Death Island: Difference between revisions

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==Summary==
==Summary==


Death Island is a level unique to [[Halo PC]] and [[Halo Mac]]'s [[multiplayer]]. It is very similar to the [[Halo: Combat Evolved]] campaign level [[Silent Cartographer (Level)|Silent Cartographer]]. It features two bases, one red, one blue, which is in opposites of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican E419 enters at the end of [[Silent Cartographer (Level)|Silent Cartographer]]. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as warthogs and scorpions, which spawn below the base on the beach.
Death Island is a level unique to [[Halo PC]] and [[Halo Mac]]'s [[multiplayer]]. It is very similar to the [[Halo: Combat Evolved]] campaign level [[Silent Cartographer (Level)|Silent Cartographer]]. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a [[Shade]] gunner's outcrop, or a platform atop the base, which can hold two [[Banshees]] and one [[Ghost (Vehicle)|Ghost]] along with a [[SRS99C-S2 AM Sniper Rifle|Sniper Rifle]]. In the center of the map is a large permanently closed hatch, similar to the one that the pelican E419 enters at the end of [[Silent Cartographer (Level)|Silent Cartographer]]. On it is the map's overshield, along with a [[M19 SSM Rocket Launcher|Rocket Launcher]], a [[M90 Close Assault Weapon System|Shotgun]], a [[Fuel Rod Gun]], grenades and a health pack. It also can support other vehicles such as warthogs and scorpions, which spawn below the base on the beach.


Since the map is large, a great number of players should be fun. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you.
Since the map is large, a great number of players should be fun. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you.

Revision as of 00:19, December 1, 2007

Template:Multiplayer Map Infobox

Template:Article Quote 4-16 players, Supports vehicles


Summary

Death Island is a level unique to Halo PC and Halo Mac's multiplayer. It is very similar to the Halo: Combat Evolved campaign level Silent Cartographer. It features two bases, one red, one blue, which are on opposite sides of the island. These bases each contain two teleporters, which lead either to a Shade gunner's outcrop, or a platform atop the base, which can hold two Banshees and one Ghost along with a Sniper Rifle. In the center of the map is a large permanently closed hatch, similar to the one that the pelican E419 enters at the end of Silent Cartographer. On it is the map's overshield, along with a Rocket Launcher, a Shotgun, a Fuel Rod Gun, grenades and a health pack. It also can support other vehicles such as warthogs and scorpions, which spawn below the base on the beach.

Since the map is large, a great number of players should be fun. This maps region includes water (the water around the island) which can be used as a hiding spot at the deep end. Banshees are great in this game because you can have a great view around you.

Gameplay on Death Island

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Tactics

Players should control the vehicles. Vehicles are vital to this map, and should be used whenever possible. Controlling the scorpions and Banshees are often the key to winning, mostly due to the map's large size. A good tactic on CTF is to get at least four scorpion tanks (although more is better) drive them out into the ocean, and bombard the enemy base. Then, you can sneak troops up the base while they are distracted, and steal the enemy flag, using the Scorpions for cover. Also, do not forget the banshees! A group of banshees working together are a force to be reckoned with, and can even take down groups of scorpion tanks.

Another good tactic on Team Slayer or Capture the Flag (CtF) is to drive Scorpions up to the top of the map and bombard, planting them over their teleporters can also greatly help and offensive, just be sure to watch out for Plasma grenades.

When playing slayer 6 - 6, get in a Rocket Warthog and/or a Scorpion. Wait for the Banshees to chase you, and blow them out of the sky.

All in all, the best way to win on this map is to stick together, play like a team, and use as many vehicles as possible. It is also fun to do large jumps off the top of the island and have the tanks below take potshots at you as you fall and die.

You can also use the Shade turret as an option if needed, although less practical for offensive purposes. It is able to take out Banshees and Scorpions easily. Also, it can give cover fire to any teammate fleeing an enemy.

In Free-For-All slayer, a good tactic is to go through the banshee teleport, grab the Sniper Rifle, and camp near the Fuel Rod Gun spawning point. It's a good vantage point, and makes picking off enemies reletively simple. If a vehicle shows up, you have the fuel rod to counter it, and you can drop into the cave and behind the rock for cover.

Glitches

There are 2 known glitches here:

  1. There is a rock on top of red base that you can get into. Just get a Ghost and fly side ways towards the rock. A little bit before you hit the rock, get out of the Ghost and it should ram you into the rock (it may take a few tries). Alternatively, you can get a teammate in a Warthog to ram you with it until you're inside, but you'll need friendly fire to be off. It is also possible that you will be thrown into the middle of the island and fall to your death.
  2. Getting outside the invisible walls on the map is also possible, and can be done in the same fashion as the above rock glitch. Simply stand in front of the barrier and have a teammate ram into you with the hog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with an overshield and a ghost. Drive the ghost sideways, and get out at the right moment. It will carry itself into you and ram you through. This glitch is useful in Oddball or in CTF (once your team is ahead).

It is also possible to push ghosts and banshees (and possibly other vehicles) through the barrier with extreme effort and patience. Scorpions and hogs can be used to surround a ghost or shee on all sides (left, right, and top) to squeeze it through. Once the vehicle is out, it is fully functional, but will operate at an EXTREMELY slow pace. Theoretically, a banshee could be taken out beyond the edge of the ocean into the sky, which presumably has not been explored yet. However, the banshee would travel at such a slow rate that it would take several days at least to make the journey across the ocean.

Related Links

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