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Alexander Seropian: Difference between revisions

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<center>''For other uses, see [[Alexander]].''</center>
<center>''For other uses, see [[Alexander]].''</center>
[[File:Alex Seropian.jpeg|thumb|Alex Seropian]]
[[File:Alex Seropian.jpeg|thumb|Alex Seropian]]
'''Alex Seropian''' was the initial founder and the President and CEO of [[Bungie]]. Seropian later left Bungie in 2004 and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.
'''Alex Seropian''' was the initial founder and the President and CEO of [[Bungie Studios]]. Seropian later left Bungie in 2004 and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.


Wideload's first project is ''Stubbs the Zombie in "Rebel Without a Pulse"'', a bizarre 3D-Action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.
Wideload's first project is ''Stubbs the Zombie in "Rebel Without a Pulse"'', a bizarre 3D-Action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.

Revision as of 18:10, May 26, 2010

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For other uses, see Alexander.
Alex Seropian

Alex Seropian was the initial founder and the President and CEO of Bungie Studios. Seropian later left Bungie in 2004 and, along with other ex-Bungie employees, went on to create Wideload Games, another game company.

Wideload's first project is Stubbs the Zombie in "Rebel Without a Pulse", a bizarre 3D-Action-adventure, where the player takes control of the zombie Stubbs. Rebel Without a Pulse features black humor, innovative gameplay and an exciting story line. It uses a heavily modified version of the Halo-game engine. It was published in fall 2005 for Macintosh, Windows-PCs, and Xbox.

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