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[[Image:Chris Butcher.jpg|thumb|Chris Butcher in the ViDoc [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]
[[Image:Chris Butcher.jpg|thumb|Chris Butcher in the ViDoc [[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]
]]'''Chris Butcher''' served as a programmer for [[Halo: Combat Evolved]] and as an engineering lead for [[Halo 2]]. His latest project was the game ''Serious Sam II'' in 2005.  
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== Gaming Industry ==
 
Chris joined the gaming industry in 2000, which was when he joined Bungie. Before he joined he was working on his PhD in graphics in New Zealand.
'''Chris Butcher''' served as a programmer for [[Halo: Combat Evolved]] and as an engineering lead for [[Halo 2]]. His latest project was the game ''Serious Sam II'' in 2005.  


His favorite memory of working at [[Bungie]] is of falling asleep on the walk home at 4am and waking up the next morning on a high school football field.<ref>[http://www.imdb.com/name/nm1874821/ Chris Butcher at the Internet Movie Database]
His favorite memory of working at [[Bungie]] is of falling asleep on the walk home at 4am and waking up the next morning on a high school football field.<ref>[http://www.imdb.com/name/nm1874821/ Chris Butcher at the Internet Movie Database]
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== Background ==


He started taking high school maths and science classes when he was just eight-years-old, enrolled in Waitaki Girls School. He began his first degree in maths and computer science when he was 10, and completed it when he was 15.<ref>http://www.nzherald.co.nz/section/story.cfm?c_id=5&objectid=10470213</ref>
He started taking high school maths and science classes when he was just eight-years-old, enrolled in Waitaki Girls School. He began his first degree in maths and computer science when he was 10, and completed it when he was 15.<ref>http://www.nzherald.co.nz/section/story.cfm?c_id=5&objectid=10470213</ref>


{{Quote|My parents thought it would be a better choice if I was eight-years-old to be trundling around a high school that an all girls school might be a more appropriate environment with less bullying and stuff - and it was kind of funny and kind of weird as well.|Chris Butcher}}
{{Quote|My parents thought it would be a better choice if I was eight-years-old to be trundling around a high school that an all girls school might be a more appropriate environment with less bullying and stuff - and it was kind of funny and kind of weird as well.|Chris Butcher}}
== References ==
[http://www.bungie.net/News/content.aspx?type=topnews&cid=17712 Broken-In Bungie Interview]
[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=butcher Meet the Team]

Revision as of 19:18, February 26, 2009

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"Even through the Microsoft acquisition, Bungies purpose is not to make money for Microsoft and support the platform. Bungie’s purpose is to make great stuff."
— Chris Butcher
Chris Butcher in the ViDoc Et Tu, Brute?


Gaming Industry

Chris joined the gaming industry in 2000, which was when he joined Bungie. Before he joined he was working on his PhD in graphics in New Zealand. Chris Butcher served as a programmer for Halo: Combat Evolved and as an engineering lead for Halo 2. His latest project was the game Serious Sam II in 2005.

His favorite memory of working at Bungie is of falling asleep on the walk home at 4am and waking up the next morning on a high school football field.[1]


Background

He started taking high school maths and science classes when he was just eight-years-old, enrolled in Waitaki Girls School. He began his first degree in maths and computer science when he was 10, and completed it when he was 15.[2]

"My parents thought it would be a better choice if I was eight-years-old to be trundling around a high school that an all girls school might be a more appropriate environment with less bullying and stuff - and it was kind of funny and kind of weird as well."
— Chris Butcher


References

Broken-In Bungie Interview

Meet the Team