Uprising: Difference between revisions

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{{Ratings}}
== Summary ==
{{Era|H2}}
{{Level infobox
|prev=''[[Gravemind (level)|Gravemind]]''
|next=''[[High Charity (level)|High Charity]]''
|game=''[[Halo 2]]''
|name='''''Uprising'''''
|image=[[File:SpecOpsElite3.jpg|300px]]
|player=[[Thel 'Vadamee]]
|date= [[2552#November|November 3, 2552]]
|place=The surface of [[Installation 05]].
|Objective=
*Defend yourself from the Brutes
*Exact vengeance on the Brute traitors
*Fight your way to the canyon floor
*Glass the Brute encampment
|enemies=
*[[Brutes]]
**[[Minor Brute|Minors]]
**[[Major Brute|Majors]]
**[[Brute Captain|Captains]]
*[[Jackals]]
**[[Minor Jackal|Minors]]
**[[Major Jackal|Majors]]
**[[Sniper Jackal|Snipers]]
*[[Yanme'e|Drone]]s
}}


<center>''Looking for [[Changing of the Guard]], the Covenant event, the Graphic Novel series [[Halo: Uprising]], or the ''[[Halo 2 Vista]]'' [[Uprising (Achievement)|achievement]]?''</center>
Uprising is the 11th playable level in [[Halo 2]].


{{Article Quote|This is certain: The [[Brute]]s shall pay for the blood they have spilled.}}
As the [[Arbiter]], the player must battle his way through [[Brute]]s and [[Jackal]]s to reach a rendezvous with [[Half-Jaw|"Half-Jaw"]]. Along the way, he will receive some aid from [[Grunt]]s and [[Elite]]s.


'''Uprising''' is the 13th [[campaign]] level in ''[[Halo 2]]'', and the 12th playable one.
== Transcript ==


As [[Thel 'Vadamee]], the player must battle their way through [[Brute]]s, [[Jackal]]s and a few [[Drone]]s to reach a rendezvous with [[Rtas 'Vadumee]]. Along the way, they will receive some aid from [[Grunts]] and other [[Elites]], most notably (and surprisingly) a [[Zealot]].
=== First Cinematic: "Oh, So That's How it Is" ===


==Transcript==
''{Note: No dialogue at all in this cinematic}''
[http://www.youtube.com/watch?v=0JZpAKP4L6E '''{''Cutscene''}''']


''[[Thel 'Vadamee]] is seen arriving on a cliff face via teleporting from the [[Gravemind]]. The view shows a view of [[Delta Halo]]'s [[Control Room]]. He then turns to his left and finds a conveniently-placed [[Type-25 Directed Energy Rifle|Plasma Rifle]], lying on a rock stained with Elite blood, and readies himself on the path ahead.''
''{"Impend" plays, camera moves up from a cliff face to show a view of Delta Halo's Control Room. The glow of a teleportation appears on the cliff. The camera focuses on the glow, and the Arbiter materialises, then stretches. The camera goes to beside and behind him, showing the path ahead. He turns to his left and finds a conveniently-placed Plasma Rifle, which he picks up, the camera now focusing on his front once more. Fade to white, gameplay starts}''


'''{''Gameplay''}'''
===Gameplay===


===Oh, So That's How it Is===
''(Arbiter sees Brute shot grenades going off in the distance, followed by plasma rifle bursts firing in the air)''


''Thel 'Vadam sees [[Brute Shot]] grenades going off in the distance, followed by Plasma Rifle bursts firing in the air''
'''Brute 1:''' "Weaklings!"


*'''[[Brute]]''': "Weaklings!"
''(Arbiter picks up an energy sword)''


'''Vadamee picks up an [[Energy Sword]].''
'''Elite:''' (Dying) "The Brutes... have betrayed us... the councilors...!"


*'''Elite''': ''(dying)'' "The Brutes have betrayed us... the [[Councilor]]s..."
''(Arbiter sees Brute shooting at a dead Elite. The Brute passes by two more Brutes)''


*'''Vadam sees a Brute shooting at a dead Elite.''
'''Brute 1:''' "I already checked there!"


*'''Brute''': "Let's just throw them over the edge!"
'''Brute 2:''' "Just making sure..."


*'''Brute''': "Where's the fun in that?"
''(After you kill those three)''


''Another Brute approaches the two other Brutes.''
'''Brute:''' (Growls) "Go see what's taking them so long!"


*'''Brute''' "I already checked there!"
''(After you reach the doors of a structure, a SpecOps Elite kills any Brutes remaining)''


*'''Brute''': "Just making sure..."
'''SpecOps Elite:''' "By the Prophets... what have these Brutes done...?" (''Pauses, looks at Arbiter, then tightens his fist)'' "They have shed our brothers blood... and for that, they must die!"


'''Vadam ambushes the Brutes and assassinates them.''
''(Pods land on the canyon)''


*'''[[Brute Captain]]''': ''(growls)'' "Go see what's taking them so long!"
'''SpecOps Elite:''' "A Zealot! So much for a stealthy advance."


*'''Brute Captain''': ''(if spotted)'' "He's still just an [[Elite]]. Go! Kill him!"
'''Zealot:''' "Bah! Over so soon?"


''Or alternatively, if spotted:''
''(Once you move into the structure)''


*'''Brute''': ''(sarcastically)'' So, you've come to save your friends!
'''Zealot:''' "Arbiter! Save some for the rest of us!"


''After 'Vadamee reaches the doors of a structure, a cloaked [[Special Operations Elite]] arrives from the door and helps 'Vadamee to kill any remaining Brutes.''
'''SpecOps Elite:''' "Take haste! There are more Brutes to kill!"


*'''Spec Ops Elite''': "By the [[Prophets]] ... what have these Brutes done?"
''(Once you enter the next room)''


''The Elite turns and looks at 'Vadam, then tightens his fist.''
'''Elite Minor:''' "Ha ha! Long have I waited for this!"


*'''Spec Ops Elite''': "They have shed our brothers' blood... and for that, they must die!"
'''Brutes:''' "Intruders? Raise the alarms!"


''Insertion Drop Pods land on the canyon, unveiling Elite reinforcements.''
''(Later, the Arbiter finds a Grunt cowering in a corner)''


*'''Spec Ops Elite''': "A [[Zealot]]! So much for a stealthy advance."
'''[[Cowardly Grunt|Grunt]]:''' "Please... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind my Arbiter!" ''(Chuckles nervously)''


*'''[[Zealot Elite]]''': "Bah! Over so soon?"
(Later, they find a cache of human weapons)''


''If 'Vadam moves into the structure before the rest of the Elite reinforcements do..''
'''Elite:''' "What vulgar taste! Even as trophies, these weapons are worthless!"


*'''Zealot Elite''': "[[Thel 'Vadamee|Arbiter]]! Save some for the rest of us!"
===Second Cinematic: "Fight Club"===


''If 'Vadam waits until the reinforcements enter the structure.''
''{Arbiter exits last door. A Wraith approaches him slowly. Arbiter readies his weapon. The lid opens to reveal the SpecOps Commander}''


*'''Zealot''': "Make haste! There are more Brutes to kill!"
'''SpecOps Commander:''' "By the rings, Arbiter! The Councilors, are they...?"


''Once the Elites clear the first room of the structure, they find a couple of [[Grunt]]s running about. With their help, the Elites finish off the remaining Brutes, [[Jackal]]s and [[Drone]]s in the area.''
'''Arbiter:''' "Murdered... by the Brutes."


'''Vadam and his allies enter the next room where several more Brutes take defensive positions.''
'''SpecOps Commander:''' "Vile, disloyal beasts! The Prophets were fools to trust them!"


*'''Zealot''': "Ha ha! Long have I waited for this!"
''{They see a Phantom fly over them. It stops above the platform of the Delta Halo Control Room. Tartarus lands from the grav lift, with Commander Miranda Keyes and 343 Guilty Spark in captivity. Tartarus greets the Brute guards with growls. He enters, and the doors close behind him.}''


*'''Brute''': "Not all dead? Raise the alarms!"
(End cinematic)


''Later, 'Vadam finds a Grunt cowering in a corner. Sometimes, he will speak as follows:''
== Walkthrough ==


*'''[[Cowardly Grunt]]''': "Please ... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind mighty Arbiter!" ''(Chuckles nervously)''
=== Normal Walkthrough ===


''As 'Vadam and the allies enter a hallway with dead Elites, Grunts, and weapons scattered about.''
''{Needs to be done}''


*'''Spec Ops Elite''': ''(praying to dead Grunts and Elites)'' "Start the [[Great Journey|journey]]... be at peace."
=== Speed Run Walkthrough ===


''Alternatively:''
''Note: This walkthrough require correct Grenade Jumping, Sword Flying, Active Camouflage usage, precision in everything and... speed. This walkthrough is based on Cygnus's 2:22 Legendary Co-Op run, with a bit of minor editing as I personally deem fit from tactics used in Spotcheck's 1:57 Normal run. It may be altered as and when faster runs emerge. Certain portions detailed here may only take place on Legendary and alternate methods, not detailed here, will be necessary in such events.''


*'''Spec Ops Elite''': " ...And yet I live."
Go along the path, picking up the Energy Sword as you do so. Once around the corner, jump up and over the rock, picking up the Plasma Grenade as you do so. If there is no Plasma Grenade present, however, it would be prudent to use Active Camouflage and backstab the Brute nearby for his grenade. If you did not get spotted by the Brute as you vaulted the rock, you will get a checkpoint as you near the next rock, otherwise you will not get it. Jump onto the rock and then [[Sword Fly]] to the Brute emerging from the inner area. Leave them to the Infiltrator Elite lying in wait and run past. As the next door opens, throw a Plasma Grenade to the bottom of the cliff and use it to [[Grenade Jump]] up to the Grunts. Swap out your Plasma Rifle for the nearby Carbine. Hopefully you get a checkpoint here, it doesn't always happen.


''or''
Zoom in and Sword Fly to the enemy reinforcements that emerge from the door, then use Active Camouflage to sneak past the Brutes that enter. Jump up and sight the Brute on the lower level, then quickly Sword Fly to him. Knock off the Jackal that goes through the door before he delays you too much. Head through to the next area and jump down the slopes. Run past the Brute that goes through the door. Head into the next area with the Shade and Sword Fly to the Brute that goes through the door. Pick up the Fuel Rod Gun in the area after that, and the reload before the door. "Step Aside, Let the Man Go Through" will appear now. Use Camouflage to sneak past the Brutes and Jackals waiting outside. Sword Fly to the Brute Captain arriving in his Ghost and Cancel off him onto the rock. Get next to the tree-like object and jump up the cliff, then face downwards and jump upwards and forward, then jump again and make it to the top of the mountain. Once on top, turn slightly to the right so that the bend of Delta Halo is in the distance, then walk forward. You'll get a checkpoint here if you've been fast enough.


*'''Zealot Elite''': ''(sadly, kneeling over dead [[Unggoy]])'' "He is no more."
Head forward and down the sloping section to a thin stretch of pointed rock. Drop down the right side, as close to the wall as possible, then aim downwards and fire your Fuel Rod Gun. It's rather hard to state precisely where to aim, but just note that you don't have to be firing so close as to hurt yourself. It may be a few tries before you get the targetting perfect, but keep at it.


'''Vadam and his allies go into another room, where more [[Covenant Loyalist]] forces await. The forces are easily defeated.''
And that's that for Uprising. The timing's been squeezed rather tightly, but if you think you can boost the timing even more, feel free to go try.


''The [[lance]] soon enters another room, with more Elite and Grunt corpses and scattered weapons. As the door to the outside opens, several Brutes and Jackals are taken by surprise as the Elites (and any remaining Grunts) charge at them.''
''As the Elites head forward, more Brutes await and are soon eliminated. A few [[Ghost]]s are placed near the position. The Arbiter pilots one of them, and the Elites follow on foot.''
'''Vadam takes the vanguard and surprise-attacks the nearby Brute camp head-on. The Elites follow, as a big battle takes place between [[Plasma Turret]]s, Ghosts and infantry.''
''After clearing the Loyalist forces in the area, Jackals behind follow up to reinforce the camp, and after they are eliminated, 'Vadam and his allies follow up on the next camp, where a Grunt on a Plasma Turret aids the [[Covenant Separatist]]s. A few more Brute-controlled Ghosts and a [[Spectre]] try to stop the Separatist forces with failure.''
''A small Jackal camp awaits in the next area, and is easily taken care of by the Arbiter. Some Elites take the opportunity the pilot the Ghosts throughout the camp.''
''Another Loyalist camp awaits with [[Power Core]]s placed at the front to stop the Separatists, and a few [[Jackal Sniper]]s as support. The Separatist forces crush the defenses and rush through to the next area.''
===Fight Club===
''The next area is guarded by multiple Brutes and a few [[Type-25 Assault Gun Carriage|Wraiths]]. Once most of the area is cleared of Brutes, a few more Elite Drop Pods land, to reinforce the current Separatist pack.''
''Inside a structure room, they find a cache of [[Human]] and [[Covenant]] weapons''
*'''Elite''': "What vulgar taste! Even as trophies, these weapons are worthless!"
''Vadamee and his allies get through the Brute forces and a Brute-controlled Ghost and enters a cave to find Jackals and another Brute-controlled Ghost.''
'''[http://www.youtube.com/watch?v=EAZIT2zkJnI {]''[http://www.youtube.com/watch?v=EAZIT2zkJnI Cutscene]''[http://www.youtube.com/watch?v=EAZIT2zkJnI }]'''
'''Vadam exits the last door. A Wraith approaches him slowly. Arbiter readies his weapon. The lid opens to reveal [[Rtas 'Vadumee]]''
*'''Rtas 'Vadumee''': "By the [[Halo|rings]], Arbiter!? The Councilors! Are they -"
*'''Thel 'Vadamee''': "Murdered... By the Brutes."
*'''Rtas 'Vadumee''': "Vile, disloyal beasts! The Prophets were fools to trust them!"
''They see [[Phantom]]s fly over them. It stops above the platform of the Delta Halo Control Room. [[Tartarus]] lands from the [[gravity lift]], with [[Commander (UNSC)|Commander]] [[Miranda Keyes]] and [[343 Guilty Spark (Monitor)|343 Guilty Spark]] in captivity. Tartarus greets the Brute guards with growls. He enters, and the doors close behind him.''<br /><br />
== Trivia ==
===[[Glitch]]es===
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is melee'd as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*You can have unlimited [[Plasma Pistol]]s on this level. If you give a [[Grunt]] a [[Fuel Rod Gun]] or a [[Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*If the Grunts that you find the in the first cavern room are still with you when you get to the three-leveled room, you will notice that they will not follow you any further. Should you push (not melee) them toward and off the edge, they will not follow you like the Elites will if you push them down.
*If you get on top of the mountains by where the [[Spectre]] comes you should see a pathway in the mountain straight at you, when you get to the end mysteriously two trees can be seen floating like the one in Two Betrayals.
*If you walk by a certain tree you will see part of [[Thel 'Vadamee]]'s body and if you shoot it you will take damage.
*If you take a [[Ghost]] past the last door, stop, and get out just before the cut-scene starts, the Ghost will show in the cut-scene.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, you will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or your allies will turn against you. After you clear the first room, you may go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow you through out the rest of the level if you do this glitch.
===References===
*The ending of the Fight Club cut scene is quite similar to the scene in ''Star Wars: Return of the Jedi'', in which Han Solo is confronted with an AT-ST, only to be surprised by the fact that Chewbacca is controlling it.
*In this whole level, there are a total of [[Seven]] [[Sangheili]], another seven reference.
*In one of the rooms that the Brutes wait there is seven in total.
====Symbolism====
*Due to the emphasis of the [[Elites]] now being abandoned by the [[Prophets]] and no longer having contact with them, this level is one of two levels throughout all three games to have the least bit of dialogue, the other being [[343 Guilty Spark (Level)|343 Guilty Spark]].
*The dark, gloomy clouds in the broad day light sky emphasize that this stage marks the darkest day for the Elites, being abandoned by the Prophets, and left to be slaughtered like animals by the [[Brutes]].
===Miscellaneous===
*If you are in a Ghost and you accelerate towards the communications tower near the slopes quickly, look up and there is a Phantom going overhead. This phantom most likely is the one that carries Tartarus and Commander Keyes to&nbsp;Delta Halo's Control Room.
*There was a cinematic cut from the beginning of this level in which you would see Brutes lining up and killing Elite Councilors.
*Grunt allies surprisingly can be given the Rocket Launcher. The best way to do this is obtain the Thunderstorm [[Skull]] and play on Easy. Therefore your Grunts are [[Ultra Grunt|Ultras]] and can take a lot of damage.
*At several points throughout the level, one or more of your enemies will run ahead to alert groups further along. (Most notably the Brute that will run into the top of the three-leveled room and yell "Elite resistance, warn the others!")
*This level and [[The Great Journey (Level)|The Great Journey]] are the only levels in ''Halo 2'' where a Zealot Elite appears on any difficulty. They are also the only levels where Zealots appear as allies in the whole trilogy.
*When entering the cave you could also see all types of mysterious faces, at the end by the cave if you look to the right there are cat faces.
*When beginning the mission, go to the second rock to the north east, after that turn a little bit left to see the other wall, there is grass forming a bird head and if you look more up there are horns which might mean this is another devil bird like the one in [[Zanzibar]].
*This is the only level in the entire [[Halo series]] that is just a "revenge" mission. There are no orders, no missions or guidelines to follow, just settling the score with the Brutes and making your way through the [[Forerunner]] complexes.
*Just before "Step Aside, Let the Man Through", you can find a Grunt covering his head and shaking. If you nudge him he will say: "Please! No hurt! Me like Elites! Brutes stinky bad bad! Me stay here and make sure no Brutes come behind mighty Arbiter! [laughs nervously]... eh?" This Grunt is known as the [[Cowardly Grunt]], and is one of the three [[Talking Grunts]].
*In the Fight Club part, there is a Brute with a [[Shotgun]] that, if not killed, can be seen trying out the Shotgun on the wall.
*In the beginning of the level, you can see sparks of blueish light streaming around of the edge of the cliff. They have a resemblance to the [[Holo-Drone]]s from when fighting [[Sesa 'Refumee]].
*The levels "[[Gravemind (Level)|Gravemind]]" and "Uprising" occur at the same time.
*In the beginning of the level, Brute Shot can be seen shooting out from the cliff and 4 Plasma Rifle shots will be shot into the sky, hinting that Brutes are fighting and at least one Elite died. Unexpectedly, the Brutes are shooting the Elites, killing them.
*One of the crates in the "Brute trophy room" is labeled ''Nerve Gas''. This leaves some to believe that the [[UNSC]] used or were planning to use biological weapons on the [[Covenant]].
*Before the end cutscene, if you are holding a Fuel Rod Gun or a Rocket Launcher, the Arbiter will be holidng it in the cutscene. This also works with a Brute Shot.
*This level has the most allies of any level in Halo 2 with twelve in total.
*After you have fought through countless waves of Brutes, in one of the rooms is a Grunt that is scared and is shivering in the corner by his dead comrades.
*Shotguns and Rocket Launchers are the only human weapons available on this level.
*The human weapon crates contain [[Marine]] helmets.
==Gallery==
<gallery widths="150" orientation="landscape">
File:Haloroom.jpg|Installation 05's Control Room.
File:Arbitercdr meet.jpg|Thel 'Vadamee meets Rtas 'Vadumee outside the Control Room.
File:Halophantom.jpg|A Jiralhanae controlled Phantom lands at the Control Room door.
</gallery>
==Related Pages==
{{succession box | before = ''[[Gravemind (Level)|Gravemind]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign]] | years = '''''Uprising''''' |after = ''[[High_Charity (Level)|High Charity]]''}}
{{level}}
[[Category:Halo 2 Campaign]]
[[Category:Levels]]
[[Category:Levels]]

Revision as of 08:16, August 2, 2010

Summary

Uprising is the 11th playable level in Halo 2.

As the Arbiter, the player must battle his way through Brutes and Jackals to reach a rendezvous with "Half-Jaw". Along the way, he will receive some aid from Grunts and Elites.

Transcript

First Cinematic: "Oh, So That's How it Is"

{Note: No dialogue at all in this cinematic}

{"Impend" plays, camera moves up from a cliff face to show a view of Delta Halo's Control Room. The glow of a teleportation appears on the cliff. The camera focuses on the glow, and the Arbiter materialises, then stretches. The camera goes to beside and behind him, showing the path ahead. He turns to his left and finds a conveniently-placed Plasma Rifle, which he picks up, the camera now focusing on his front once more. Fade to white, gameplay starts}

Gameplay

(Arbiter sees Brute shot grenades going off in the distance, followed by plasma rifle bursts firing in the air)

Brute 1: "Weaklings!"

(Arbiter picks up an energy sword)

Elite: (Dying) "The Brutes... have betrayed us... the councilors...!"

(Arbiter sees Brute shooting at a dead Elite. The Brute passes by two more Brutes)

Brute 1: "I already checked there!"

Brute 2: "Just making sure..."

(After you kill those three)

Brute: (Growls) "Go see what's taking them so long!"

(After you reach the doors of a structure, a SpecOps Elite kills any Brutes remaining)

SpecOps Elite: "By the Prophets... what have these Brutes done...?" (Pauses, looks at Arbiter, then tightens his fist) "They have shed our brothers blood... and for that, they must die!"

(Pods land on the canyon)

SpecOps Elite: "A Zealot! So much for a stealthy advance."

Zealot: "Bah! Over so soon?"

(Once you move into the structure)

Zealot: "Arbiter! Save some for the rest of us!"

SpecOps Elite: "Take haste! There are more Brutes to kill!"

(Once you enter the next room)

Elite Minor: "Ha ha! Long have I waited for this!"

Brutes: "Intruders? Raise the alarms!"

(Later, the Arbiter finds a Grunt cowering in a corner)

Grunt: "Please... no hurt! Me like Elites! Brutes stinky bad-bad! Me stay here, make sure no Brutes come behind my Arbiter!" (Chuckles nervously)

(Later, they find a cache of human weapons)

Elite: "What vulgar taste! Even as trophies, these weapons are worthless!"

Second Cinematic: "Fight Club"

{Arbiter exits last door. A Wraith approaches him slowly. Arbiter readies his weapon. The lid opens to reveal the SpecOps Commander}

SpecOps Commander: "By the rings, Arbiter! The Councilors, are they...?"

Arbiter: "Murdered... by the Brutes."

SpecOps Commander: "Vile, disloyal beasts! The Prophets were fools to trust them!"

{They see a Phantom fly over them. It stops above the platform of the Delta Halo Control Room. Tartarus lands from the grav lift, with Commander Miranda Keyes and 343 Guilty Spark in captivity. Tartarus greets the Brute guards with growls. He enters, and the doors close behind him.}

(End cinematic)

Walkthrough

Normal Walkthrough

{Needs to be done}

Speed Run Walkthrough

Note: This walkthrough require correct Grenade Jumping, Sword Flying, Active Camouflage usage, precision in everything and... speed. This walkthrough is based on Cygnus's 2:22 Legendary Co-Op run, with a bit of minor editing as I personally deem fit from tactics used in Spotcheck's 1:57 Normal run. It may be altered as and when faster runs emerge. Certain portions detailed here may only take place on Legendary and alternate methods, not detailed here, will be necessary in such events.

Go along the path, picking up the Energy Sword as you do so. Once around the corner, jump up and over the rock, picking up the Plasma Grenade as you do so. If there is no Plasma Grenade present, however, it would be prudent to use Active Camouflage and backstab the Brute nearby for his grenade. If you did not get spotted by the Brute as you vaulted the rock, you will get a checkpoint as you near the next rock, otherwise you will not get it. Jump onto the rock and then Sword Fly to the Brute emerging from the inner area. Leave them to the Infiltrator Elite lying in wait and run past. As the next door opens, throw a Plasma Grenade to the bottom of the cliff and use it to Grenade Jump up to the Grunts. Swap out your Plasma Rifle for the nearby Carbine. Hopefully you get a checkpoint here, it doesn't always happen.

Zoom in and Sword Fly to the enemy reinforcements that emerge from the door, then use Active Camouflage to sneak past the Brutes that enter. Jump up and sight the Brute on the lower level, then quickly Sword Fly to him. Knock off the Jackal that goes through the door before he delays you too much. Head through to the next area and jump down the slopes. Run past the Brute that goes through the door. Head into the next area with the Shade and Sword Fly to the Brute that goes through the door. Pick up the Fuel Rod Gun in the area after that, and the reload before the door. "Step Aside, Let the Man Go Through" will appear now. Use Camouflage to sneak past the Brutes and Jackals waiting outside. Sword Fly to the Brute Captain arriving in his Ghost and Cancel off him onto the rock. Get next to the tree-like object and jump up the cliff, then face downwards and jump upwards and forward, then jump again and make it to the top of the mountain. Once on top, turn slightly to the right so that the bend of Delta Halo is in the distance, then walk forward. You'll get a checkpoint here if you've been fast enough.

Head forward and down the sloping section to a thin stretch of pointed rock. Drop down the right side, as close to the wall as possible, then aim downwards and fire your Fuel Rod Gun. It's rather hard to state precisely where to aim, but just note that you don't have to be firing so close as to hurt yourself. It may be a few tries before you get the targetting perfect, but keep at it.

And that's that for Uprising. The timing's been squeezed rather tightly, but if you think you can boost the timing even more, feel free to go try.