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Tom Doyle: Difference between revisions

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[[Image:Tom Doyle and moebius.jpg|thumb|200px|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right.]]
[[File:TomDoyle.jpg|thumb|Tom Doyle]]
 
{{quote|My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!|Tom}} Doyle
{{quote|My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!|Tom}} Doyle


'''Tom Doyle''' is a 3-D artist and weapon designer extraordinaire that works for [[Bungie]]. He is from Detroit, MI, but graduated in 1998 from Full Sail Digital Media - Orlando, FL, with an Associate of Art Degree.
'''Tom Doyle''' is a 3-D artist and weapon designer extraordinaire who works for [[Bungie]]. He is from Detroit, MI, but graduated in 1998 from Full Sail Digital Media - Orlando, FL, with an Associate of Art Degree.
 
Tom is a big fan of the classic Halo weapons, such as the [[Covenant]] [[Beam Rifle]]. Instead of creating new weapons, the classics are getting a graphical makeover for ''[[Halo 3]]''.  


Tom is a big fan of the classic Halo weapons, such as the [[Covenant]] {{Pattern|Sulok|beam rifle}}.
''"I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."''
''"I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."''


==Gameography==
==Gameography==
 
*''Halo 3'' (2007), Microsoft Game Studios
*''[[Halo 2]]'': Multiplayer Map Pack (2005), Microsoft Game Studios
*''[[Halo 2]]'': Multiplayer Map Pack (2005), Microsoft Game Studios
*''The Punisher'' (2005), THQ, Inc.
*''The Punisher'' (2005), THQ, Inc.
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==Trivia==
==Trivia==
*Tom also made the piece of art in the Halo gallery where [[Master Chief]] is holding a crying child in [[New Mombasa]].
*Tom also made the piece of art in the Halo gallery where the [[John-117|Master Chief]] is holding a crying child in [[New Mombasa]].
*He proposed the idea of re-introducing the [[MA5C ICWS|assault rifle]] from ''[[Halo: Combat Evolved]]'' to ''Halo 3''.<ref>[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]</ref>
 
==Gallery==
<gallery widths="150" orientation="landscape">
File:Tom Doyle and moebius.jpg|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and Tom Doyle right.
</gallery>
 
==External links==
*[http://www.lpvoid.com/cancel/Stuff/index.htm Tom Doyle's Artwork]


==External Link==
==Sources==
{{Ref/Sources}}


*[http://www.lpvoid.com/cancel/Stuff/index.htm Tom Doyle's Art Work]
{{DEFAULTSORT:Doyle, Tom}}
[[Category:Bungie staff]]

Latest revision as of 17:35, June 23, 2023

Tom Doyle

"My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!"
— Tom Doyle

Tom Doyle is a 3-D artist and weapon designer extraordinaire who works for Bungie. He is from Detroit, MI, but graduated in 1998 from Full Sail Digital Media - Orlando, FL, with an Associate of Art Degree.

Tom is a big fan of the classic Halo weapons, such as the Covenant Sulok-pattern beam rifle. "I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."

Gameography[edit]

  • Halo 3 (2007), Microsoft Game Studios
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
  • The Punisher (2005), THQ, Inc.
  • Halo 2 (2004), Microsoft Game Studios
  • Red Faction II (2002), THQ, Inc.

Trivia[edit]

Gallery[edit]

External links[edit]

Sources[edit]