Ambient AI: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
m (fixed small grammar thing)
Line 5: Line 5:
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.
'''Ambient A.I.''' are Artificial Intelligence ingame in [[Halo 3]] that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in [[Crow's Nest]], the wounded [[Marines]] in [[Tsavo Highway (Level)|Tsavo Highway]] and [[The Storm]], the [[Banshees]] and [[Hornets]] in various levels, and the [[Final Grunt]], among others. They are not featured in [[Halo: Combat Evolved]] and [[Halo 2]], except for the [[Thirsty Grunt]] in Halo CE and the [[Cowardly Grunt]] in Halo 2.


It is interesting to note that they do not count towards the Meta-Game Scoring System in [[Halo 3]]. This is because they are not actual "allies" or "foes". This does not include the ambient [[Banshees|Banshee]] or the [[Hornets|Hornet]] in certain levels, however.
It is interesting to note that they do not count towards the Meta-Game Scoring System in [[Halo 3]]. This is because they are not actual "allies" or "foes". This does not include the ambient [[Banshees|Banshee]]s or the [[Hornets|Hornet]]s in certain levels, however.


[[Category:The Real World]]
[[Category:The Real World]]
[[Category:Development]]
[[Category:Development]]

Revision as of 18:12, July 21, 2008

Template:Ratings

Template:Development

Ambient A.I. are Artificial Intelligence ingame in Halo 3 that have a programmed animation that confines them to a certain area which they can not leave. For the most part, they ignore the player unless approached, and can be killed just like any other A.I. Instances that include them are the Technicians in Crow's Nest, the wounded Marines in Tsavo Highway and The Storm, the Banshees and Hornets in various levels, and the Final Grunt, among others. They are not featured in Halo: Combat Evolved and Halo 2, except for the Thirsty Grunt in Halo CE and the Cowardly Grunt in Halo 2.

It is interesting to note that they do not count towards the Meta-Game Scoring System in Halo 3. This is because they are not actual "allies" or "foes". This does not include the ambient Banshees or the Hornets in certain levels, however.