UNSC Barracks: Difference between revisions
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{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}} | {{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}} | ||
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The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units. | The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units. | ||
According to halowars.com: | According to [[halowars.com]]: | ||
''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref> | ''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref> | ||
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The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]]. | The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]]. | ||
==Units | ==Units produced and available upgrades== | ||
*[[SPARTAN-II Program|Spartans]] | *[[SPARTAN-II Program|Spartans]]: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population. | ||
**Chaingun | **Chaingun: 300 resources and requires a tech level of 2. ''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.'' | ||
**Neural Implant | **Neural Implant: 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.'' | ||
**Spartan Laser | **Spartan Laser: 1,000 resources and requires a tech level of 4. ''Gives the Spartans more range to theirs attacks and lets them deal out more damage.'' | ||
*[[UNSC Marine Corps|Marines]] | *[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population. | ||
**New Blood | **New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.'' | ||
**RPG Ability | **RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.'' | ||
**Medic | **Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.'' | ||
**Orbital Drop Shock Troopers (only for [[Captain Cutter]]) | **Orbital Drop Shock Troopers (only for [[Captain Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.'' | ||
*[[Hellbringers]] | *[[Hellbringers]]: 100 resources and tech level of 0. Takes up one population. | ||
**Flash Bang | **Flash Bang: 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns enemy infantry as a special attack.'' | ||
**Napalm Adherent | **Napalm Adherent: 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.'' | ||
**Oxide Tank | **Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.'' | ||
==List of appearances== | ==List of appearances== | ||
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==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:UNSC Buildings]] | [[Category:UNSC Buildings]] |
Revision as of 05:16, December 8, 2010
- "The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
- — In-game description
The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the Spartans from Spartan Group Omega, regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
According to halowars.com:
This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.[1]
The Covenant equivalent to the Barracks is the Hall.
Units produced and available upgrades
- Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
- Chaingun: 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
- Neural Implant: 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
- Spartan Laser: 1,000 resources and requires a tech level of 4. Gives the Spartans more range to theirs attacks and lets them deal out more damage.
- Marines: 100 resources and tech level of 0. Takes up one population.
- New Blood: 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
- RPG Ability: 400 resources and requires a tech level of 2. Special ability is improved from grenades to a M19 SSM Rocket Launcher. Marines can now attack from a longer range.
- Medic: 700 resources and requires a tech level of 3. Heals the squad after combat.
- Orbital Drop Shock Troopers (only for Captain Cutter): 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
- Hellbringers: 100 resources and tech level of 0. Takes up one population.
- Flash Bang: 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
- Napalm Adherent: 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
- Oxide Tank: 700 resources and requires a tech level of 3. Increases damage to all organic units.
List of appearances
- Halo Wars (First appearance)