Gameplay

Isabel/Gameplay: Difference between revisions

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{{Status|Gameplay}}
==''Halo Wars 2''==
==''Halo Wars 2''==
{{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
*'''Unique Units''': [[Alice-130]] {{C|Hero unit}}
*'''Unique Units''': [[Alice-130]] {{C|Hero unit}}
*'''Privileges''': Retrofit UNSC Spirit of Fire Arsenals and better efficiency for armored units.
*'''Tier 1 Leader Powers'''
*'''Tier 1 Leader Powers'''
**'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
***Population Cost: N/A
***Supply Cost: 200
***Power Cost: 50
***Cooldown: 180 seconds
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration.
***Population Cost: N/A
***Supply Cost: 400
***Power Cost: 100
***Cooldown: 180 seconds
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
***Population Cost: N/A
***Supply Cost: 200
***Power Cost: 50
***Cooldown: 150 seconds
**'''Holographic Decoy II''': Increases number of decoys that can be produced. Decoys last longer.
***Population Cost: N/A
***Supply Cost: 350
***Power Cost: 75
***Cooldown: 150 seconds
*'''Tier 2 Leader Powers'''
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact.
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact.
***Population Cost: N/A
***Population Cost: N/A
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***Power Cost: 200
***Power Cost: 200
***Cooldown: 105 seconds
***Cooldown: 105 seconds
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
***Population Cost: N/A
***Supply Cost: 100
***Power Cost: 30
***Cooldown: 110 seconds
**'''Holographic Decoy II''': Increases number of decoys that can be produced. Decoys last longer.
***Population Cost: N/A
***Supply Cost: 200
***Power Cost: 50
***Cooldown: 110 seconds
*'''Tier 2 Leader Powers'''
**'''Accelerated Assembly I''': Reduces costs and build times for vehicle production.
**'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production.
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed.
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed.
***Population Cost: N/A
***Population Cost: N/A
Line 52: Line 46:
**'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
**'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 350
***Power Cost: 250
***Power Cost: 250
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''MAC Blast II''': Increases MAC Blast impact size and damage.
**'''MAC Blast II''': Increases MAC Blast impact size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 500
***Supply Cost: 450
***Power Cost: 385
***Power Cost: 350
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''MAC Blast III''': Further increases MAC Blast impact size and damage.
**'''MAC Blast III''': Further increases MAC Blast impact size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 600
***Supply Cost: 550
***Power Cost: 500
***Power Cost: 450
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Accelerated Assembly I''': Reduces costs and build times for vehicle production.
**'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
**'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production.
***Population Cost: N/A
***Supply Cost: 200
***Power Cost: 50
***Cooldown: 180 seconds
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration.
***Population Cost: N/A
***Supply Cost: 400
***Power Cost: 100
***Cooldown: 180 seconds
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''Turret Drop I''': Drops a temporary [[Base turret]] into battle.
**'''Turret Drop I''': Drops a temporary [[M5 Talos]] base turret into battle.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 400
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**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed.
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 1,000
***Supply Cost: 1,500
***Power Cost: 500
***Power Cost: 1,000
***Cooldown: 330 seconds
***Cooldown: 330 seconds
**'''Ghost In The Machine''': Takes control of enemy vehicles and aircraft for 13 seconds.
**'''Ghost In The Machine''': Takes control of enemy vehicles and aircraft for 20 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 1,400
***Supply Cost: 850
***Power Cost: 750
***Power Cost: 850
***Cooldown: 330 seconds
***Cooldown: 330 seconds
==Strategies==
===General===
*Surprise attack is the key. Utilizing '''Ghost In the Machine''' Leader Power correctly, the player can cause chaos amongst the enemy ranks.
**This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroy using their own weapons, the more chance they will switch to infantry-based strategy.
**Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
*'''Accelerated Assembly''' is very useful for Mid-game, allowing player to immediately establish a group of armored units.
*'''Holographic Decoys''' is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection unit, however, such as Sniper, Nightingale, and Engineer can expose it.
*Isabel's main role is generally Offensive.
===With Allies===
*Make the timing count when using '''Ghost In the Machine''' Leader Power. Arbiter's '''Stasis''' is your worst combination since it rendered Isabel's '''Ghost In The Machine''' useless.
**Alternatively, if the opponent is using Isabel, have your allies use '''Stasis''' Leader Power to nullify the '''Ghost In The Machine''' effect.
*Pair up with Johnson's '''EMP MAC''' Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
*Use '''Holographic Decoys''' to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.
*If your ally is Serina, utilize her cryo power for your '''MAC''' advantage, dealing devastating damage to any frozen units.
===As Enemy===
*Never group up if you're using Vehicles, as '''Ghost In the Machine''' is your worst nightmare.
**Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
*The Arbiter's '''Stasis''' is the best counter against Isabel's '''Ghost In The Machine''', since it practically fails the hijacking due to the units being held in stasis.
*Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Latest revision as of 07:42, July 16, 2023

Halo Wars 2[edit]

"Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
— In-game description of Isabel.[1]
  • Unique Units: Alice-130 (Hero unit)
  • Privileges: Retrofit UNSC Spirit of Fire Arsenals and better efficiency for armored units.
  • Tier 1 Leader Powers
    • Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
      • Population Cost: N/A
      • Supply Cost: 25
      • Power Cost: 100
      • Cooldown: 105 seconds
    • Lotus Mine II: Increases damage and explosion size of Lotus Mines
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 200
      • Cooldown: 105 seconds
    • Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
      • Population Cost: N/A
      • Supply Cost: 100
      • Power Cost: 30
      • Cooldown: 110 seconds
    • Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 110 seconds
  • Tier 2 Leader Powers
    • Accelerated Assembly I: Reduces costs and build times for vehicle production.
    • Accelerated Assembly II: Further reduces costs and build times for vehicle production.
    • Restoration Drones I: Units and buildings within area are healed.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 160 seconds
    • Restoration Drones II: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 125
      • Cooldown: 160 seconds
    • Restoration Drones III: Increases power of Restoration drones
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 210 seconds
  • Tier 3 Leader Powers
    • MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 250
      • Cooldown: 228 seconds
    • MAC Blast II: Increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 350
      • Cooldown: 228 seconds
    • MAC Blast III: Further increases MAC Blast impact size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 450
      • Cooldown: 228 seconds
    • Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
      • Population Cost: N/A
      • Supply Cost: 200
      • Power Cost: 50
      • Cooldown: 180 seconds
    • Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 100
      • Cooldown: 180 seconds
  • Tier 4 Leader Powers
  • Tier 5 Leader Powers
    • Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
      • Population Cost: N/A
      • Supply Cost: 1,500
      • Power Cost: 1,000
      • Cooldown: 330 seconds
    • Ghost In The Machine: Takes control of enemy vehicles and aircraft for 20 seconds.
      • Population Cost: N/A
      • Supply Cost: 850
      • Power Cost: 850
      • Cooldown: 330 seconds

Strategies[edit]

General[edit]

  • Surprise attack is the key. Utilizing Ghost In the Machine Leader Power correctly, the player can cause chaos amongst the enemy ranks.
    • This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroy using their own weapons, the more chance they will switch to infantry-based strategy.
    • Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
  • Accelerated Assembly is very useful for Mid-game, allowing player to immediately establish a group of armored units.
  • Holographic Decoys is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection unit, however, such as Sniper, Nightingale, and Engineer can expose it.
  • Isabel's main role is generally Offensive.

With Allies[edit]

  • Make the timing count when using Ghost In the Machine Leader Power. Arbiter's Stasis is your worst combination since it rendered Isabel's Ghost In The Machine useless.
    • Alternatively, if the opponent is using Isabel, have your allies use Stasis Leader Power to nullify the Ghost In The Machine effect.
  • Pair up with Johnson's EMP MAC Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
  • Use Holographic Decoys to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.
  • If your ally is Serina, utilize her cryo power for your MAC advantage, dealing devastating damage to any frozen units.

As Enemy[edit]

  • Never group up if you're using Vehicles, as Ghost In the Machine is your worst nightmare.
    • Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
  • The Arbiter's Stasis is the best counter against Isabel's Ghost In The Machine, since it practically fails the hijacking due to the units being held in stasis.
  • Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.

Sources[edit]