Crouch jumping: Difference between revisions

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The '''Crouch Jump''', also called "'''Duck Jump'''", or "'''High Jump'''", is a technique where one first jumps and then crouches in mid-air. This will bring up your legs allowing a little more height to reach higher places, such as better sniping positions. Also, when you fall from heights that would normally kill you, if you manage to crouch while falling, you may survive.  
'''Crouch Jumping''' is a technique in which a player crouches during a jump. The move brings the player's legs up, reducing their height and allowing them to reach higher places or jump into smaller gaps. In ''[[Halo: Combat Evolved]]'', it could also lower fall damage.


==Background==
The technique has been also been called "duck jumping", "high jumping", and even the "[[Wikipedia:Ghandi|Ghandi]] jump".
In ''[[Halo 2]]'' and ''[[Halo 3]]'', however, the damage reduction for the crouch jump is unnecessary due to the lack of fall damage. In addition, if the fall is too long, then even a crouch jump won't save you. For example, if you jump off the bridge on ''Gephyrophobia'', you will not make it, despite your crouch jump, because of the extreme height of the jump and also because of fall timer.
Crouch Jumping is also very useful for performing Tactical Jump and helping fellow players (in campaign or team multiplayer games) reach higher places for protection or tactical advantages.


==Performing The Jump==
==Usage==
The method of crouch jumping is relatively simple. Press 'A' to jump and, while in mid-air, hold down the left thumbstick to crouch. This should enable you to get to previous unreachable places. The reason this trick works is not because it makes you jump higher.  What actually happens is that when you do a normal jump, occasionally the place you're trying to jump to is too high and your feet will hit the platform edge, thereby not allowing you to get to where you were trying to go. When you crouch jump, your hitbox becomes smaller, as it would while crouching, allowing you to gain extra vertical clearance, something incredibly valuable when it comes to reaching previous inaccessible areas.  Many [[Carney Holes]] require some form of crouch jumping, as does the [[Lonely Soul Easter Egg]].
The technique is extremely simple to perform. Jump, and crouch in midair. This should enable you to get to previously-unreachable places.


You can also, while mid-air, hit crouch repeatedly to gain more air time, but not necessarily more height. It also seems in ''[[Halo: Combat Evolved]]'', that with a one handed weapon (like a [[Type-25 Directed Energy Pistol|Plasma Pistol]] or [[M6D Personal Defense Weapon System|Magnum]]), you will look like you are jumping with no weapon to another player (arms apart).
As previously mentioned, Crouch Jumping is useful for jumping to slightly higher locations or into smaller gaps. It is also an effective technique to use when strafing around an enemy during a firefight. It can be used to help teammates (in [[Co-op]] or team [[Multiplayer]] games) reach higher places.


In ''[[Halo 3]]'', with the addition of the toggle crouch option, crouch jumping has become a somewhat harder task to do for those who use toggle crouch, due to the fact that its transition from standing form to crouching form is not as smooth as the default style.
== Explanation ==
The reason this trick works is not because it makes you jump higher. What actually happens is that when you do a normal jump, occasionally the place you're trying to jump to is too high, and your feet will hit the platform edge, preventing you from landing on it. When you crouch jump, your [[Wikipedia:Collision hull|hitbox]] becomes smaller (as it would while crouching), and the edge of the platform stops being an obstruction.  Many [[Carney Holes]] require some form of crouch jumping, as does the [[Lonely Soul Easter Egg]].
 
Players can also, while mid-air, crouch and uncrouch repeatedly to gain more air time. Such a move can also, when carrying a one-handed weapon in ''Halo: Combat Evolved'', make a player ''appear'' unarmed.
 
Those that use ''Halo 3''<nowiki/>'s Toggle Crouch option may find crouch jumping more difficult, as the transition from a standing form to a crouching form is not as smooth with the setting enabled.{{fact}}
[[Category:Terms and Phrases]]
[[Category:Terms and Phrases]]
[[Category:Tricks and Cheats]]
[[Category:Tricks and Cheats]]

Revision as of 13:13, July 21, 2009

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Crouch Jumping is a technique in which a player crouches during a jump. The move brings the player's legs up, reducing their height and allowing them to reach higher places or jump into smaller gaps. In Halo: Combat Evolved, it could also lower fall damage.

The technique has been also been called "duck jumping", "high jumping", and even the "Ghandi jump".

Usage

The technique is extremely simple to perform. Jump, and crouch in midair. This should enable you to get to previously-unreachable places.

As previously mentioned, Crouch Jumping is useful for jumping to slightly higher locations or into smaller gaps. It is also an effective technique to use when strafing around an enemy during a firefight. It can be used to help teammates (in Co-op or team Multiplayer games) reach higher places.

Explanation

The reason this trick works is not because it makes you jump higher. What actually happens is that when you do a normal jump, occasionally the place you're trying to jump to is too high, and your feet will hit the platform edge, preventing you from landing on it. When you crouch jump, your hitbox becomes smaller (as it would while crouching), and the edge of the platform stops being an obstruction. Many Carney Holes require some form of crouch jumping, as does the Lonely Soul Easter Egg.

Players can also, while mid-air, crouch and uncrouch repeatedly to gain more air time. Such a move can also, when carrying a one-handed weapon in Halo: Combat Evolved, make a player appear unarmed.

Those that use Halo 3's Toggle Crouch option may find crouch jumping more difficult, as the transition from a standing form to a crouching form is not as smooth with the setting enabled.Template:Fact