|Fox Cannon concept art.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:HW FoxCannon Concept 2.jpg|Fox cannon concept art.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
File:HW FoxCannon Render 1.jpg|Render of the Fox Cannon from the development of ''Halo Wars''.
File:HW RebelSniperRifle.png|A render of the Sniper Rifle from ''Halo Wars''.
File:HW FoxCannon Render 2.jpg|Another render.
File:HR-SniperRifle.png|The Sniper Rifle as it appears in ''Halo: Reach''.
File:HW FoxCannon Wireframe 1.jpg|Wireframe view of the Fox Cannon.
File:HCEA-SRS99AM-SniperRifle.png|A render of the Sniper Rifle in ''Halo: Combat Evolved Anniversary''.
File:HW FoxCannon Wireframe 2.jpg|Another wireframe view.
File:H4-SRS99S5AM-SniperRifle-SideViews.png|An image of the ''Halo 4'' Sniper Rifle.
File:H2A SRS99.png|''Halo 2: Anniversary''{{'}}s Sniper Rifle.
File:H5G-SRS99S5.png|The Sniper Rifle in ''Halo 5: Guardians''.
</gallery>
</gallery>


===HUD icons===
==Covenant==
<gallery>
File:ReachSchematic - Sniper.png|The Sniper Rifle HUD icon in ''Halo: Reach''.
File:SniperRifle-HUD.png|The Sniper Rifle HUD icon in ''Halo 4''.
File:SS Icon SniperRifle.png|The Sniper's HUD icon in ''Halo: Spartan Strike''.
</gallery>
 
===Screenshots===
<gallery>
 
 
</gallery>
 
==List of appearances==
*''[[Halo 2]]'' {{1st}}
**''[[Halo 2: Anniversary]]''
*''[[Halo 3]]'' {{C|''[[Halo: The Master Chief Collection]]''-only}}
*''[[Halo 3: ODST]]''
*''[[Halo 5: Guardians]]''
**''[[Memories of Reach]]''
*''[[Halo Online]]''
*''[[Halo Wars 2]]''
 
==Sources==
{{Ref/Sources}}
 
{{Navbox/Weapons/Gameplay}}
 
[[Category:Brute weapons|Plasma Rifle, Brute]]
[[Category:Automatic weapons|Plasma Rifle, Brute]]
[[Category:Pickup weapons|Plasma Rifle, Brute]]
[[Category:Battery-fed weapons|Plasma Rifle, Brute]]
[[Category:Halo 2 weapons|Plasma Rifle, Brute]]
[[Category:Halo 3 weapons|Plasma Rifle, Brute]]
[[Category:Halo 3: ODST weapons|Plasma Rifle, Brute]]
[[Category:Halo 2: Anniversary multiplayer weapons|Plasma Rifle, Brute]]
[[Category:Halo 5: Guardians weapons|Plasma Rifle, Brute]]
[[Category:Halo Online weapons|Plasma Rifle, Brute]]

Revision as of 17:03, January 11, 2021

Camouflage page notes (will organise properly later)

  • >In Halo Reach, there are four types of woodland camo that can spawn depending on soldier class (Rifleman, medic, heavy, radio) (https://imgur.com/a/kNWoa)
  • >3 Charlie have their own variant of camo (both in Patrol and in Winter Contingency)
  • >ODSTs and Bullfrogs have different patterns (https://imgur.com/a/GY5LR)
  • >Reach marines
    • All Reach same pattern, diff colours
  • >CEA marines
  • >HW2 Dazzle camos
  • >HW2 DLC Camos
  • >Hellspartan (lol) dazzle camo
  • >Halo 3 snow camo (avalanche)
  • >H3 marines
  • >H3 ODSTs (https://imgur.com/a/wJ46w)
  • >H5 REQ camos
  • >H4 Forest skin (HAZOP)
  • >H4 Arctic skin (BR)
  • >H4 marine skins (inc. ONI security - also include H5 ONI vehicles)
  • >Look at Spartan Assault and Escalation etc for Army trooper camos

During the development of Halo Wars, a number of vehicles were concepted, prototyped and cut from the game.

UNSC

Cougar

"The Cougar is a heavily armored anti-infantry support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of long range travel and speeds of up to 90MPH."
— Concept art description

The Cougar was designed as a UNSC AFV, equipped with two M68 Gauss cannons. Although anti-heavy armor fire would blow the Cougar away quite easily, this vehicle was highly effective in holding off enemy armored vehicles until slower armored units could arrive at the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the Covenant.[1]

It appeared as a somewhat standard armored fighting vehicle with two wheels up front and two pairs in the rear. It bore a small mounted turret armed with two M68 Gauss cannons, as well as a machine gun or grenade launcher on other concept art.[2] There was a windscreen on its forward body, with two side windows to provide a fairly high amount of visibility for the driver, which would have proved useful. It would have been able to reach a top speed of 90mph.[2]

The Cougar was ultimately cut from the game in favor of other vehicle ideas.[3] Its shape may have proved the inspiration of the SP42 Cobra, as its role in Halo Wars was originally an anti-vehicle unit. The Cougar bears a striking resemblance to the World War II armored car, the M8 Greyhound.

Falcon

"The UNSC Falcon is the primary air attack unit of the UNSC Army. With swift attacks and exceptional maneuverability a small squad of Falcons can be devastating to enemy vessels. Armed with sidewinder missiles and heavy armor piercing guns."
— Concept art description

Not to be confused with a cut vehicle of the same name from Halo 2 or the tiltrotor helicopter that appeared in Halo: Reach, the Falcon was a UNSC aircraft that got so far as having a 3D model made. The Falcon was a twin seater fighter aircraft planned to be used by the UNSC Army. Originally intended to be a usable unit, stored in the UNSC airpad, it filled the role of strike fighter, packing enough firepower to destroy enemy vehicles and infantry with "Sidewinder" missiles and heavy armor-piercing guns. Like several other units, it was cut from the final game before it shipped.[4]

In terms of design, the Falcon uses forward-swept wings (giving it an appearance similar to the 20th Century Sukhoi Su-47), which are used to provide stability during steep dives, indicating an emphasis in air-to-ground combat. Another, smaller set of wing flaps are attached to the ventral hull, possibly to improve stability. It also possesses two inward-angled vertical stabilizers at the rear, and missile pods attached to the base of the wing and the ventral hull. At the rear of the craft are twin jet thrusters, capable of tilting to allow VTOL capability. Retractable landing gear appears to be located at the wing tips.

Fox Cannon

"The UNSC Fox Cannon is a mobil log[sic] range artillery cannon firing rounds to ranges exceeding 50KM (52.8 maximum). Capable of firing five rounds per minute with satellite targeting. Firing 175mm M197 projectiles with destructive results."
— Concept art description

The Fox Cannon was a UNSC vehicle cut from Halo Wars. It was to be a self-propelled artillery vehicle, capable of firing five shells per minute, and with great accuracy due to satellite targeting over a distance greater than 50 kilometers. The Fox was equipped with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the SP42 Cobra.

Covenant