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Impostering

From Halopedia, the Halo wiki

Revision as of 12:50, March 5, 2021 by 89.38.99.188 (talk)

Impostering, or imposter, is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.[1] A refinement of this technology is used in Halo: Reach and Halo 4.

Amogus

When the imposter is sus 😳

Application in Halo titles

While previous Halo titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until Halo: Reach. During the development of Halo: Reach, Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the level of detail. This refinement was first featured in Once More Unto the Breach ViDoc and is more noticeable in Forge World's open landscape.

This improved technology was also implemented in Halo 4.

Gallery

Sources

See also