Forge objects in Halo: Reach/Objectives: Difference between revisions

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This article contains details on '''Objectives''' placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on '''Objectives''' placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.


These parts must have their "[[Forge Labels|Game Type Label]]" property, and possibly "Team" property, set in order to function as anything. As a result each of these parts is useful in several different game types. Some are even interchangeable given the appropriate label.
These parts must have their "[[Forge Labels|Game Type Label]]" property, and possibly "Team" property, set in order to function as anything. As a result each of these parts is useful in several different game types. Some are even interchangeable given the appropriate label.

Revision as of 01:44, May 15, 2011

This article contains details on Objectives placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.

These parts must have their "Game Type Label" property, and possibly "Team" property, set in order to function as anything. As a result each of these parts is useful in several different game types. Some are even interchangeable given the appropriate label.

Objectives

  • Flag Stand

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 50 50 50 50 50 50 50 50
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 50 50 50 50
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Capture Plate

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 50 50 50 50 50 50 50 50
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 50 50 50 50
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Hill Marker

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $0 $0 $0 $0 $0 $0 $0 $0
    Max 50 50 75 200 50 75 50 50
    Spire Sword Base Tempest Zealot
    Cost $0 $0 $0 $0
    Max 75 50 75 50
    Grey Cost/Max cells indicate that the item is not available on a specific map.