Paul Russel: Difference between revisions
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{{realworld}}{{Bstaff|Russel, Paul}}[[Image:Tom Doyle and moebius.jpg|thumb|300px|Paul Russel on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right]] | {{realworld}}{{Bstaff|Russel, Paul}}[[Image:Tom Doyle and moebius.jpg|thumb|300px|Paul Russel on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right]] | ||
'''Paul Russel''' was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an | '''Paul Russel''' was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for [[Halo: Combat Evolved]], [[Halo 2]] and [[Halo 3]]. | ||
==Gameography== | ==Gameography== | ||
*Halo 3 (2007), Microsoft Game Studios | *Halo 3 (2007), Microsoft Game Studios. | ||
*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios | *Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios. | ||
*Halo 2 (2004), Microsoft Game Studios | *Halo 2 (2004), Microsoft Game Studios. | ||
*Halo: Combat Evolved (2001), Microsoft Game Studios | *Halo: Combat Evolved (2001), Microsoft Game Studios. | ||
*Tempest X3 (1996), Interplay Entertainment Corp. | *Tempest X3 (1996), Interplay Entertainment Corp. | ||
*Eight games at High Voltage software, two of them uncredited, another three unreleased. | *Eight games at High Voltage software, two of them uncredited, another three unreleased. | ||
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*He came up with the title "Halo".<ref>[[The Art of Halo]], page 73</ref> | *He came up with the title "Halo".<ref>[[The Art of Halo]], page 73</ref> | ||
*Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.<ref name="Paul">[[User:Doctor abominable|Paul Russel]]'s personal account</ref> | *Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.<ref name="Paul">[[User:Doctor abominable|Paul Russel]]'s personal account</ref> | ||
*He does not like being called ' | *He does not like being called 'The [[Forerunner]] guy'<ref name="Paul"/> | ||
*He has been said to be "The father of Halo" | *He has been said to be "The father of Halo". | ||
*The Minister of Earth Defence during the [[1st Battle Of Earth]] was named [[Paul Murphy Russel]]. | *The Minister of Earth Defence during the [[1st Battle Of Earth]] was named [[Paul Murphy Russel]]. | ||
Revision as of 03:23, June 8, 2008
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Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Halo 3 (2007), Microsoft Game Studios.
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
- Halo 2 (2004), Microsoft Game Studios.
- Halo: Combat Evolved (2001), Microsoft Game Studios.
- Tempest X3 (1996), Interplay Entertainment Corp.
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.[2]
- He does not like being called 'The Forerunner guy'[2]
- He has been said to be "The father of Halo".
- The Minister of Earth Defence during the 1st Battle Of Earth was named Paul Murphy Russel.
References
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account