Sentinel launcher: Difference between revisions

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{{era|H2|H3}}
{{era|H2|H3}}
{{Ratings}}
{{Ratings}}
'''Sentinel Launchers''', are small armor-covered devices built into the walls of some [[Forerunner]] facilities. They have appeared in ''[[Halo 2]]'' and ''[[Halo 3]]''. When hostile entities, such as [[Flood]], are detected in the immediate area, they open their cover and dispense [[Sentinels]]. When a [[Sentinel]] is about to be dispensed, the Launcher will make a noise that increases in pitch until the [[Sentinel]] is dispensed.
'''Sentinel Launchers''', are small armor-covered devices built into the walls of some [[Forerunner]] facilities. They have appeared in ''[[Halo 2]]'' and ''[[Halo 3]]''. When hostile entities, such as [[Flood]], are detected in the immediate area, they open their cover and dispense [[Sentinels]]. When a Sentinel is about to be dispensed, the Launcher will make a noise that increases in pitch until the Sentinel is dispensed.


[[Image:Sentinel-Tunnel.jpg|250px|thumb|A ''[[Halo 2]]'' Sentinel Launcher.]]
[[Image:Sentinel-Tunnel.jpg|250px|thumb|A ''[[Halo 2]]'' Sentinel Launcher.]]
Most [[Sentinel]]s seen being dispensed are the normal silver ones, though a few dispense the gold, shielded [[Major Sentinel|Majors]]. One way to destroy a launcher is to attack it when the armored cover opens to release a [[Sentinel]] (an over charged [[Plasma Pistol]] shot is a one shot kill and also creates an EMP style effect on nearby shields.) It is also possible to destroy a closed dispenser by sticking a [[Plasma Grenade]] on its cover or by hitting it with a [[melee]] attack; however, the [[melee]] attack will drop your shields, so it's most useful to [[melee]] the Launchers when there are no other enemies around.
Most Sentinels seen being dispensed are the normal silver ones, though a few dispense the gold, shielded [[Major Sentinel|Majors]]. One way to destroy a launcher is to attack it when the armored cover opens to release a Sentinel (an over charged [[Plasma Pistol]] shot is a one shot kill and also creates an EMP style effect on nearby shields.) It is also possible to destroy a closed dispenser by sticking a [[Plasma Grenade]] on its cover or by hitting it with a [[melee]] attack; however, the melee attack will drop your shields, so it's most useful to melee the Launchers when there are no other enemies around.


These launchers can only be found on the level [[Sacred Icon (Level)|Sacred Icon]] in ''[[Halo 2]]'' and only briefly in the ''[[Halo 3]]'' levels [[The Ark (Level)|The Ark]] and [[Halo (Halo 3 Level)|Halo ]] and are allied with the Player. They can additionally be seen in diagonal rows along the sides of the support beam of Installation 04 (II)'s Control Room. This has confused a lot of ''[[Halo 2]]'' players as on the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]] there are [[Sentinel]]s but no Sentinel Launchers. Although some [[Sentinel]]s could have escaped the destruction of the first [[Installation 04|Halo]], few would have been able to. There are an extremely large number of [[Sentinel]]s on the two levels and too many for the amount that could have escaped [[Installation 04|Halo]]'s destruction. This would probably mean that they came from a production facility of some sort or are produced on site and are in fact [[Sentinels]] that originated from the [[Gas Mine]].
These launchers can only be found on the level [[Sacred Icon (Level)|Sacred Icon]] in ''Halo 2'' and only briefly in the ''Halo 3'' levels [[The Ark (Level)|The Ark]] and [[Halo (Halo 3 Level)|Halo ]] and are allied with the player. They can additionally be seen in diagonal rows along the sides of the support beam of Installation 04 (II)'s Control Room. This has confused a lot of ''Halo 2'' players as on the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]] there are Sentinels but no Sentinel Launchers. Although some Sentinels could have escaped the destruction of the first [[Installation 04|Halo]], few would have been able to do so. There are an extremely large number of Sentinels on the two levels and too many for the amount that could have escaped Halo's destruction. This would probably mean that they came from a production facility of some sort or are produced on site and are in fact Sentinels that originated from the [[Gas Mine]].


The launchers in ''[[Halo 3]]'' release Sentinels at a quicker rate than those in ''[[Halo 2]]''. Also, the hatch closes right after the [[Sentinel]] is released to prevent weapon fire from getting into the launcher. To get around this, just stick it with a [[Plasma Grenade|grenade]] or blow it up with a heavier weapon such as a Rocket Launcher.
The launchers in ''Halo 3'' release Sentinels at a quicker rate than those in ''Halo 2''. Also, the hatch closes right after the [[Sentinel]] is released to prevent weapon fire from getting into the launcher. To get around this, just stick it with a grenade or blow it up with a heavier weapon such as a [[Rocket Launcher]].


== Images ==
== Images ==


<gallery>
<gallery>
Image:Sentinal.jpg|A ''[[Halo 3]]'' [[Sentinel]] emerging from a Sentinel Launcher.
Image:Sentinal.jpg|A ''Halo 3'' Sentinel emerging from a Sentinel Launcher.
Image:1212713083 Sentinel Launcher.jpg|A ''[[Halo 3]]'' Sentinel Launcher moments before deploying a [[Sentinel]].
Image:1212713083 Sentinel Launcher.jpg|A ''Halo 3'' Sentinel Launcher moments before deploying a Sentinel.
Image:1215645854 Destroyed Launcher.jpg|A destroyed Sentinel Launcher, ''Halo 3'' era.
Image:1215645854 Destroyed Launcher.jpg|A destroyed Sentinel Launcher, ''Halo 3'' era.
Image:1217626222 Sentinel Launcher.jpg|A destroyed Sentinel Launcher, ''Halo 2'' era.
Image:1217626222 Sentinel Launcher.jpg|A destroyed Sentinel Launcher, ''Halo 2'' era.
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*They can be jammed in ''Halo 3'' by sticking a Spike or Plasma Grenade on the inside just before it launches a sentinel.
*They can be jammed in ''Halo 3'' by sticking a Spike or Plasma Grenade on the inside just before it launches a sentinel.
*The ''Halo 2'' launcher is noticeably weaker than the ''Halo 3'' launcher. The ''Halo 2'' launcher can only take 1 plasma grenade, while the ''Halo 3'' can take many.  
*The ''Halo 2'' launcher is noticeably weaker than the ''Halo 3'' launcher. The ''Halo 2'' launcher can only take 1 plasma grenade, while the ''Halo 3'' can take many.  
*The Scorpion Main Battle Tank can destroy a Launcher with one shot in ''[[Halo 3]]''.
*The [[Scorpion]] Main Battle Tank can destroy a Launcher with one shot in ''Halo 3''.
*When open just before or after releasing a Sentinel, the ''Halo 2'' launcher can be destroyed by 1 overcharged Plasma pistol shot.
*When open just before or after releasing a Sentinel, the ''Halo 2'' launcher can be destroyed by 1 overcharged Plasma pistol shot.
*It is currently unknown whether [[Enforcer]]s originate from Sentinel Launchers, or if the construction of such machines requires much more effort and resources.
*It is currently unknown whether [[Enforcer]]s originate from Sentinel Launchers, or if the construction of such machines requires much more effort and resources.

Revision as of 20:04, November 17, 2009

Template:Ratings Sentinel Launchers, are small armor-covered devices built into the walls of some Forerunner facilities. They have appeared in Halo 2 and Halo 3. When hostile entities, such as Flood, are detected in the immediate area, they open their cover and dispense Sentinels. When a Sentinel is about to be dispensed, the Launcher will make a noise that increases in pitch until the Sentinel is dispensed.

File:Sentinel-Tunnel.jpg
A Halo 2 Sentinel Launcher.

Most Sentinels seen being dispensed are the normal silver ones, though a few dispense the gold, shielded Majors. One way to destroy a launcher is to attack it when the armored cover opens to release a Sentinel (an over charged Plasma Pistol shot is a one shot kill and also creates an EMP style effect on nearby shields.) It is also possible to destroy a closed dispenser by sticking a Plasma Grenade on its cover or by hitting it with a melee attack; however, the melee attack will drop your shields, so it's most useful to melee the Launchers when there are no other enemies around.

These launchers can only be found on the level Sacred Icon in Halo 2 and only briefly in the Halo 3 levels The Ark and Halo and are allied with the player. They can additionally be seen in diagonal rows along the sides of the support beam of Installation 04 (II)'s Control Room. This has confused a lot of Halo 2 players as on the levels The Arbiter and Oracle there are Sentinels but no Sentinel Launchers. Although some Sentinels could have escaped the destruction of the first Halo, few would have been able to do so. There are an extremely large number of Sentinels on the two levels and too many for the amount that could have escaped Halo's destruction. This would probably mean that they came from a production facility of some sort or are produced on site and are in fact Sentinels that originated from the Gas Mine.

The launchers in Halo 3 release Sentinels at a quicker rate than those in Halo 2. Also, the hatch closes right after the Sentinel is released to prevent weapon fire from getting into the launcher. To get around this, just stick it with a grenade or blow it up with a heavier weapon such as a Rocket Launcher.

Images

Trivia

  • They can be jammed in Halo 3 by sticking a Spike or Plasma Grenade on the inside just before it launches a sentinel.
  • The Halo 2 launcher is noticeably weaker than the Halo 3 launcher. The Halo 2 launcher can only take 1 plasma grenade, while the Halo 3 can take many.
  • The Scorpion Main Battle Tank can destroy a Launcher with one shot in Halo 3.
  • When open just before or after releasing a Sentinel, the Halo 2 launcher can be destroyed by 1 overcharged Plasma pistol shot.
  • It is currently unknown whether Enforcers originate from Sentinel Launchers, or if the construction of such machines requires much more effort and resources.


Template:Forerunner2