Headless Master Chief: Difference between revisions

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[[First-person shooter#First-Person_in_Halo|In ''Halo'', a player's body is hidden while in first-person view.]] When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.
[[First-person shooter#First-Person_in_Halo|In ''Halo'', a player's body is hidden while in first-person view.]] When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.


However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (because some polygons' normals would still be pointed toward the camera).<ref group="note">A simple proof of this can be run in ''Halo PC'' version 1.08. Play any match with a program that forces the game to display in third-person view (there are many such programs hosted on [[Halomaps.org]], including "[http://hce.halomaps.org/index.cfm?fid=2645 Halo Third Person Fov]"). Use the program's controls to position the camera inside of your player model's head, and look forward. Pieces of the helmet -- particularly the two "prongs" at the front -- will be visible.</ref> Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated.
[[File:DJC-3PPOV Mimicking 1PPOV.png|thumb|right|120px|The reason Bungie made the Chief's head invisible during the mentioned scene.]]
However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated.


Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.
Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.

Revision as of 21:59, November 25, 2009

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Headless Master Chief.

The Headless Master Chief is a glitch that can be done at the beginning of the Halo: Combat Evolved campaign level The Pillar of Autumn. The glitch causes a headless Master Chief to appear inside of a cryo-tube.

Instructions

  1. Wait until the Chief step out of the Cryo-chamber.
  2. A split second after you come out, jump back inside the cryo tube.
  3. You should then see the Headless Master Chief.

Sometimes you will be pushed out, but if you look inside the tube from a certain angle, you will see a headless Master Chief. Also, if you jump on the cryo tube, you might fall into the small space behind the cryo tube.

Video walkthrough

Another way is to crouch jump into the cryo-chamber (see video); this way, you will not need to look at a certain angle -- you will see the oddity front on. The only downside about this is that once the lid on the cryo-tube has closed, you are stuck inside it, and you will have to restart the level to continue, though sometimes, jumping inside the cryo-chamber can fling you out and let you continue the game or you will be pushed out of the level and fall through the ground and die.

<youtube width="200" height="200">YiUTDAS6__g</youtube>

Explanation

In Halo, a player's body is hidden while in first-person view. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in third-person view -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another.

File:DJC-3PPOV Mimicking 1PPOV.png
The reason Bungie made the Chief's head invisible during the mentioned scene.

However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the HUD is first activated.

Forcing the Master Chief back into the cryo-pod simply restores this state -- these effects (third-person point of view, invisible head, etc.) are all applied whenever the Chief is in the cryo-pod, since (without the involvement of glitches) he is only in the pod before the cutscene where he exits.

Notes