List of REQ cards/Loadout Weapons: Difference between revisions

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with Long Barrel
with Long Barrel
|Common
|Common
|
|3
|''Assault Rifle with Projection Sight and [[Long Barrel]]. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.''
|''Assault Rifle with Projection Sight and [[Long Barrel]]. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.''
|-
|-
Line 25: Line 25:
with Laser Targeter
with Laser Targeter
|Common
|Common
|
|3
|''Assault Rifle with Projection Sight and [[Laser Targeter]]. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.''
|''Assault Rifle with Projection Sight and [[Laser Targeter]]. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.''
|-
|-
Line 32: Line 32:
with Silencer
with Silencer
|Common
|Common
|
|2
|''Assault Rifle with Projection Sight and [[Silencer]]. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.''
|''Assault Rifle with Projection Sight and [[Silencer]]. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
Line 39: Line 39:
with Stabilizers
with Stabilizers
|Common
|Common
|
|3
|''Assault Rifle with Projection Sight and [[Stabilization Jets]]. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.''
|''Assault Rifle with Projection Sight and [[Stabilization Jets]]. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.''
|-
|-
|[[File:REQ AR with Energy Bayonet.jpg|100px]]
|[[File:REQ AR with Kinetic Bolts.jpg|100px]]
|'''Assault Rifle'''
|'''Assault Rifle'''
with Energy Bayonet
with Kinetic Bolts
|Common
|Common
|8
|2
|''Assault Rifle with Projection Sight and [[Energy Bayonet]]. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
|''Assault Rifle with Projection Sight and [[Kinetic Bolts]]. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|-
|[[File:REQ AR with Kinetic Bolts.jpg|100px]]
|
|'''Assault Rifle'''
|'''Assault Rifle'''
with Kinetic Bolts
with Extended Mag
|Common
|Common
|
|2
|''Assault Rifle with Projection Sight and [[Kinetic Bolts]]. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.''
|''Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mags increase both ready and reserve ammo capacity.''
|-
|-
|[[File:REQ RAR.jpg|100px]]
|[[File:REQ RAR.jpg|100px]]
|'''Recon AR'''
|'''Recon AR'''
|Common
|Common
|
|1
|''Assault Rifle with [[Recon sight|Recon Sight]]. [[UNSC Army]] configuration with quick-acquisition sights for mid-range engagements.''
|''Assault Rifle with [[Recon sight|Recon Sight]]. [[UNSC Army]] configuration with quick-acquisition sights for mid-range engagements.''
|-
|-
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with Long Barrel
with Long Barrel
|Common
|Common
|
|3
|''Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.''
|''Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.''
|-
|-
Line 73: Line 73:
with Laser Targeter
with Laser Targeter
|Common
|Common
|
|3
|''Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.''
|''Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.''
|-
|-
Line 80: Line 80:
with Silencer
with Silencer
|Common
|Common
|
|2
|''Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.''
|''Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
Line 87: Line 87:
with Stabilizers
with Stabilizers
|Common
|Common
|
|3
|''Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.''
|''Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.''
|-
|-
|[[File:REQ Loadout Weapon Recon AR Bayonet.png|100px]]
|[[File:REQ RAR with Kinetic Bolts.jpg|100px]]
|'''Recon AR'''
|'''Recon AR'''
with Energy Bayonet
with Kinetic Bolts
|Common
|Common
|2
|''Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|
|
|''Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|'''Assault Rifle'''
with Threat Marker
|Uncommon
|4
|''Assault Rifle with Projection Sight and [[Threat Marker]]. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time.''
|-
|
|'''Assault Rifle'''
with Sound Dampener
|Uncommon
|4
|''Assault Rifle with Projection Sight and [[Sound Dampener]]. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature.''
|-
|-
|[[File:REQ RAR with Kinetic Bolts.jpg|100px]]
|'''Recon AR'''
with Kinetic Bolts
|Common
|
|
|''Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.''
|'''COG Assault Rifle'''
|Uncommon
|1
|''Assault Rifle with [[COG sight|COG]]. Security configuration issued to ONI's armed response teams.''
|-
|
|'''Hybrid AR'''
|Uncommon
|1
|''Assault Rifle with [[Hybrid sight|Hybrid Sight]]. Testbed for human-Sanghelli technology sharing, fitting with a modified Carbine holoscope.''
|-
|-
|[[File:REQ LAR.jpg|100px]]
|[[File:REQ LAR.jpg|100px]]
|'''Longshot AR'''
|'''Longshot AR'''
|Uncommon
|Uncommon
|
|1
|''Assault Rifle with [[Longshot sight|Longshot Sight]]. [[UNSC Marine Corps]] Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.''
|''Assault Rifle with [[Longshot sight|Longshot Sight]]. [[UNSC Marine Corps]] Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.''
|-
|-
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with Long Barrel
with Long Barrel
|Uncommon
|Uncommon
|
|3
|''Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.''
|''Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.''
|-
|-
Line 121: Line 140:
with Laser Targeter
with Laser Targeter
|Uncommon
|Uncommon
|
|3
|''Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.''
|''Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.''
|-
|-
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with Silencer
with Silencer
|Uncommon
|Uncommon
|
|2
|''Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.''
|''Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
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with Stabilizers
with Stabilizers
|Uncommon
|Uncommon
|3
|''Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.''
|-
|[[File:REQ LAR with Kinetic Bolts.jpg|100px]]
|'''Longshot AR'''
with Kinetic Bolts
|Uncommon
|2
|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|
|
|''Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.''
|'''Morph AR'''
|Uncommon
|1
|''Assault Rifle with [[Morph sight|Morph Sight]]. Test configuration issued to Spartans assigned to Infinity's science field teams.''
|-
|[[File:REQ AR with Energy Bayonet.jpg|100px]]
|'''Assault Rifle'''
with Energy Bayonet
|Rare
|8
|''Assault Rifle with Projection Sight and [[Energy Bayonet]]. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
|-
|[[File:Knight blade AR.jpg|100px]]
|'''Assault Rifle'''
with Knight Blade
|Rare
|8
|''Assault Rifle with Projection Sight and [[Knight blade|Knight Blade]]. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.''
|-
|[[File:REQ Loadout Weapon Recon AR Bayonet.png|100px]]
|'''Recon AR'''
with Energy Bayonet
|Rare
|8
|''Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|-
|-
|[[File:REQ LAR with Energy Bayonet.jpg|100px]]
|[[File:REQ LAR with Energy Bayonet.jpg|100px]]
|'''Longshot AR'''
|'''Longshot AR'''
with Energy Bayonet
with Energy Bayonet
|Uncommon
|Ultra Rare
|
|8
|''Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.''
|''Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.''
|-
|-
|[[File:REQ LAR with Kinetic Bolts.jpg|100px]]
|[[File:REQ Battle.png|100px]]
|'''Longshot AR'''
|'''[[BR85 battle rifle|Battle Rifle]]'''
with Kinetic Bolts
|Common
|Uncommon
|3
|''Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range.''
|-
|[[File:REQ Loadout Weapon BR Long Barrel.png|100px]]
|'''Battle Rifle'''
with Long Barrel
|Common
|5
|''Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range.''
|-
|
|
|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|'''Battle Rifle'''
with Laser Targeter
|Common
|5
|''Battle Rifle with Recon Sight and Laser Targeter. Standard-issue burst-fire rifle that can excel at any engagement range. Laser Targeter increases weapon accuracy.''
|-
|-
|[[File:REQ Card - Magnum.png|100px]]
|[[File:REQ Card - Magnum.png|100px]]
|''[[M6H Magnum|Magnum]]''
|'''[[M6H Magnum|Magnum]]'''
|Common
|Common
|1
|1
|''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.''
|''Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.''
|}
|}

Revision as of 00:22, April 19, 2018

Image Name Rarity Energy Cost Description
REQ Assault Rifle.jpg Assault Rifle Common 1 Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.

(This is a starter card, meaning everyone starts out with this card unlocked)

REQ AR with Long Barrel.jpg Assault Rifle

with Long Barrel

Common 3 Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.
REQ Loadout Weapon AR Laser.png Assault Rifle

with Laser Targeter

Common 3 Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.
REQ AR with Silencer.jpg Assault Rifle

with Silencer

Common 2 Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ AR with Stabilizers.jpg Assault Rifle

with Stabilizers

Common 3 Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.
REQ AR with Kinetic Bolts.jpg Assault Rifle

with Kinetic Bolts

Common 2 Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.
Assault Rifle

with Extended Mag

Common 2 Assault Rifle with Projection Sight and Extended Mag. Standard-issue fully-automatic rifle effective at short to medium range. Extended Mags increase both ready and reserve ammo capacity.
REQ RAR.jpg Recon AR Common 1 Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.
REQ RAR with Long Barrel.jpg Recon AR

with Long Barrel

Common 3 Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.
REQ RAR with Laser.jpg Recon AR

with Laser Targeter

Common 3 Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.
REQ RAR with Silencer.jpg Recon AR

with Silencer

Common 2 Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ RAR with Stablizers.jpg Recon AR

with Stabilizers

Common 3 Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.
REQ RAR with Kinetic Bolts.jpg Recon AR

with Kinetic Bolts

Common 2 Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.
Assault Rifle

with Threat Marker

Uncommon 4 Assault Rifle with Projection Sight and Threat Marker. Standard-issue fully-automatic rifle effective at short to medium range. Threat Marker tracks targeted enemy personnel for a short time.
Assault Rifle

with Sound Dampener

Uncommon 4 Assault Rifle with Projection Sight and Sound Dampener. Standard-issue fully-automatic rifle effective at short to medium range. Sound Dampener increases effective range and reduces firing signature.
COG Assault Rifle Uncommon 1 Assault Rifle with COG. Security configuration issued to ONI's armed response teams.
Hybrid AR Uncommon 1 Assault Rifle with Hybrid Sight. Testbed for human-Sanghelli technology sharing, fitting with a modified Carbine holoscope.
REQ LAR.jpg Longshot AR Uncommon 1 Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.
REQ LAR with Long Barrel.jpg Longshot AR

with Long Barrel

Uncommon 3 Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.
REQ LAR with Laser.jpg Longshot AR

with Laser Targeter

Uncommon 3 Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.
REQ LAR with Silencer.jpg Longshot AR

with Silencer

Uncommon 2 Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.
REQ LAR with Stabilizers.jpg Longshot AR

with Stabilizers

Uncommon 3 Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.
REQ LAR with Kinetic Bolts.jpg Longshot AR

with Kinetic Bolts

Uncommon 2 Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.
Morph AR Uncommon 1 Assault Rifle with Morph Sight. Test configuration issued to Spartans assigned to Infinity's science field teams.
File:REQ AR with Energy Bayonet.jpg Assault Rifle

with Energy Bayonet

Rare 8 Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.
Knight blade AR.jpg Assault Rifle

with Knight Blade

Rare 8 Assault Rifle with Projection Sight and Knight Blade. Standard-issue fully-automatic rifle effective at short to medium range. Knight Blade increases melee effectiveness , with extra damage and knockback against vehicles.
REQ Loadout Weapon Recon AR Bayonet.png Recon AR

with Energy Bayonet

Rare 8 Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.
File:REQ LAR with Energy Bayonet.jpg Longshot AR

with Energy Bayonet

Ultra Rare 8 Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.
REQ Battle.png Battle Rifle Common 3 Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range.
REQ Loadout Weapon BR Long Barrel.png Battle Rifle

with Long Barrel

Common 5 Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range.
Battle Rifle

with Laser Targeter

Common 5 Battle Rifle with Recon Sight and Laser Targeter. Standard-issue burst-fire rifle that can excel at any engagement range. Laser Targeter increases weapon accuracy.
REQ Card - Magnum.png Magnum Common 1 Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots.