Halo: Reach: Difference between revisions

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|image=[[File:HaloReach.jpg|220px|Halo: Reach]]
{{Game Info Box
|developer=[[Bungie Studios]]
|name='''''Halo: Reach'''''
|platforms=[[Xbox 360]]
|image=Halo Reach (Standard with ESRB).png
|released=September 14, 2010 (US)
|Developer=[[Bungie|Bungie LLC]]
|modes=[[Single player]], [[co-op]], [[multiplayer]]
|Publisher=[[Microsoft|Microsoft Game Studios]]
|publisher=[[Microsoft Game Studios]]
|US Date Released=[[2010|September 14, 2010]]
|genre=[[First-person shooter]]
|UK Date Released=[[2010|September 14, 2010]]
|ratings=[[ESRB]]: Mature (M)
|Genre=[[First-Person Shooter]]
|media=DVD
|Game modes=[[Campaign]]; [[Co-op]]; [[Multiplayer]]; [[Firefight]]; [[Forge]]; [[Theater]];
|ESRB= Mature (M) for Blood and Violence
|Platform=[[Xbox 360]]
|Designer =[[Marcus R. Lehto]]<br/>
[[Luke Smith]]<br/>
[[Tyson Green]]
|Writer = TBA
|Composer = [[Martin O'Donnell]]<br/>
[[Michael Salvatori]]
|Media=DVD
|Website=[http://www.bungie.net/Projects/Reach/ '''Bungie.net''': ''Halo: Reach Project Page'']
}}
}}
{{Quote|From the beginning, you know the end.|Game tagline<ref>[[Halo: Reach Announcement Trailer]]</ref>}}
'''''Halo: Reach''''' is an upcoming [[Wikipedia:First-person shooter|first-person shooter]] video game set in the [[Halo universe|''Halo'' universe]] and direct prequel to ''[[Halo: Combat Evolved]]'', developed by [[Bungie|Bungie, LLC.]]  and published by [[Microsoft Game Studios]] for the Xbox 360 console.<ref>[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Halo: Reach Project Page'']</ref><ref name="worth">[http://worthplaying.com/article/2009/9/16/interviews/68467/ '''Worthplaying.com''' - ''"Halo 3: ODST" Developer Interview'']</ref> It was announced by [[Joe Staten]] during Microsoft's Media Briefing at E3 2009; ''Reach'' is set for release on September 14, 2010 in [[Wikipedia:North America|North America]], [[Wikipedia:Europe|Europe]], [[Wikipedia:Australia|Australia]], and [[Wikipedia:Asia|Asia]] with the exclusion of [[Wikipedia:Japan|Japan]] whose release will be a day later.<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010!]''</ref>


The game focuses on a squad of [[SPARTAN Program|SPARTAN supersoldiers]], known as [[Noble Team]], as they fight across the [[Human]] colony of [[Reach]] to prevent the destruction of the military stronghold from a collective of alien species known as the [[Covenant Empire|Covenant]]. The player assumes the role of the team's newest replacement member, [[SPARTAN-B312|Noble Six]], a [[SPARTAN-III]] from [[Beta Company]].
'''''Halo: Reach''''' is an upcoming [[first-person shooter]] ''Halo'' game. ''Reach'' will be released on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien [[Covenant]]. Players control [[SPARTAN-B312]], a member of an elite supersoldier squad known as [[Noble Team]], during a battle for the world of [[Reach]].


==Synopsis==
Originally unveiled at E3 2009, ''Reach'' was preceded by a multiplayer beta available to those who purchased [[Halo 3: ODST]], in order to gain player feedback for fixing bugs and making gameplay tweaks.
===Characters and setting===
''Halo: Reach'' takes place in late [[2552]], during the [[Covenant Empire|Covenant]] [[Fall of Reach|invasion]] of the [[Human]] colony world [[Reach]], which also serves as the main military center of the [[United Nations Space Command|UNSC]]. The game follows [[Noble Team]], a six-man special operations unit of one [[SPARTAN-II Program|SPARTAN-II]] and five [[SPARTAN-III Program|SPARTAN-III]] commandos. The player assumes the role of the team's newest member, [[SPARTAN-B312]] or "Noble Six" and will be defending Reach from its ultimate downfall at the hands of the Covenant.<ref>[http://previews.teamxbox.com/xbox-360/2503/Halo-Reach/p1/ '''TeamXbox''': ''X10 First Look: Halo: Reach (Xbox 360)'']</ref><ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel '''Bungie.net''': ''Halo: Reach Project Page'']</ref>


Over the course of the campaign, the players will visit various locales on and above planet Reach, including remote civilian homesteads, high-tech ONI facilities such as [[Sword Base]], the metropolitan city of [[New Alexandria]], as well as a segment of space combat in a [[Sabre]] fighter.<ref>[[Halo: Reach E3 2010 Trailer|'''Halo: Reach''' ''E3 2010 Trailer'']]</ref> The player will also encounter interactive indigenous creatures such as the [[Moa]] and the [[Gueta]].
== New Features ==
=== Vehicles ===
# [[Falcon]]
# [[Revenant]]


===Plot===
=== Armor Abilities ===
''Halo: Reach'' takes place on the UNSC fortress world of [[Reach]] weeks prior to ''[[Halo: Combat Evolved]]''. [[Noble Team]]; a group of [[SPARTAN]] supersoldiers, is called in to investigate the sudden loss of transmission from a communication relay. Expecting [[Insurrectionists]], the team is baffled to discover that it is the work of the [[Covenant Empire|Covenant]], and an invasion force becomes apparent. As Covenant begin their [[Fall of Reach|assault on the planet]], the UNSC begin their heroic yet hopeless attempt to halt the brutal alien invaders.
# [[Jetpack]]
# Sprint
# Drop Shield
# Active Camouflage
# Hologram
# Evade
# Armor Lock


==Gameplay==
== Achievements ==
''Halo: Reach'' will feature many new additions to the ''Halo'' sandbox while still retaining the core gameplay. The player damage system will be similar to that of ''Halo: Combat Evolved'' and ''Halo 3: ODST''. The [[Heads-Up-Display|HUD]] will highlight environmental features and overlay information about them, and the [[motion sensor]] display will be three-dimensional. ''Halo: Reach'' also introduces a refined [[equipment]] system known as "[[Armor Abilities]]." Pieces of equipment can now be selected upon respawning (or picked up of the ground for certain gametypes and campaign); armor abilities will be reusable with a recharge time between uses. A new [[assassination]] system will also be featured, in which holding down the melee button will trigger a context-sensitive, third-person assassination animation. Simply tapping the melee button allows for the old-instant-kill assassination.
[[File:Haloreachachievements.jpg|thumb|200px|''Halo: Reach'' achievements<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 Bungie.net Weekly Update: 07.30.2010]</ref>]]


The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|incendiary grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|spike grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''. Compensating for this, the weapons that were known as dual weapons in ''Halo 3'' that are now in ''Halo: Reach'' became drastically stronger. The magnum, for example, is now almost as powerful as the M6D Pistol in ''Halo: CE'', and has an even higher rate of fire.
1. Completed the Campaign on Normal difficulty.<br>
2. Completed the Campaign on Heroic difficulty.<br>
3. Completed the Campaign on Legendary difficulty.<br>
4. Completed every mission in Halo: Reach alone, on Legendary.<br>
5. Completed the 2nd mission on Normal or harder.<br>
6. Completed the 3rd mission on Normal or harder.<br>
7. Completed the 4th mission on Normal or harder.<br>
8. Completed the 5th mission on Normal or harder.<br>
9. Completed the 6th mission on Normal or harder.<br>
10. Completed the 7th mission on Normal or harder.<br>
11. Completed the 8th mission on Normal or harder.<br>
12. Completed the 9th mission on Normal or harder.<br>
13. Completed the 10th mission on Normal or harder.<br>
14. Cleared the 2nd mission without setting foot in a drivable vehicle.<br>
15. Killed 2 vehicles at once with the Target Locator in the 3rd mission.<br>
16. Hijacked a Banshee during the Reach Campaign.<br>
17. Killed the Elite Zealot before he escaped during the 5th mission.<br>
18. Performed an Assassination against an Elite to survive a fall that would've been fatal.<br>
19. Destroyed the Corvette's engines & escort in under 3 minutes in the 6th mission on Heroic or harder.<br>
20. Finished the 9th mission on Legendary with the Scorpion intact.<br>
21. Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking.<br>
22. Killed 7 Moa during the 2nd mission of the Campaign.<br>
23. Killed 3 of the anti-aircraft batteries during the 8th mission.<br>
24. Used a Health Pack to replenish life after taking body damage.<br>
25. Performed an Assassination on an enemy.<br>
26. Killed 10 enemies in a Firefight or Campaign session with the M6G pistol.<br>
27. Killed 10 enemies in a Firefight or Campaign session with the DMR.<br>
28. Traded weapons with an AI ally in Campaign.<br>
29. Killed 10 enemies in Firefight or Campaign with a supercombine explosion.<br>
30. Let a teammate spawn on you 5 times in an Invasion Matchmaking game.<br>
31. Earned a First Strike Medal in a Matchmaking game.<br>
32. Won a game of Invasion in the 1st phase.<br>
33. Earned a Killing Spree in multiplayer Matchmaking.<br>
34. Earned a Killionaire medal in Firefight.<br>
35. As an Elite, killed 5 Spartan players in Matchmaking.<br>
36. Scored 15,000 points in Score Attack Firefight Matchmaking.<br>
37. Scored 50,000 points in a Firefight game.<br>
38. Scored 200,000 points in a Firefight game.<br>
39. Scored 1,000,000 points in a Firefight game.<br>
40. Completed a Firefight set on Legendary without dying.<br>
41. Purchased an item from the Armory that required the rank of Lt. Colonel.<br>
42. Reached the rank of Corporal in the UNSC.<br>
43. Reached the rank of Captain in the UNSC.<br>
44. Used the File Browser to upload a file to your File Share.<br>
45. Completed all of the Daily Challenges in a given day.<br>
46. Purchased an item from the Armory.<br>
47. Recommended a file to someone.<br>
48. Advanced a Commendation to a Silver state.<br>
49. Completed a Weekly Challenge.<br>


Players will be able to personalize their character's armor with a greater variety of customization options, and the appearance will be consistent across campaign and multiplayer, unlike in ''Halo 3'' where it would only be seen during multiplayer matches. Like in ''Halo 3'', the armor permutations will only be cosmetic and will not affect gameplay. The design of multiplayer models in ''Halo: Reach'' differs than those previously used in ''Halo 3''; players are limited to a SPARTAN multiplayer model but given the option of changing their character's gender. Players are given the option to play as an Elite multiplayer model, though only in specific gametypes such as Firefight Versus, Invasion and other Elite-specific gametypes. Both multiplayer models have different gameplay properties; the Elite multiplayer model are physically superior, has a fully recharging health and faster shield regeneration than their SPARTAN counterpart. Overall, their only disadvantage is their massive size which makes them much noticeable target.
== References ==
<references/>


While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic. Much like the [[Arbiter]] [[Thel 'Vadam]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not interact with the player, other than certain scripted actions and dialogue. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine'''], ''February 2010''</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010''</ref>
== External Links ==
*[http://halo.xbox.com/en-us/games/haloreach ''Halo: Reach'' on the official ''Halo'' site]
*[http://www.welcometonobleteam.com ''Welcome to Noble Team'' website]
*[http://www.rememberreach.com ''Remember Reach'' website]
*[http://www.bungie.net/Projects/Reach/ ''Halo: Reach'' Bungie site]


As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]], a small section of the ''Halo: Reach'' campaign level [[Long Night of Solace]] will involve space combats, a new element to the game. This space battle above Reach will be the first and only space combat level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
{{Games}}


===Campaign===
{{stub}}
The campaign in ''Halo: Reach'' consists of ten levels, nine of which are playable.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 '''Bungie.net''': ''Bungie Weekly Update: 07.30.2010'']</ref>


#[[Noble Actual]]
#[[Winter Contingency (level)|Winter Contingency]]
#Unknown
#[[Nightfall]]
#[[Tip of The Spear]]
#[[Long Night of Solace]]
#Unknown
#Unknown
#Unknown
#Unknown
===Multiplayer===
The exact number of the multiplayer maps in ''Halo: Reach'' is still unknown, but the following maps have been shown:
{{Col-begin}}
{{col-2}}
;Multiplayer
*[[Boardwalk]]
*[[Boneyard]]
*[[Countdown]]
*[[Forge World]]
*[[Powerhouse]]
*[[Reflection]]
*[[Spire]]
*[[Sword Base (level)|Sword Base]]
*[[Zealot (level)|Zealot]]
{{col-2}}
;Firefight
*[[Beachhead (Halo: Reach Level)|Beachhead]]
*[[Corvette (level)|Corvette]]
*[[Courtyard]]
*[[Outpost (level)|Outpost]]
*[[Overlook]]
*[[Waterfront]]
{{col-end}}
==Features==
{{col-begin}}
{{col-2}}
===Characters===
*[[Auntie Dot]] <ref name="IGN Armory">[http://ie.xbox360.ign.com/dor/objects/14276699/halo-project/videos/halor_armory_montage_072210.html;jsessionid=b2hkkhg3gp1cu?show=hi IGN - The Armory video]</ref> {{1st}}
*[[Avery Junior Johnson]] <ref name="Initial Armor Inventory">[http://www.bungie.net/images/news/inline10/bwu_071610/Reach_InitialArmoryInventor.jpg '''Bungie.net''' — Initial Armor Inventory]</ref>
*[[Carter-A259]] {{1st}}
*[[Catherine-B320]] {{1st}}
*[[Catherine Elizabeth Halsey]] <ref>[[Halo: Reach "A Spartan Will Rise" ViDoc]]</ref>
*[[Cortana]] <ref name="Initial Armor Inventory"/>
*[[Edward Buck]] <ref>[http://hawtymcbloggy.com/2010/06/18/nathan-fillions-halo-dreams-will-never-come-true/ '''Hawty McBloggy -''' Nathan Fillion's ''Halo'' Dreams Will Never Come True]</ref><ref name="Initial Armor Inventory">[http://www.bungie.net/images/news/inline10/bwu_071610/Reach_InitialArmoryInventor.jpg '''Bungie.net''' — Initial Armor Inventory]</ref>
*[[Emile-A239]] {{1st}}
*[[John-117]] <ref name="Initial Armor Inventory"/>
*[[Jorge-052]] {{1st}}
*[[Jun-A266]] {{1st}}
*[[Pete Stacker]] <ref name="IGN Armory"/>
*[[SPARTAN-B312]] {{1st}}
*[[Urban Holland]] {{1st}}
===Events===
*[[Operation: TORPEDO]] {{Mo}}
*[[Operation: GUARDIAN LANCE]] {{Mo}}
*[[Fall of Reach]]
**[[Operation: UPPERCUT]] {{1st}}
===Locations===
*[[Epsilon Eridani System]]
**[[Fermion|Fermion Remote Scanning Outpost]] {{Mo}}
**[[Reach]]
***[[Natural satellite|Moons]]
****[[Csodaszarvas]] {{1st}}
****[[Turul]] {{1st}}
***[[Eposz]] {{1st}}
****[[Babd Catha Ice Shelf]] {{1st}}
*****[[Sword Base]] {{1st}}
***[[Longhorn Valley]] {{Mo}}
***[[Manassas]] {{1st}}
***[[New Alexandria]] <ref>[http://www.youtube.com/watch?v=yyWmnbni02U '''YouTube.com''' — Halo Reach Firefight 2.0 Gameplay Footage]</ref> {{1st}}
***[[Unnamed Sabre launch facility]] {{1st}}
***[[Visegrad]] {{1st}}
****[[Visegrad Relay]] {{1st}}
*[[Lambda Serpentis System]] {{Mo}}
**[[Jericho VII]] {{Mo}}
*[[Harmony]] {{Mo}}
===Organizations===
*[[AMG Transport Dynamics]]
*[[Covenant Empire]]
**[[Covenant Army]]
**[[Covenant Navy]]
***[[Fleet of Particular Justice]]
*[[Jotun Heavy Industries]]
*[[Traxus Heavy Industries]]
*[[United Nations Space Command]]
**[[UNSC Army]]
***[[Military Police|Army Military Police]] {{1st}}
**[[UNSC Marine Corps]]
***[[Orbital Drop Shock Trooper]]s
***[[M/AAV-20]]{{1st}}
***[[VMX-22]] {{1st}}
**[[UNSC Navy]]
***[[Epsilon Eridani Defense Fleet]]
***[[Logistical Operations Command]] {{Mo}}
***[[UNSC Special Forces|Naval Special Warfare Command]]
****[[SPARTAN-II Program]]
***[[Office of Naval Intelligence]]
****[[Beta-5 Division]]
*****[[Asymmetrical Action Group]] {{1st}}
*****[[Military Police|Beta-5 Military Police]] {{Mo}}{{1st}}
****[[SPARTAN-III program]]
***[[Sabre|Sabre program]] {{1st}}
**[[UNSC High Command]]
***[[Special Warfare Command]]
****[[Noble Team]] {{1st}}
===Species===
*[[Gueta]] {{1st}}
*[[Human]]
*[[Huragok]]<ref name="OMUtB">'''[[Halo: Reach ViDoc: Once More Unto the Breach]]'''</ref><ref>[http://www.youtube.com/watch?v=63_LHQoVyxU&feature=player_embedded#! '''YouTube''': Halo: Reach - 5 Minute Firefight]</ref>
*[[Jiralhanae]]<ref name="OMUtB"/><ref name="HR overview">[http://www.youtube.com/watch?v=ClRHhB6yOMQ '''Youtube''': ''Machinima:  Halo Reach- Invasion, Fireteams, Game Editions Overview: Bungie Explains Episode 8'']</ref><ref name="Update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update 06.11.10'']</ref>
*[[Kig-yar]]
**[[Skirmisher]] {{1st}}
*[[Mgalekgolo]] <ref name="Update"/>
*[[Moa]] {{1st}}
*[[Sangheili]]
*[[Unggoy]]
*[[Yanme'e]]<!-- Not available in "Firefight" --><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 6.18.10'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update 7.02.10'']</ref> <small>(Unknown campaign status)</small>
{{col-2}}
===Vehicles===
*''[[Anchor 9]]'' {{1st}}
*[[Assault Carrier]]<ref>''Halo: Reach'' E3 2010 Campaign Gameplay Trailer</ref>
*[[C709 Longsword-class Interceptor|C709 ''Longsword''-class Interceptor]]
*{{Class|CCS|Battlecruiser}}
*[[Vehicle|Civilian vehicles]]
*[[Covenant Corvette]]
*[[Dropship 77-Troop Carrier]]
*{{Class|Halcyon|Cruiser}}<ref name="boneyard">'''Halo: Reach''', level ''[[Boneyard]]''</ref>
*{{Class|Marathon|Cruiser}}<ref name="boneyard"/>
*[[M12 Light Reconnaissance Vehicle]]
*[[M12G1 Light Anti-Armor Vehicle]]<ref>[[:File:Blood Gulch 02.png]]</ref>
*[[M274 Ultra-Light All-Terrain Vehicle]]<ref name="HR overview"/>
*[[M808B Main Battle Tank]]
*[[M831 Troop Transport]]<ref>'''[[Halo: Reach Video Games Awards Trailer|''Halo: Reach'' Video Games Awards Trailer]]''' ''(0:20)''</ref>
*[[Missile Warthog]]
*[[Orbital Insertion Pod]]
*[[Revenant (vehicle)|Revenant]] {{1st}}
*[[S-2 Traxus Cargo Transporter]]<ref>'''[[Halo Waypoint]]''' video ''Fun With Forklifts''</ref>
*[[Sabre]] {{1st}}
*{{Class|Seraph|Starfighter}} <ref name="e32010"/>
*[[Type-25 Assault Gun Carriage]]
*[[Type-25 Troop Carrier]]
*[[Type-26 Ground Support Aircraft]]
*[[Type-32 Rapid Assault Vehicle]]
*[[Type-47 Ultra Heavy Assault Platform]] <ref>[http://i33.tinypic.com/24pbadf.jpg '''IGN''': ''Halo: Reach Screenshot'']</ref>
*[[Type-52 Anti-Aircraft Artillery]] <ref name="OMUtB"/>
*[[Type-52 Troop Carrier]]
*[[UH-144 Falcon]] {{1st}}
*[[Unidentified flatbed truck]] {{1st}}
*[[UNSC Frigate]]
**{{UNSCShip|Aegis Fate}} {{Mo}}<ref>'''''Halo: Reach''''', level ''[[Overlook]]'', [[Overlook radio conversation]]</ref>
**{{UNSCShip|Commonwealth}}
**{{UNSCShip|Savannah}} {{1st}}
===Weapons===
*[[AIE-486H Heavy Machine Gun]]
*[[Combat Knife]]
*[[Concussion Rifle]] {{1st}}
*[[Landmine]] {{1st}}
*[[M6G Personal Defense Weapon System]]
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[M41 Light Anti-Aircraft Gun]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]
*[[M45 Tactical Shotgun]] {{1st}}
*[[M319 Individual Grenade Launcher]] {{1st}}
*[[M392 Designated Marksman Rifle]] {{1st}}
*[[MA37 Individual Combat Weapon System]] {{1st}}
*[[MG460 Automatic Grenade Launcher]] {{1st}}
*[[Sniper Rifle System 99 Anti-Matériel]] {{1st}}
*[[Target Locator]] {{1st}}
*[[Type-1 Antipersonnel Grenade]]
*[[Type-1 Energy Weapon/Sword]]
*[[Type-2 Energy Weapon/Hammer]]
*[[Type-25 Carbine]]
*[[Type-25 Directed Energy Pistol]]
*[[Type-25 Directed Energy Rifle]]
*[[Type-31 Rifle]] {{1st}}
*[[Type-33 Guided Munitions Launcher]]
*[[Type-33 Light Anti-Armor Weapon]]
*[[Type-42 Directed Energy Support Weapon]]
*[[Type-51 Directed Energy Rifle/Improved]] {{1st}}
*[[Type-52 Special Applications Rifle]]{{1st}}
*[[Type-52 Guided Munitions Launcher/Explosive]] {{1st}}
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle]]
===Equipment===
*[[Active Camouflage]]
*[[Antigravity Pack]]
*[[Armor Abilities#Drop Shield|Drop Shield]]<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> {{1st}}
*[[Armor Abilities#Hologram|Hologram]] {{1st}}
*[[MJOLNIR Powered Assault Armor/Mark IV]]
**[[Mark IV(G) MJOLNIR Powered Assault Armor]] {{1st}}
*[[MJOLNIR Powered Assault Armor/Mark V]]
**[[Mark V(B) MJOLNIR Powered Assault Armor]] {{1st}}
***[[UA Multi-Threat MJOLNIR Mark V(B) Armor|Mark V(B)/UA Multi-Threat variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/Commando variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/CQC variant]] {{1st}}
**[[ODST Ballistic Battle Armor#Multiplayer Variant|MJOLNIR Powered Assault Armor/ODST variant]]
**[[MJOLNIR Powered Assault Armor/C variant|MJOLNIR Powered Assault Armor/CQB variant]]
**[[MJOLNIR Powered Assault Armor/EOD variant]]
**[[MJOLNIR Powered Assault Armor/OPERATOR|MJOLNIR Powered Assault Armor/O variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/AA variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/FJ/PARA variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/HAZOP variant]] {{1st}}
**[[Mark V(MP) MJOLNIR Powered Assault Armor|MJOLNIR Powered Assault Armor/MP variant]] {{1st}}
**[[MJOLNIR Powered Assault Armor/R variant]]<ref name="Update"/>
*[[MJOLNIR Powered Assault Armor/Mark VI]]
*[[ODST Ballistic Battle Armor]]
*[[Sangheili Combat Harness]]
**[[Special Operations Harness]] {{1st}}
**[[Sangheili General|General Harness]] {{1st}}
**[[Sangheili Field Marshall|Field Marshall Harness]] {{1st}}
*[[Armor Abilities#Sprint|Sprinting]] {{1st}}
*[[Jetpack]] {{1st}}
*[[Unnamed Shielding Attachment]] {{1st}}
{{col-end}}
==Development==
{{Quote|Where there will be a full three-year cycle, it's got all-new tech, akin to the change from ''[[Halo 2]]'' to ''[[Halo 3]]'', not like ''[[Halo 3: ODST|ODST]]'', which is just built on top of the foundation.|Bungie Community Manager, [[Brian Jarrard]].}}
''Reach'' has been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref>
The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game is currently on target for its September 14, 2010 release date.
===Design===
Bungie has taken a new design direction with ''Halo: Reach'', aiming for a more somber and gritty atmosphere. The more serious tone is also reflected in camera angles; instead of long, sweeping shots, the cinematic camera angles are actually made to look as if shot with actual cameras.
In many ways, the character designs, especially those of [[Sangheili]] and human personnel, harken back to ''Halo: Combat Evolved''. Models for enemies and allies boast remarkable levels of new detail in form of higher-resolution textures and more polygons. Enemies and allies will have more individual features to denote ranks and provide more visual variety, such as each soldier having an individual name tag in their BDUs.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070210 '''Bungie.net''': ''Bungie Weekly Update: 07.02.10'']</ref> Bungie made an effort to make the Covenant feel more alien and threatening; for example, the Covenant will speak in their own languages instead of English.
===Engine===
Bungie is using a completely redone version of the ''Halo'' engine for ''Halo: Reach'', with no component left untouched.<ref name="cvg">[http://www.computerandvideogames.com/article.php?id=261532 '''ComputerAndVideoGames''': ''Interview: Halo Reach'']</ref><ref name="EDGE"/><ref name="GI"/>
The environments, while larger than in the previous games, will be far more detailed. The graphical effects have been drastically improved, allowing for a new atmospheric effects system and more dynamic lighting for dramatic shadows and moving light sources in interiors. The engine was improved with "imposters" systems; this allows very cheap textures far away, and moving closer will make them improve.<ref name="cvg"/> This was proved with the map, [[Forge World]]. Rain and fogging effects will also be improved. ''Halo: Reach'' also features a new animation system, which smoothly blends movement between standing, walking and running as well as jumps, grenade throws and firing. The facial animation system has been completely revamped, including motion capture. Weapon effects will be amplified to be more powerful and visceral than before, giving them a more serious tone. Human weapons will sound more powerful and emit smoke and showers of sparks. Plasma bolts will now burn through material as they hit, and explosions will throw clouds of dirt and debris around.
''Halo: Reach'''s engine will be able to support up to 40 active AI characters and 20 vehicles with AI characters on screen at once, twice as many as in ''Halo 3''. In addition, distant battles between AI characters will follow automated behavior models, which convert into scripted behaviors as the player gets closer, and finally convert to full AI.<ref name="EDGE"/><ref name="GI"/>
===Audio===
A more serious and realistic approach has been taken in the audio design of ''Halo: Reach'' than in the previous ''Halo'' games.
The music of ''Reach'' was referred to as being more somber and more visceral, as the plot is more character-driven than previous ''Halo'' titles and that it focuses on a planet known to have fallen.<ref name="audio">[http://gamevideos.1up.com/video/id/27382 '''GameVideos''': ''Halo Reach VGA Interview'']</ref> As of now, it has been stated that the ''[[Halo Theme]]'' will not be heard in the game, but there may be some foreshadowing of ''Halo'' themes.<ref name="EDGE"/><ref name="GI"/>
The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level ''Long Night of Solace'' required an entirely new audio filter to make the environment feel more realistic.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/102 '''GameTrailers TV''' — Episode 102]</ref>
It was announced by Bungie that the [[Halo: Reach Original Soundtrack|''Halo: Reach'' Original Soundtrack]] would be released on September 28, 2010.
==Matchmaking==
''Halo: Reach''<nowiki />'s matchmaking allows players to compete with each other over the Xbox Live online service or System Link, for 16 players on the Xbox. The matchmaking system has been improved and redesigned from ''Halo 3''; instead of having experience and rank  as two separate features, ''Halo: Reach'' combines these two into a credit system where the player is scored on how well they play in each individual performance, instead of a win/loss system. As players gain credits, they achieve higher military rank, and are able to buy [[armor permutation]]s to customize their SPARTAN and Elites character model. A new matchmaking system called the [[Matchmaking#Halo: Reach|Arena]] is introduced for hardcore/competitive players where they will play in month-long seasons and be put into divisions of either Onyx, Gold, Silver, Bronze or Steel, depending on how well they play. Along with this, Bungie has announced that Campaign will also have matchmaking support as well, though there are not many details on how this will work.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Bungie Weekly Update 8/20/20'']</ref>
The multiplayer mode features standard multiplayer gametypes such as [[Slayer]], [[Capture the Flag]] and [[King of the Hill]], as well as reintroducing [[Race]], a gametype that was once made exclusive only to ''[[Halo: Combat Evolved]]''. [[Firefight]] mode, a cooperative gameplay mode that was made present in ''[[Halo 3: ODST]]'', will be featured in ''Halo: Reach'' with much more customizable features, from the skulls that turn on every round to the very enemies the player will face every wave, as well as having Matchmaking support. ''Halo: Reach'' also introduces new gametypes to multiplayer such as [[Invasion]], [[Stockpile]], and [[Headhunter (Game Variant)|Headhunter]].
The character models in ''Halo: Reach'' differs significantly than their previous architecture in ''Halo 3''; both character models are now composed of different [[Collision Hull|hitboxes]] and have different gameplay properties. The Elite character model are formidably larger, physically superior, having faster shield regeneration and the ability to regain health fully over time than their SPARTAN counterpart. SPARTANs are smaller and weaker than their Elite counterpart and would only regain health to thirds overtime unless they pick up a health pack. For these balancing issues, only specific gametypes in matchmaking allow SPARTANs and Elites to face each other in team-based games.
==Marketing promotions<!-- and Release -->==
====''Halo: Reach'' Multiplayer Beta====
{{Main|Halo: Reach Multiplayer Beta}}
The ''Halo: Reach'' Multiplayer Beta was a phase in the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta was made available to those who bought ''[[Halo 3: ODST]]'' and it was released from May 3 through May 20, 2010. More than 2.7 million players participated in the beta during its three-week run on LIVE. After July 21, 2010, Bungie stopped supporting stats and files from the beta.
===Trailers===
====E3 2009 Announcement====
{{Main|Halo: Reach - Announcement Trailer}}
Shortly after the ''Halo 3: ODST'' E3 2009 Trailer premiered, it was soon followed up by the first official announcement trailer for ''Halo: Reach''.
====2009 VGA Trailer====
{{Main|Halo: Reach Video Games Awards Trailer}}
At the 2009 Spike TV Video Games Awards, the first official in-game trailer was shown. This 2:36 video was an opening cinematic that showed a glimpse of the new characters and graphics.
====Once More Unto the Breach====
{{Main|Halo: Reach ViDoc: Once More Unto the Breach}}
The Once More Unto the Breach ViDoc focused on the graphical and gameplay changes to the game between ''Halo 3'' and ''Halo: Reach''. This 7:45 video showed the development of the series over the years.
====Carnàge Carnivàle====
{{Main|Halo: Reach ViDoc: Carnàge Carnivàle}}
The Carnàge Carnivàle ViDoc focused on the new multiplayer in ''Halo: Reach''. This 8:20 video shows the many gameplay enhancements that have been added.
====E3 2010 Demo====
{{Main|Halo: Reach E3 Campaign Demo|Halo: Reach E3 2010 Trailer}}
On June 14, 2010, at [[Electronic Entertainment Expo|E3 2010]], [[Bungie]] released a demo displaying a section of campaign in ''Reach''. It introduced various new vehicles, and the new feature of space combat. A shorter gameplay trailer of the same level was also released.
====Firefight 2.0====
{{Main|Halo: Reach Welcome to Firefight 2.0 Trailer}}
On June 16, 2010, Bungie released a collage of clips from ''Halo: Reach'''s Firefight feature.
====Red vs. Blue ''Halo: Reach'' PSA: Deja View====
{{Main|Red vs. Blue Halo: Reach PSA: Deja View}}
On July 7, 2010, in honor of [[Bungie Day]], [[Rooster Teeth Productions|Rooster Teeth]], the creators of the popular Halo machinima [[Red vs. Blue]], released a special PSA revealing the return of [[Blood Gulch]], the classic [[Halo: Combat Evolved]] multiplayer map. The video teases the rest of Forge World in the form of a scene where Sarge stands on a cliff admiring the view and commenting on the map's large size.
====Forge World====
{{Main|Halo: Reach ViDoc: Forge World}}
The Forge World ViDoc was released July 23, 2010. It was focused on the new multiplayer map, [[Forge World]], the largest map in the ''Halo'' franchise.
====The Battle Begins====
{{Main|Halo: Reach "The Battle Begins" Campaign Trailer}}
The Battle Begins campaign trailer was released July 29, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 '''Bungie.net''': ''Bungie Weekly Update 07.30.10'']</ref> The 1:06 trailer showcased several cinematic scenes from the campaign.
====A Spartan Will Rise====
{{Main|Halo: Reach ViDoc: A Spartan Will Rise}}
The 'A Spartan Will Rise' ViDoc was released August 17, 2010. The ViDoc focused on the characters of the game, with [[Dr. Halsey]] acting as the main narrator.
===Viral Campaign===
====Birth of a Spartan====
{{Main|Birth of a Spartan}}
On April 26, 2010, a website was created by [[Microsoft]] as part of a viral marketing campaign to promote ''Halo: Reach''. At first, the site merely consisted of a teaser image which showed the UNSC emblem washed out by static, with the words "Augmentation Begins April 28, 2010".<ref>[http://www.welcometonobleteam.com/ '''WelcomeToNobleTeam.com''': ''Homepage'']</ref> On April 28, both the standard and extended versions of the ''Birth of a Spartan'' live-action trailer were released.
====Remember Reach====
{{Main|Remember Reach|Remember Reach Webfilm|Patrol|New Life|Spaceport|Deliver Hope}}
An advertising campaign titled ''Remember Reach'' was launched on August 17, 2010. The campaign includes the website rememberreach.com, as well as several live-action shorts.<ref>[http://www.rememberreach.com/ '''www.rememberreach.com''']</ref>
===Merchandise and promotions===
{{Halo: Reach Versions}}
{{clear}}
''Halo: Reach'' is set to be released in three different versions. The Standard Edition comes with the game disc and manual. The Limited Edition is cased in an ONI "black box" and includes an exclusive Sangheili armor set for use in multiplayer modes and an artifact bag containing [[Dr. Halsey]]'s [[Dr. Halsey's Personal Journal|personal journal]] and other classified documents and effects that unravel long-held secrets of the Halo universe. The Legendary Edition contains everything from the Limited Edition along with extra SPARTAN armor effect for use in the game, along with an exclusive hand-painted and numbered Noble Team statue by [[McFarlane Toys]] in UNSC-themed custom packaging. Those in North America who purchase ''Halo: Reach'' on launch day will receive a new variation of the coveted [[Mark VI MJOLNIR Powered Assault Armor/R variant|MJOLNIR Recon Armor]]. Recon will also be available to any who have pre-ordered the game.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26642 '''Bungie.net''': ''Halo: Reach Launches 09.14.2010! '']</ref> As a bonus, the [[UA Multi-Threat MJOLNIR Mark V(B) Armor]] will be given to customers who pre-order the game at GameStop.
In addition, Bungie has announced that players who have/buy a copy of ''[[Halo PC]]'', can use that same authentication key to obtain a special in-game item or "Visual Flair", which has yet to be shown.<ref>[http://gameinformer.com/b/news/archive/2010/07/31/bungie-giving-halo-combat-evolved-pc-players-a-parting-shout-out.aspx '''Game Informer''': ''Bungie Giving Halo: Combat Evolved PC Players A Parting Shout Out'']</ref> Players of Xbox's [[Halo 2]] before the April 14th, 2010 cutoff (Shutdown of Xbox Live v1 Service) will be awarded a special in-game item, or "Visual Flair", which has yet to be shown. If your current gamertag has changed since the last time you played ''Halo 2'', or if your current gamertag never played ''Halo 2'', you will not be receiving this item.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''This is the End'']</ref> ''Halo 3'', ''Halo 3: ODST'', Bungie Pro, ''Halo: Reach'' Beta flairs are also displayable in a similar way.
Also, a Reach themed Xbox has been announced.<ref>[http://www.bungie.net/projects/reach/vidaudio.aspx?c=58&i=27383 '''Bungie.net''': ''Halo: Reach Unboxed'']</ref> The Xbox will include a 250-gigabyte hard drive, two ''Reach'' themed wireless controllers, headset, and a standard copy of Halo: Reach. The Reach Xbox 360 will also feature Exclusive Elite Armor, Waypoint Avatar Gear, and Halo: Legends Episode: "[[The Package]]",<ref>[http://www.youtube.com/watch?v=LGRW8R-rvWM '''You Tube''':''Unboxing Reach'']</ref> as well as custom Halo sound effects from the Xbox itself.
In addition the controllers and headset will be sold separately for $59.99 and $49.99 respectively. The controller will also bring a token for a downloadable animated Covenant Banshee avatar item. The theme includes ONI property tags and more, which according to Microsoft, is canon material in the ''Halo'' universe.<ref>[http://www.wired.com/gamelife/2010/07/halo-reach-xbox-360/ '''Wired.com''': ''New Halo: Reach Xbox to Sport 360 Design, Custom Sound''] - ''The imagery and text on the console isn't just gibberish. It will all have meaning for Halo die-hards.''</ref>
The game has brought the proposal for merchandise, such as [[action figures]]. [[McFarlane Toys]] had announced that they were planning to release a series of ''Reach'' 5-inch scaled figures in September 2010.<ref>[http://www.spawn.com/news/news6.aspx?id=13664 '''McFarlane Toys''': ''MCFARLANE TOYS TO PRODUCE 'HALO: REACH' ACTION FIGURES'']</ref> [[Square Enix]] has also showcased several figures for their new ''Reach'' line of action figures.
A new comic book series, titled ''[[Halo: The Fall of Reach - Boot Camp]]'', will be released alongside ''Halo: Reach''. ''Boot Camp'' is a graphic novel adaptation of ''[[Halo: The Fall of Reach]]''.
==Trivia==
*Bungie has stated that ''Halo: Reach'' will be the last ''Halo'' game being released by them in the foreseeable future, as they are beginning a partnership with Activision, while [[343 Industries]] has taken over the ''Halo'' franchise.
*It was previously known as "''Halo 4''" by Microsoft Game Studios and [[343 Industries]] marketing teams during the [[ONI Candidate Assessment Program V5.02A]] viral campaign.<ref>[http://cdn.haloodst.xbox.com/odst/index.html ''' ONI Candidate Assessment Program V5.02A''': ''Site Page Info'']</ref>
*Early on in the game's development, before coming up with the idea of a prequel for the ''Halo'' trilogy, Bungie considered making a follow-up to ''Halo 3'', with [[John-117]] as the protagonist.<ref>[http://multiplayerblog.mtv.com/2010/06/25/bungie-considered-halo-4-starring-master-chief-instead-of-reach-prequel/ '''MTV Multiplayer''': ''Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel'']</ref>
*In a couple of interviews with Worthplaying<ref name="worth"/> and G4,<ref>[http://g4tv.com/thefeed/blog/post/701137/Reaction-Time-Bungie-Reflects-on-Halo-3-ODST.html '''G4TV - The Feed''': ''Reaction Time: Bungie reflects on Halo 3: ODST'']</ref> Brian Jarrard and Joseph Staten respectively hinted that [[Edward Buck|Gunnery Sergeant Edward Buck]], one of the main characters in ''ODST'', may return in ''Reach''. In another recent E3 interview with G4, Brian Jarrard confirmed that one of main characters from ''Halo 3: ODST'' will be making a cameo appearance in ''Halo: Reach; ''Bungie later confirmed that Buck is to appear as a Firefight voice in game.
*On the project page for ''Reach'', located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "[[Lone Wolf (Song)|Lone Wolf]]" and "[[Uphill, Both Ways]]" by Martin O'Donnell, are available for download for free from [[Bungie.net]].
*''Halo: Reach'' will have 49 achievements, which is a reference to Bungie's love of the number [[List of "Seven" References in Halo|seven]] <math>(7x7=49)</math>.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_070910 '''Bungie.net''': ''Bungie Weekly Update 07.09.10'']</ref>
*All of the Campaign achievement titles, along with many of the others, are quotations from the ''[[Halo]]'' games and books.
*The game's release date, [[2552#September|September 14]], is the same day when Earth's [[Orbital Defense Platform]]s were activated in 2552.<ref>'''Halo: First Strike''', ''page 104''</ref>
==Gallery==
{{col-begin}}
{{col-2}}
===Concept art===
<gallery widths="400" type="slideshow">
File:Concept 01.jpg|A Sangheili attacks two UNSC infantrymen.
File:Concept 02.jpg|Emile-A239, Jorge-052 and Carter-A259.
File:Concept 03.jpg|Spartans, UNSC Soldiers, and civilians.
File:Concept 04.jpg|Landscape on Reach.
File:Concept 05.jpg|A bridge leading over a canyon.
File:Doomed.jpg|A battle between Sangheili and SPARTANs.
File:KIuWJ.jpg|Noble Team in combat.
</gallery>
{{Col-2}}
===Screenshots===
<gallery widths="400" type="slideshow">
File:Halo_Reach_-_Alpha_Build_Menu.jpg|The Alpha-Build menu of ''Halo: Reach''.
File:Reach_E310_Campaign02.jpg|A screenshot from a campaign level, showing the game's HUD and Noble Team in combat.
File:Noble Team.png|Noble Team, the main characters of the game.
File:Halo- Reach - Noble Team Battle.jpg|Noble Team in a battle with the Covenant.
File:Noble Briefing.png|Colonel Urban Holland briefs Noble Team on their first mission.
File:Enviro_02.jpg|A Spirit dropship over Visegrad.
File:Nightfall5.jpg|Noble Six and Jun during a nighttime mission.
File:Night_07.jpg|Noble Six assassinating a Sangheili.
File:Reach E310 Campaign10.jpg|A space battle around ''[[Anchor 9]]''.
File:Reach_E310_Campaign09.jpg|The Sabre in gameplay.
File:Reach E310 Firefight Beachhead03.jpg|The city of New Alexandria on Reach.
File:Reach Orbit.png|Reach, seen from orbit.
File:Reach glassed.png|Reach being [[Glassing|glassed]] by the Covenant.
File:Reach E310 Firefight Beachhead04.jpg|A match of Firefight in progress.
File:Gruntocalypse.jpg|A group of Grunts in the Gruntpocalypse Firefight gametype.
File:Action_04.jpg|A soldier and Noble Six secure a room.
File:Reach Waterfront.jpg|A [[Phantom]] in ''Halo: Reach''.
File:FlatbedTruck.png|Noble Six driving a civilian vehicle.
</gallery>
{{col-end}}
==Sources==
{{Reflist|3}}
==Links==
===Internal===
*''[[Halo: The Fall of Reach]]''
*''[[Halo: First Strike]]''
*''[[Halo: Reach - Announcement Trailer]]''
*''[[Halo: Reach Video Games Awards Trailer]]''
*''[[Reach]]''
===External===
*[http://www.bungie.net/Projects/Reach/default.aspx '''Bungie.net''': ''Official Halo: Reach'' project page]
*[http://welcometonobleteam.com '''Welcome To NobleTeam''': ''Viral Campaign'']
{{Halo Games}}
[[Category:Games]]
[[Category:Games]]
[[Category:Halo: Reach]]

Revision as of 15:54, September 2, 2010

This article is about an upcoming work. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the citation policy.


Halo: Reach is an upcoming first-person shooter Halo game. Reach will be released on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control SPARTAN-B312, a member of an elite supersoldier squad known as Noble Team, during a battle for the world of Reach.

Originally unveiled at E3 2009, Reach was preceded by a multiplayer beta available to those who purchased Halo 3: ODST, in order to gain player feedback for fixing bugs and making gameplay tweaks.

New Features

Vehicles

  1. Falcon
  2. Revenant

Armor Abilities

  1. Jetpack
  2. Sprint
  3. Drop Shield
  4. Active Camouflage
  5. Hologram
  6. Evade
  7. Armor Lock

Achievements

File:Haloreachachievements.jpg
Halo: Reach achievements[1]

1. Completed the Campaign on Normal difficulty.
2. Completed the Campaign on Heroic difficulty.
3. Completed the Campaign on Legendary difficulty.
4. Completed every mission in Halo: Reach alone, on Legendary.
5. Completed the 2nd mission on Normal or harder.
6. Completed the 3rd mission on Normal or harder.
7. Completed the 4th mission on Normal or harder.
8. Completed the 5th mission on Normal or harder.
9. Completed the 6th mission on Normal or harder.
10. Completed the 7th mission on Normal or harder.
11. Completed the 8th mission on Normal or harder.
12. Completed the 9th mission on Normal or harder.
13. Completed the 10th mission on Normal or harder.
14. Cleared the 2nd mission without setting foot in a drivable vehicle.
15. Killed 2 vehicles at once with the Target Locator in the 3rd mission.
16. Hijacked a Banshee during the Reach Campaign.
17. Killed the Elite Zealot before he escaped during the 5th mission.
18. Performed an Assassination against an Elite to survive a fall that would've been fatal.
19. Destroyed the Corvette's engines & escort in under 3 minutes in the 6th mission on Heroic or harder.
20. Finished the 9th mission on Legendary with the Scorpion intact.
21. Earned a Triple Kill while Jetpacking in Campaign, Firefight or Matchmaking.
22. Killed 7 Moa during the 2nd mission of the Campaign.
23. Killed 3 of the anti-aircraft batteries during the 8th mission.
24. Used a Health Pack to replenish life after taking body damage.
25. Performed an Assassination on an enemy.
26. Killed 10 enemies in a Firefight or Campaign session with the M6G pistol.
27. Killed 10 enemies in a Firefight or Campaign session with the DMR.
28. Traded weapons with an AI ally in Campaign.
29. Killed 10 enemies in Firefight or Campaign with a supercombine explosion.
30. Let a teammate spawn on you 5 times in an Invasion Matchmaking game.
31. Earned a First Strike Medal in a Matchmaking game.
32. Won a game of Invasion in the 1st phase.
33. Earned a Killing Spree in multiplayer Matchmaking.
34. Earned a Killionaire medal in Firefight.
35. As an Elite, killed 5 Spartan players in Matchmaking.
36. Scored 15,000 points in Score Attack Firefight Matchmaking.
37. Scored 50,000 points in a Firefight game.
38. Scored 200,000 points in a Firefight game.
39. Scored 1,000,000 points in a Firefight game.
40. Completed a Firefight set on Legendary without dying.
41. Purchased an item from the Armory that required the rank of Lt. Colonel.
42. Reached the rank of Corporal in the UNSC.
43. Reached the rank of Captain in the UNSC.
44. Used the File Browser to upload a file to your File Share.
45. Completed all of the Daily Challenges in a given day.
46. Purchased an item from the Armory.
47. Recommended a file to someone.
48. Advanced a Commendation to a Silver state.
49. Completed a Weekly Challenge.

References

External Links

Template:Games

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