Kopasa'mada-pattern plasma launcher: Difference between revisions

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==Design Details==
==Design Details==
[[File:ReachSchematic - PlasmaGL.png|150px|left|thumb|A blueprint of the Plasma Grenade Launcher.]]
[[File:ReachSchematic - PlasmaGL.png|150px|left|thumb|A blueprint of the Plasma Grenade Launcher.]]
The weapon is capable of launching up to four large explosive [[Type-1 Antipersonnel Grenade|plasma grenade]]-like bolts at a single target, these can be fired individually or all at once if charged for a short time. The bolts track vehicles and bipeds in a similar way to the [[Type-33 Guided Munitions Launcher|Needler]], although slightly differently- a red circle will appear around a target to indicate the Launcher is "locked on". Note also that the Plasma Launcher has a 2.5x Zoom capability, better than the Human Rocket Launcher in fact, and when zoomed in, enables the user to lock onto targets from farther away than unzoomed. These bolts will continue to track even if the operator is killed or if the bolt is redirected by a gravity hammer.<ref name="Bnet"/>They will also stick to the target on impact, like plasma grenades. They also have a slight delay on them which makes the weapon very capable of "[[Death from the Grave Medal|from the grave kills]]".<ref name="Informer"/> The bolts have an arcing trajectory when fired over long distances. It has an appearance slightly similar to the [[Fuel Rod Gun]], as they are both Covenant heavy weapons, though the Launcher is blue and the Fuel Rod Gun is brown/gold.<ref>'''''[[Halo: Reach]]'''''</ref><ref>'''''[[Halo: Reach]]''''' - ''[[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]''</ref> The Plasma Launcher is carried in combat by high-ranking Grunts, Elites, and Brutes.
The weapon is capable of launching up to four large explosive [[Type-1 Antipersonnel Grenade|plasma grenade]]-like bolts at a single target. How mayn shots are fired depends on the charging time. The bolts track vehicles and bipeds in a similar way to the [[Type-33 Guided Munitions Launcher|Needler]], although slightly differently- a red circle will appear around a target to indicate the Launcher is "locked on". The Plasma Launcher has a 2.5x zoom capability which enables the user to lock onto targets from farther away. The bolts will continue to track even if the operator is killed or if the bolt is redirected by a gravity hammer or another physical impulse.<ref name="Bnet"/>They will also stick to the target on impact, like plasma grenades. The detonation time is dependent on the amount of bolts stuck to the target, which means that single shots often give  [[Death from the Grave Medal|kills from the grave]].<ref name="Informer"/> The bolts have an arcing trajectory when fired over long distances. It has an appearance slightly similar to the [[Fuel Rod Gun]], as they are both Covenant heavy weapons, though the Launcher is blue and the Fuel Rod Gun is brown/gold.<ref>'''''[[Halo: Reach]]'''''</ref><ref>'''''[[Halo: Reach]]''''' - ''[[Halo: Reach Multiplayer Trailer|Multiplayer Trailer]]''</ref> The Plasma Launcher is carried in combat by high-ranking Grunts, Elites, and Brutes.


==Trivia==
==Trivia==

Revision as of 20:24, November 2, 2010

Template:Weapon Infobox The Type-52 Guided Munitions Launcher/Explosive (T52 GML/E)[1], more commonly known as the Plasma Launcher[2], is a plasma-based explosive launcher used by the Covenant Empire during the Human-Covenant War.

Design Details

A blueprint of the Plasma Grenade Launcher.

The weapon is capable of launching up to four large explosive plasma grenade-like bolts at a single target. How mayn shots are fired depends on the charging time. The bolts track vehicles and bipeds in a similar way to the Needler, although slightly differently- a red circle will appear around a target to indicate the Launcher is "locked on". The Plasma Launcher has a 2.5x zoom capability which enables the user to lock onto targets from farther away. The bolts will continue to track even if the operator is killed or if the bolt is redirected by a gravity hammer or another physical impulse.[1]They will also stick to the target on impact, like plasma grenades. The detonation time is dependent on the amount of bolts stuck to the target, which means that single shots often give kills from the grave.[2] The bolts have an arcing trajectory when fired over long distances. It has an appearance slightly similar to the Fuel Rod Gun, as they are both Covenant heavy weapons, though the Launcher is blue and the Fuel Rod Gun is brown/gold.[3][4] The Plasma Launcher is carried in combat by high-ranking Grunts, Elites, and Brutes.

Trivia

  • The sound file for the Plasma Launcher was first released in the Bungie Weekly Update 1/29/10, with the title "Mystery Weapon", though it sounds subtly different in the final buid of the game.[5]
  • The Plasma launcher can be considered the Covenant equivalent of the Spartan Laser, as it requires a charge-up before firing, and is highly effective on vehicles. However, according to Chris Carney on "Game Trailers T.V. with Geoff Keighley," it is "the Covenant equivalent to the Human M319 Individual Grenade Launcher, firing four plasma-like bolts which stick like Plasma Grenades."
  • The Plasma Launcher can actually lock onto targets from incredible distances when using the 2.5X zoom capability; done right, it is fully capable of locking onto and hitting a slow moving vehicle from halfway across maps like Hemorrhage, for example.
  • With the recent addition of the Covenant Concussion Rifle as a counterpart to the Grenade Launcher, it appears that the Plasma Launcher can be considered more of a cross between the Spartan Laser and the Grenade Launcher than a direct counterpart to either weapon.
  • Unggoy Heavies can be seen wielding these on occasion in Campaign and Firefight depending on what difficulty has been picked. However in Firefight's Versus mode they can't be traded for a Plasma Pistol or a Needler, and most interestingly they're much smaller than the version wielded by the Sangheili. Unggoy SpecOps can also be seen wielding them on Legendary from time to time too, but not as commonly.
  • If the Operator begins the "Charge Up" sequence, then wishes to cancel the firing sequence for whatever reason, swapping to their secondary weapon (should they have one) will cancel any grenades that have already been loaded/charged, and unlike the Plasma Pistol, no loss in battery level occurs.

Gallery

Sources

Template:Covenant Weapons

Halo: Reach