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==General Walkthrough==
''Cleanse High Charity.  Save Cortana.''


The recommended active skulls on this mission are [[Halo 3 Skulls#Tough Luck|Tough Luck]] and [[Halo 3 Skulls#Catch|Catch]]. Tough Luck doesn't have much of an effect since the room for the Flood to evade your grenades is limited. As for Catch, the Flood don't use grenades, so it's a consequence-free multiplier. Also, the [[Halo 3 Skulls#Thunderstorm|Thuderstorm]] skull will have little effect, as flood have no ranks. If you gain 15,000 points, you will unlock the [[Orpheus]] achievement.
This is a walkthrough for the level [[Cortana (level)|Cortana]].  It is the penultimate level of [[Halo 3]] and arguably one of the most difficult of the franchise.  This walkthrough is structured for play on [[Legendary]] difficulty with notes for lower difficulties.  For this mission you will start out with the [[M90 Close Assault Weapon System|M90]] and the [[MA5C Individual Combat Weapon System|MA5C]]. It is highly recommended that you find a replacement for your shotgun at the earliest opportunity.  While the shotgun is an excellent in close anti-flood weapon, there is limited ammo and there are several weapons that can deal more in close damage more quickly without a need to reload.  An [[Type-1 Energy Weapon/Sword|Energy Sword]] is far more effective and a Brute Shot provides both the melee damage and a ranged attack.  Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a [[Type-25 Carbine|Spiker]] or [[Type-33 Guided Munitions Launcher|Needler]] but until you can find them, its high rate of fire and relative accuracy at close-to-medium range is superior to a [[Type-25 Directed Energy Rifle|Plasma Rifle]].  In previous levels you may have been able to skirt past without the use of equipment, and if you are an experienced Halo player you may feel that equipment isn't necessary.  On this level it is.  Your most valuable items here are [[Deployable Cover|Deployable Covers]] and [[Bubble Shields]], although [[Cloaking]] are also handy but extremely rare.  It is recommended that you always have a Deployable Cover with you even if you need to backtrack to grab it. [[Grenade|Grenades]] are also your friends here, Stickies are very effective against [[Flood Ranged Form|Ranged Forms]] and [[Flood Carrier Form|Carriers]], and [[M9 High-Explosive Dual-Purpose Grenade|Frags]] will thin out the herd and bring down shields on any shielded [[Combat Form|Combat Forms]].  Beware though, in this level, if you have bad aim here you will be penalized. [[Flood Growth Pods]] line [[High Charity]]'s walls and if you are inaccurate you will unleash torrents of [[Flood Infection Form|Infection Forms]] that will eat your ammunition and kill you.


Also note that the Flood-infested ''High Charity'' has changed a lot since [[Gravemind (Level)|you were teleported there by the Gravemind]] in ''Halo 2''. It is disturbingly easy to lose your way, so always pay attention. Beating this mission is a matter of measured progression, and the right weaponry is essential. The Brute Shot, Energy Sword, Shotgun, Plasma Rifle and Gravity Hammer are highly recommended weapons against the Flood here. The confined spaces make for several close-quarters battles, so good Melee weapons can always be useful. There are many irritating [[Flood Ranged Form|Ranged Forms]] that hang from the ceilings, so a medium to long-ranged firearm is also essential.
[[Halo 3 Skulls|Skulls]] on this level are not the best idea for inexperienced players, but by adding Catch will provide you with a distinct advantage as the flood do not use grenades but upon death they will almost always provide them.


Shotguns are also very useful, but ammo is very limited. Use it until you make it to the crashed Pelican, get the ammo, and make sure you have an Assault Rifle, SMG, or Plasma Rifle to take care of swarming [[Flood Infection Form|Infection Forms]]. Make sure to pick up the Flamethrower to incinerate anything in your way.
==Part 1: Rampant==
===Entering High Charity===
Drop in and use your Assault rifle to clean out the Infection Forms.   Make sure they do not re-animate any of the nearby corpses. Collect some grenades before moving on. Plasma-based weaponry is more effective against shielded flood, should you encounter any but for now stick to your current weapons.  


===Search for Cortana===
As you round the corner, a few Flood Growth Pods will automatically explode. Eliminate them quickly so that they don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and replace your Shotgun with an Energy Sword.
Drop down and fire upon the Infection Forms. Unless you're actively seeking a higher score, make sure they do not re-animate any of the nearby corpses. Replace your [[Assault Rifle]] with a [[Plasma Rifle]] and collect some grenades before moving on. Plasma-based weaponry is more effective against shielded [[Flood Combat Form|Combat Forms]], should you encounter any. Throughout this mission, take care not to shoot the [[Flood Growth Pods]] on the walls; they will release many Infection Forms if hit with anything other than a direct [[Flamethrower]] burst.


As you round the corner, a few Flood Growth Pods will automatically explode. Eliminate them quickly so that they don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and grab a second Plasma Rifle to dual-wield with the first. Also replace your Shotgun with an Energy Sword.
When you reach the [[Porta]] in the floor, drop through it and immediately take cover in the corner behind you. Stay Frosty because combat forms with human weapons will appear. Take them down with quick bursts from your MA5C, then close and finish them off with the Energy Sword. Back away slowly watching for the Carrier forms that will appear. Use grenade sticks ([[Type-1 Antipersonnel Grenade|Plasma]], [[Type-2 Antipersonnel Fragmentation Grenade|Spike]] or [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Incendiary]]) to kill them without unleashing infection forms.


When you reach the [[Porta]] in the floor, drop through it and immediately take cover in the corner behind you. After a moment or two, Combat Forms will move into the open. Blast them one-by-one with your Plasma Rifle, ducking back into cover if your shields are down or if your weapons have overheated. After the Combat Forms withdraw, [[Flood Carrier Form|Carrier Forms]] will start waddling towards you. Destroy them with grenades - [[Type-1 Antipersonnel Grenade|Plasma]] and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Incendiary Grenades]] work best. If you can find a Brute Shot around here, replace your Plasma Rifles with it.
===The Pelican===
For the next area you're going to want to be quick follow the path up and around, you should see a couple of Deployable Covers here. Grab one and make your way to the large opening to the outside.  There are many Combat Forms here as well as [[Flood Stalker Form|Stalker Forms]] that like to become Ranged Forms.  Load up on Ammo here at the Pelican and get ready to move. You can grab the [[M7057/Defoliant Projector|Flamethrower]] here, But on Legendary difficulty you have a better chance of Barbequeing yourself than the flood so leave it (Also if you leave it there now it will help you out later, seriously).  From here you have a choice, you can set up your Deployable Cover and shoot out the Combat and Ranged forms, or you can run.  Your going to need as much ammo as possible so while you could clean out this area (and if you're playing the [[Campaign Scoring|Meta-Game]] for points you should) you're much better off just running back in to the left and making your way to the porta and to the next area. The flood will not follow you once the porta closes.


Expect to find many [[Pure Form|Pure Forms]] and Combat Forms on top of the fleshy hill. The best tactic here is to dash over to the crashed Pelican straight away. The journey there could be a bit fraught, but you can find useful equipment there -- the Flamethrower in particular. Using the Flamethrower will make the battle much easier, especially on higher difficulties. If you're lucky, the Flood won't follow you as you flee to the Pelican. Camp there, luring Combat and Pure Forms towards you; the latter are easy prey for the Flamethrower.
The room after that contains a small slope and several Infection Forms. The chamber is filled with dead [[Sangheili|Elites]] and [[Jiralhanae|Brutes]], as well as some grenades. You can throw a grenade to set off a chain reaction and weaken or kill any flood that do get re-animated. Finish them off with the Energy Sword then swap out for a new one before you drop through the hole. In the next tunnel, grab either a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] or new Energy Sword (your choice), and then drop through the hole to continue.


Be cautious as you leave the Pelican. Pure Forms and Combat Forms might be still lurking around. Run to the other side of the hill, and make your way to the chamber exit. Note that a slope to the left of the portal leads to an upper level where you can acquire two Plasma Grenades and an Incendiary Grenade. The next corridor is empty, and easy to find your way through.
===The Terminal Room===
Once you're through the hole run forward and set up your Deployable Cover, you can shoot through it with your assault rifle and it will provide you with excellent cover from the ranged floods. Draw in the combat and tank forms and finish them with the energy sword.  Once you're down to just ranged forms use your assault rifle to clear out a path. run to the right side of the room, from there you should have good cover and a perch from which you can finish off any remaining Ranged flood on the ceiling. Swap in your Energy Sword and finish off and remaining ground level Ranged and [[Flood Tank Form|Tank Forms]] that may be present.  Then stop.  back to your Deployable Cover when you look to the left of where you dropped the cover you will see a Covenant Weapons Case with a [[Type-33 Guided Munitions Launcher|Needler]] inside.  Swap your MA5C for the Needler then head underneath the platform again.  Here you can grab a couple Incendiary Grenades another Deployable Cover and load up your Needler. The Cortana terminal is also located here.


The room after that contains a small slope and several Infection Forms. The chamber is filled with dead Elites and Brutes, as well as some grenades; replenish your grenade supply, but first use short bursts of flame from the Flamethrower to stop the Infection Forms from taking advantage of the corpses in the room. You can throw a grenade to set off a chain reaction and weaken or kill any corpses that do get re-animated. In the next tunnel, grab either a Gravity Hammer or Energy Sword (your choice), and then drop through the hole to continue.
Go forward again around the corner you will run into two Carrier forms. Stick the first one and let it blow, don't stick the second one right away.  If you do you will probably end up popping some growth pods.  draw the carrier forward and stick it at the location of the first carrier form to prevent any  unnecessary  infection form release.  Bring up your Needler and edge forward.  Use the Needler on the next long corridor to take out the ranged forms.  It doesn't take quite an entire clip to kill but it's incredibly fast and effective so it's worth the waste.  Run back to where the Cortana terminal was to reload if you need it, then head forward again. You will trigger several combat forms including several shielded ones.  Use what's left of your Needler to take down their shields and finish off with the Energy Sword.  A bubble shield is extraordinarily effective here because the Combat forms can't shoot at you and once they're in range of your energy sword, they're dead. Once you've cleared the area head back to the Cortana terminal and grab a [[Type-51 Carbine|Carbine]], new energy sword and the cloaking equipment.  Head forward again to the next porta and get ready for another long fight.


After you pass through the entrance, head straight to the left. This area provides cover from a group of Ranged Forms as you dismember the first wave of Combat Forms in close combat. Operate from here, drawing the Flood to your position.
===The Spiral Room===
Once your through the porta bring up your carbine.  Zoom in and you should be able to take down many combat forms with but one or two shots. Stalker forms will attack you here, but you can melee them with one or two hits.  Once you've cleared as many as you can see reload your carbine if you want then bring up your energy sword and activate your cloaking.  Run forward and up the path (it runs counterclockwise for the first part), eventually you'll run into a few combat forms and a Tank form.  Kill them with the energy sword then swap in your carbine.  Drop the carbine for a [[Type-25 Carbine|Brute Spiker]] and [[Type-25 Directed Energy Rifle|Plasma rifle]] Combo. This Combo is going to last you for a while.  Using the cover the first ramp provides for you edge out and use the Plasma Rifle and Spiker to dispatch Ranged forms.  You should be able to kill most of them from this position before advancing.  Once you're fairly certain you're clear proceed up.  It may take a few tries to get the directions and jumps right but On your way up you will run into a few more combat and ranged forms.  They will fall quickly under the combined onslaught of the Spiker/Plasma Rifle combo. Once you're through the Porta at the top of this room get ready for a run.


===Co-op Method===
===The Reactor Room===
Another way to beat this mission would be to use a better player to escort you in Co-opFollow them, and don't stop to kill anything -- just run to each checkpoint. Keep the [[Energy Sword]] handy if you run into some trouble but you can take whatever weapons you feel like (though you should probably let your more experienced friend have first pick). This only works on lower difficulty modes, though, and even then, you will still die a lot.
Hopefully you grabbed one of the cloaking equipments in the big room prior to the Reactor room.  If you did then great you just need to follow the path laid out.  You should be able to do it without being seen so you won't dieIf you didn't well it's tougher but it doesn't change the fact that there's no use fighting anything in this room, it will just be repopulated in a little bit and there won't be double the number if you don't kill anything so skip it.  When the Door to Reactor Room opens run forward towards the center.  You may need to jump over some enemies or crates but go straight to the center.  Turn right and run to the wall across the flood grown floor. Turn Left and run to the door.  Grab a deployable cover as you pass through the door.  Once the door closes no more flood.  Run forward to the [[Sanctum of the Hierarchs|Sanctum]], and in the center will be a podium.  Go to it and bash on the stasis field until it breaks.  You've freed Cortana.


==Speed Run Walkthrough==
==Part 2: Nor Hell a Fury==


=== Introduction ===
=== The Reactor Room, Again. ===
Out of every campaign level in ''Halo 3'', Cortana is usually judged as the hardest. The endless amounts of Flood that attack you and the limited amount of ammo you have determine the difficulty of this level, and on Legendary, it will be nearly impossible to tackle this task.
You've got the girl.  Now to get out.  head back up the path  After the cutscene, you only have your Spiker and energy sword but no worries, there's plenty of ammo in the reactor room.  Head out a quickly throw your deployable cover forward so it's near the edge of the balcony. back up and use your Spiker to finish of the combat forms.  This will draw in the tank form which  you can finish with one swipe of the energy sword.  move forward again and drop the Energy Sword  for the Carbine and shoot out all the combat forms you can see before swapping your Spiker in and grabbing a Plasma rifle.  You can take out nearly all the ranged forms here quickly with the combo.  Load up your Carbine and drop it in the center.  Pick up a [[Type-25 Grenade Launcher|Brute Shot]] and a full Energy Sword.  Shoot out the four reactors with the Brute shot and then drop it for the carbine.  Bring up your Energy sword and run back towards your original entrance.


Many people have attempted to beat this level by actually fighting their way through the level - and as some may have completed it this way - it will be a challenge that only the best of the best can complete. Many people take a strategy that some call cheating, being lazy, etc. but it is by far the strategy that will provide the best results in the end.
=== The Terminal Room ===
You're going to drop back into the long hallway from before with all the ranged forms.  Now there are just a lot of combat forms eager to kill you.  Use the Carbine until your clip runs dry then switch in your Energy sword to finish them off. Advance cautiously as there are a few carrier forms here that will just ruin your day.  Use your stickies here and don't worry about refilling. Once you're back in the terminal room  bring up the Carbine.  There's no good way to really pull this off, so use your best judgment for cover and take out all the flood in this area.  You really can't run through it so just take a second and finish off the flood here.  There are only about eight or ten combat forms here so it shouldn't take too long.


This is called the "Running Man" strategy, where instead of fighting the Flood, you simply run as fast as you can through the whole level, and with a little luck, your life will be a lot easier.
=== The Pelican ===
After you drop through this area you'll run into your first large room again.  And you'll run into [[Thel 'Vadam|The Arbiter]] who will be cleaning out The Flood with the Flamethrower you left earlier.  Run past him and straight to the Pelican.  Hop on board and........


=== MISSION START ===
==Speed Run Walkthrough==
When the level starts, you will spawn with a shotgun. This will be useful for a short while, but we will swap it out later. Progress through the infection forms running, don't waste your ammo on them. Once you get to the point were the combat forms spawn, throw a frag grenade at them and they should all be dead. Continue running, and then you should get to the point were you drop through the hole in the floor.
 
Once you enter here, you will be bombarded by Flood. I would actually fight these, because normally there is one with an energy sword, which will definitely come into use later on in the level. When the carrier forms attack you, throw a firebomb grenade and you will be able to skip the infection forms.
 
The next room is one of the most difficult places in the level, so be prepared to keep at it for awhile. First of all, when you get to the nav point a convoy of Flood will attempt to kill you. This is were the Running Man strategy comes into play. On the left wall, there is a Pelican on the ledge, and in this Pelican is both a Flamethrower and a Rocket Launcher. It is strongly recommended to swap out your shotgun for your rocket launcher, because it will be vital for completing this level.
 
Once you get your weapons, run as fast as you can through this room, jumping at every second and avoiding the flood at all costs. It may take awhile, but eventually you should reach the end. Near the end door, there are a few carrier forms, so be aware of the fact that if your shields are down they will kill you fast.
 
Once you get to the end, you get to a room with a few regenerating Flood. In the room somewhere there is a Brute Shot, so swap out your energy sword for the Brute Shot.
 
Once you drop through the hole in the floor, you will enter another difficult point of the level. There are loads of flood, mostly pure forms that change into ranged and tank forms, that will all be trying to take you down. For the ranged forms that stick to the walls, I recommend taking them out with a shot of your rocket launcher, and try to kill the tank forms with your Brute Shot.
 
Once you are able to hopefully get to the center of the room where the Tank Form is, there is what makes the level a vacation for you. Near the center of the room, there is a cloaking device, that allows you to skip through a part of the level undetected. Get this now, because the next part is going to be determined by how you use you rocket launcher and your cloaking.
 
Once you reach the thin hallway that leads to the room with the 2 carrier forms, be sure to take them out with your Brute Shot and destroy whatever else enters the room. Then, instead of running through the bottom where the flood have an advantage on you, there is a small ledge before you enter the room where you can actually got through the room on the roof, which give you an advantage.


First off, I hope you still have the cloaking, because you definitely need to switch it on here. There are endless amounts of combat forms that come out of the exit, and unless you attempt to take them all out with your rocket launcher, which is very possible, you will need your cloaking to survive, because there about eight other pure forms in the room, and are normally transformed into ranged forms.
If you're having difficulties beating this level the traditional way, you can attempt to adopt a Speed Run strategy. On Legendary this method is Suicide and you won't advance much beyond the Pelican, but on lower difficulties you can make it through nearly every area without a prolonged engagement with The Flood. AGAIN: This will not work on Legendary.


Once you exit this room, check your ammo to make sure you aren't out. By now, you are nearly done with your rocket launcher, so if needed you could swap it out if on low or no ammo. As far as your Brute Shot, keep it for sure.
=== Part 1:Rampant.===
When the level starts, you will drop in with the shotgun and the MA5C. These will be useful for a short while, but you're going to need to swap out sooner rather than later. Progress through the infection forms running, don't waste your ammo on them. Once you get to the point were the combat forms spawn, throw a frag grenade at them and they should all be dead. Continue running, and then you should get to the point were you drop through the hole in the floor.


The next room is another annoying part, so be patient and prepared to be at it for awhile. First off, it is the same story as the last room, cloaking is necessary. In one of the narrow hallways there are two cloaking devices. First off, get one and use it to progress to the end of the room. For the second one, keep it for later.
When you drop through the first Porta you will be assaulted by several Combat Forms. You need to fight these, and there is one with an energy sword, which will definitely come into use a bit later on in the level. When the carrier forms attack you, throw a firebomb grenade and you will be able to skip the infection forms.  


Once you get near the door, your cloaking will wear out, so if your shields get down, definitely use the second cloaking. Run to the next door, and pick up the Brute Shot ammo next to the door.
The next room is going to be your fastest skip of the level. There are a few things to note though.  To the left side is an opening through which is a Pelican. There is a flamethrower and some weapons and ammo out there, but unless you're already really low on ammo, don't go near it.  You should run straight forward using your MA5C to clear a path straight through the porta.  Once it closes the flood won't follow you.


After the long path to the area were you get to save Cortana, there are plenty of Flood there, but it is not nearly as difficult as the first challenging room.
In the next area there will be several regenerating combat forms, use a grenade and your Energy Sword to make short work of them then swap out your Energy Sword for the Brute Shot (high Melee plus heavy projectile damage).  Your Weapons should now be an MA5C with about 3/4 combat load out and a Brute Shot.


When you get there you should be on a ledge with a few pure and combat forms, so try to take them down with your brute shot. When you get to the middle of the room, try to take some of the Flood down from range. There are lots of places for cover here, so use them when you are close to death. Then on the opposite end of the center tile, there is another cloaking on the right end. There is also a ranged form here, so strafe and jump to avoid being killed. When you get the cloaking, hurry to the door were you save Cortana.
Drop through the hole in the floor.  There are loads of flood here, mostly stalker forms that change into ranged and tank forms, that will all be trying to take you down. Run forward with your Brute Shot out, shooting Ranged forms and meleeing the Tank Forms . Once you reach the center of the room you should get a cloaking device.  Don't activate it yet.  Run straight forward out of this room, into the next area. Once you see the Carrier forms stick them with grenades. Advance.  When you reach the left turn bring up your MA5C and activate your cloak.  You should be able to make it to the end of the hall without needing to engage, but if you do, the assault Rifle will make short work of the Combat Forms.


When you reach Cortana, simply melee the glass globe that she is in and watch the cutscene.
When you go through the porta into the next area swap out your assault rifle for a carbine in the case.  As far as your Brute Shot, even if it's out of ammo it's melee is worth keeping it until you can get more ammo for now.


After the cutscene, you will find yourself back in the same area you where in before. Now you have to work your way to the center tile and press the button that will open a few things that you have to blow up. While fighting off the Flood, get out your Brute Shot and shoot at the nav points on your screen. One shot should do just fine. If you get down on health, activate your cloaking.
Shoot out the combat forms you can see, and melee any stalkers that get close to you. Then Run.  The path on the far side of the room runs up and counter clockwise. If you have ammo left for your Brute Shot, you are much better off, because you can melee any combat form that gets close and a single grenade will kill a ranged form, with an accurate hit.  Grab a cloaking but don't activate it yet. Just keep running and gunning with the Brute Shot, as it is most effective in this room.  There will be a reload for out at the top of the room just before the porta.  


After this, you have to run out of the room and in to the same room you where in before. If you notice, you are going in the same path you were to get to this area, but backwards instead of forward.
The reactor room is your last challenge here, but just activate your cloak and run straight forward to the center turn right and run to the wall then turn left and run to the door.  You should be able to accomplish this without losing your invisibility. Head through the door and down the hall and bash the stasis field to free Cortana.


Once you get to the hole in the floor, take out the combat forms with your brute shot and stay on the top always. Just keep running and running, and try to kill all of the Flood in your way.
=== Part 2:Nor Hell a Fury ===
After the cut scene, Head back the way you came.  Here you have no choice but to fight the flood.  Use your energy sword to clear out the first area.  You have to be quick about it, as there are a number of foes here and if you aren't swift you'll be back to your checkpoint.  Once you've cleared your balcony swap your Energy sword for a carbine and snipe any Combat forms that are across form you.  Then drop the carbine for a Spiker and finish off any Ranged forms that remain. Load up your Brute Shot, and grab a Carbine.  Use the Brute Shot to blow up the Reactors. Then Run.


Once you finally get to the room were you got your first cloaking, try to take it slow and kill the Flood one at a time, because a lot of them have brute shots and shotguns, and they could kill you quickly.
Fall through the hole in the floor and run down the thin hallway from earlier using your Carbine and grenades to take out the flood.


Once you break through the wall of Flood, keep running and running, and eventually you will reach the first room that all of the Flood have attacked you in. If you listen, Cortana will mention something about a "friendly contact" and you will notice that the Arbiter has joined you, with a flamethrower. Just simply let him do the killing, and run past all of the Flood to the Pelican where you got your rocket launcher at. Go in the Pelicans troop bay and the mission will end.
Once you return to the Terminal Room bring up your Brute Shot and '''*run*''' forward.  Toss frags and use your Brute Shot to clear in front of you, and <u>only</u> in front of you. Keep moving forward and don't look back.  The flood will not follow you from area to area, so move quickly and you won't need to fight as much.


==Legendary Walkthrough==
Eventually you will reach the room where the Pelican is found. You will find that the Arbiter has joined you, with a flamethrower.  Just simply let him do the killing, and run past all of the Flood to the Pelican.  Go into the Pelican and escape.


Cortana is probably the hardest level in any Halo campaign game.  But it can be beaten by a good player.  The secret is to make the most of what you have.
==Notes for Legendary Play==
===Tips & Tricks===


*'''Know how to use every weapon to its greatest effect.'''
*'''Know how to use every weapon to its greatest effect.'''
:Unless you have beaten the level on lower difficulties, keep your MA5C, no matter what.  You'll need its compass.  There really isn't any weapon that is weak in all situations.  The only exception is a Plasma Pistol overcharge—while it takes out Brute armor very effectively, it does little to the Flood.  If you get a Plasma Pistol, use normal shots.  The [[M7057 Defoliant Projector|Flamethrower]] uses approximately the same amount of fuel for killing a [[Combat Form]] as for killing a [[Pure Form]]; therefore, save it to kill Pure Forms.  Human weapons provide an advantage if you are using a [[Deployable Cover]] in that you can remain where you are--safe--and fire on the enemy.  [[Type-25 Carbine|Spikers]] are particularly effective against [[Flood Ranged Form|Ranged Forms]].  Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map.  The most common result is that some weapons disappear or fall through the floor.  But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.
:There really isn't any weapon that is weak in all situations.  The only exception is a Plasma Pistol overcharge—while it takes out Brute armor very effectively, it does little to the Flood.  If you get a Plasma Pistol, use normal shots.  The [[M7057 Defoliant Projector|Flamethrower]] uses approximately the same amount of fuel for killing a [[Combat Form]] as for killing a [[Pure Form]]; therefore, save it to kill Pure Forms.  Human weapons provide an advantage if you are using a [[Deployable Cover]] in that you can remain where you are--safe--and fire on the enemy.  [[Type-25 Carbine|Spikers]] are particularly effective against [[Flood Ranged Form|Ranged Forms]].  Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map.  The most common result is that some weapons disappear or fall through the floor.  But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.


*'''Know how to use grenades.'''
*'''Know how to use grenades.'''
:Try to use most of your grenades, but keep at least two stickies (anything that is not a Frag).  These are particularly effective against [[Carrier Forms]] because they kill not only the Carrier Forms themselves, but also the [[Infection Forms]] inside them.  If you are having trouble killing something, say, a Pure Form in the large room near the halfway point, go ahead and throw a grenade.
:Get the most out of your grenades, use them on clusters of flood, but keep at least two stickies (anything that is not a Frag).  These are particularly effective against [[Carrier Forms]] because they kill not only the Carrier Forms themselves, but also the [[Infection Forms]] inside them.  If you are having trouble killing something, say, a Pure Form in the large room near the halfway point, go ahead and throw a grenade.


*'''Know how to use equipment.'''
*'''Know how to use equipment.'''
:If you are a Halo 1/2 veteran, you probably made it this far, with difficulty, without using equipment.  But on Cortana, equipment becomes a necessity.  Deployable Covers are probably the best equipment; they do not self-destruct after a while, unlike any other equipment, and you can fire while protected if you are carrying a human weapon.  ''Note:  The Carbine cannot fire through Deployable Cover.''  If you cannot find Deployable Cover, use a Bubble Shield, as lesser forms enter your shield, you can kill them without worrying about exposing yourself to Ranged Forms.  But when the timer goes out, you will be exposed.  The Cloaking is only good for speedruns.
:If you are a Halo 1/2 veteran, you probably made it this far, with difficulty, without using equipment.  But on Cortana, equipment becomes a necessity.  Deployable Covers are probably the best equipment; they do not self-destruct after a while, unlike any other equipment, and you can fire while protected if you are carrying a human weapon.  ''Note:  The Carbine cannot fire through Deployable Cover.''  If you cannot find Deployable Cover, use a Bubble Shield, as lesser forms enter your shield, you can kill them without worrying about exposing yourself to Ranged Forms.  But when the timer goes out, you will be exposed.  The Cloaking is only good for speedruns.


*'''Have good aim.'''
* '''Pay attention to your surroundings.'''
:Conserving ammo is of course an issue, and killing enemies quickly has always been an issueBut there is now another penalty for missing:  you may hit a [[Flood Growth Pods|Flood Growth Pod]] and release Infection Forms as a resultThese can reanimate corpses that you have not yet destroyed, or they can finish you off after you take cover from several Ranged Forms.  Be sure all of your shots hit the enemies.
:It sounds ridiculously obvious, but more so than any other level it is true here.  The Flood blend with the background and often times your radar will not detect the enemy because they are stationaryAlways check behind you and be methodical when clearing areas.
 
*'''Know your Flood.'''
:Each variety of flood has a specific weaknessNo one weapon will be effective against all (save the Energy Sword, but it's range makes it unsuitable against Ranged Forms)Understand that your best chance of survival is knowing what combination of weapons will provide you with good short range attacks and excellent range, to maximize your overall damage.


Skulls:
===Skulls===
Activating Skulls on this level is at your own Peril, but here is a breakdown of skull use on this level and how it will affect your gameplay.


*'''Iron'''
*'''Iron'''
:Not recommended due to the length and difficulty of this level.  If you do use it, hoarding weapons will work well, although it will extend the time required to complete the level to several hours.
:Due to the difficulty of this level using Iron is not recommended.  If you do use it, be utterly methodical in clearing areas.  Leave no enemy intact.
*'''Black Eye'''
*'''Black Eye'''
:There are no Regenerators and many Ranged Forms.  Not recommended.
:There are no Regenerators and many Ranged and Infection Forms.  Not recommended despite the vast amount of close melee situations you will be involved in.
*'''Tough Luck'''
*'''Tough Luck'''
:A consequence-free multiplier; the Flood don't dodge.
:A consequence-free multiplier; the Flood don't dodge.
*'''Catch'''
*'''Catch'''
:Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one.
:Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one, the only detraction here is large chain reactions can also burst growth pods.
*'''Fog'''
*'''Fog'''
:You will be surrounded very easily.  The least recommended skull.
:You will be surrounded very easily.  However as your radar can often be deceptive on this level, if you do use it you're really not losing all that much of an advantage.
*'''Famine'''
*'''Famine'''
:Low enough ammo as it isNot recommended.
:Ammunition is scarce on this level, and why make it more difficultConversely there are a number of Weapon cases with fully charged items, so if you are an accurate shooter, and with all the meleeing you should be doing you can succeed with this skull on.
*'''Thunderstorm'''
*'''Thunderstorm'''
:Nearly consequence-free; a few more shielded Combat Forms are all that will result.
:Nearly consequence-free; a few more shielded Combat Forms are all that will result.
*'''Tilt'''
*'''Tilt'''
:Will decrease the damage Plasma Rifles, which are otherwise very usefulNot recommended.
:This skull is probably the most annoying, but also the easiest to get around.  Your Plama weapons will become very ineffective, but projectile weapons like the Spiker and Human weapons are twice as deadlyBeing able to aim properly is key here as headshots with the Carbine aren't affected.
*'''Mythic'''
*'''Mythic'''
:Will result in consumption of more ammo.  Not recommended.
:Much like the "Tilt" skull, for experienced players it's going to be more annoying than anything elseAccurate fire and knowing your weapons will effectively negate the consequences of activating this Skull.  For inexperienced players, and those with difficulty aiming, this skull can be a death sentence.
 
===Part 1: Rampant===
 
You start out with an Assault Rifle and a Shotgun.  Advance through the first room; you will encounter weak resistance.  Be sure to melee corpses when you have killed them, just in case you accidentally burst some Growth Pods.
 
The second room contains the first Pure Forms of the level, but not yet.  Kill the Combat Forms, then walk up the ramp.  At the top, you will aggro a CQB weapon Elite form and several [[Flood Stalker Form|Stalker Forms]].  Quickly kill the CQB-weapon wielding form and take its ammo if it does not involve taking chances.  The stalkers will transform into [[Tank Forms]] in most cases; retreat to the ramp and pump rounds into them until they die.  Sometimes they will convert into Ranged Forms--a few melees often will kill them.  If it is unsafe to melee, a Plasma Rifle works well because it will kill a Ranged Form before it overheats as long as every shot fired hits and the rifle was not recently used.  Stick the Carrier Forms (it is best if you use a different grenade type for each).  Then deal with the rest of the Flood in this area.  You will need most of the weapons you obtained and several grenades.  Pick up the Deployable Cover, but keep it.  The rest of this section is easy until the one-way drop.  “Walk” all of the weapons in the area into the drop, then drop down.  To walk weapons, continuously run and hold <span style="font-family:courier">RB</span>, momentarily releasing the button whenever you pick up one of your weapons.  This takes some finesse, but you will quickly get used to it.  But before you do this throughout the level, please read what I said about hoarding weapons.
 
Deal with the immediate Flood threat, then rush forward and set up your Deployable Cover.  The best place for it is to the left of the weapon drop pod, angled 45 degrees to the leftAlternatively, fire from the intersection-room if you have gathered weapons from the previous section.  Use your MA5C or another human weapon to take out the Pure Forms (you can shoot through the cover itself from your side).  If the Flood gather into a tight group, save some ammo and throw a grenade.  Run past the cover to the back; it is safe and has a few Plasma Rifles as well as another Deployable Cover.  Pick off the Ranged Forms (use your binoculars to track them down).  When they are all wasted, take note of the weapon cache below you because you will return to it several times.  Run off the center of the cache; the path ahead leads off of this room slightly to the right of the wall you face.  But before you do so, get the Tilt Skull if you would like.
 
Stick the Carrier Forms and the Ranged Form.  Be careful with the Growth Pods.  The next room is quite elongated and contains several Ranged Forms as well as Combat Forms.  Look up and to the left—the arch is a good place to deploy your Cover.  Pick off the Ranged Forms.  When the Combat Forms show up, retreat while pumping rounds into them.  Throughout your progress through this room, you will probably make several trips back to the cache in the last large room.  You will also find two Deployable Covers there.  Use grenades as necessary.  After the room is clear, look to the right of the entrance; you will see a destroyed hallway with a panel blown off.  Enter the service corridor and you will find an M7057 Flamethrower.  For as long as you have it, save it for Pure Forms.
 
After this, go through the Porta into the next room.  Burn any Stalker Forms you find, but when the Combat Forms show up, switch to your small arms.  There is a tunnel structure to the right where you can take cover.  Using a Carbine and a Spiker, kill all Flood in the room.  First worry about immediate threats, then Stalker Forms, then Ranged Forms, and finally Combat Forms.  There are three levels to this room, and you will have to make two jumps.  Fortunately, you can make both with your Flamethrower.  Continue through the next room with the bones (surprising, considering the fact that the Flood need calcium); there will be no resistance.
 
Enter the reactor room.  Turn right and advance, burning any Pure Forms in your way.  Kill all of them.  If you were frugal with your Flamethrower, it should burn out sometime around now.  Cross the reactor core, then go through the doors.  You should see that the Flood infestation is quite limited in this area.  Cortana will turn green and say, “This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins.”  Enter the Sanctum.  Cortana is in the center—beat the barrier surrounding her until it fails (2 swings of an Energy Sword or 1 hit of a Grav Hammer).
 
===Part 2: Nor Hell A Fury===


Watch the cutscene, then return to the reactor room.  A Bubble Shield will be useful here; kill the Tank Form to the left and the Ranged Forms to the right.  If, instead, you have a Deployable Cover, place it so that it shields you against the Ranged Forms.  A Tank Form's hit can quickly destroy Cover, but the Cover is immune to the Ranged Forms' projectiles.  Similarly kill all of the other Flood in the area.  Prioritize:  first anything nearby using an Energy Sword, then any Pure Forms, and finally Combat Forms.  Destroy the pylons (the nav points will help you).
==Not Legendary Notes==


Drop down into the earlier part of the level and kill any Flood you see while retreatingContinue through the level, generally the reverse of how you entered. You will encounter minor Flood resistance.  When you get to the room where you first fought Pure Forms, look out and you will see a damaged Pelican.  Run to the cockpit of the Pelican to complete the mission.
*Really there is no difference in how you should approach this mission whether it's on Easy or LegendaryThe only difference is in the overall numbers of Flood (on Legendary they can seem unending) and in how difficult it is to kill them (headshots, not withstanding) If you can beat this mission on Normal without getting killed, it's a fair bet that you should be able to complete it on Legendary.


{{succession box | before = ''[[The Covenant (Level)/Walkthrough|The Covenant]]'' <br />| title =Halo 3 Campaign Walkthrough for: | years = '''''Cortana''''' |after = ''[[Halo (Halo 3 Level)/Walkthrough|Halo]]''}}
{{succession box | before = ''[[The Covenant (Level)/Walkthrough|The Covenant]]'' <br />| title =Halo 3 Campaign Walkthrough for: | years = '''''Cortana''''' |after = ''[[Halo (Halo 3 Level)/Walkthrough|Halo]]''}}
[[Category:Halo 3]]
[[Category:Halo 3]]

Revision as of 18:50, December 10, 2009

Cleanse High Charity. Save Cortana.

This is a walkthrough for the level Cortana. It is the penultimate level of Halo 3 and arguably one of the most difficult of the franchise. This walkthrough is structured for play on Legendary difficulty with notes for lower difficulties. For this mission you will start out with the M90 and the MA5C. It is highly recommended that you find a replacement for your shotgun at the earliest opportunity. While the shotgun is an excellent in close anti-flood weapon, there is limited ammo and there are several weapons that can deal more in close damage more quickly without a need to reload. An Energy Sword is far more effective and a Brute Shot provides both the melee damage and a ranged attack. Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a Spiker or Needler but until you can find them, its high rate of fire and relative accuracy at close-to-medium range is superior to a Plasma Rifle. In previous levels you may have been able to skirt past without the use of equipment, and if you are an experienced Halo player you may feel that equipment isn't necessary. On this level it is. Your most valuable items here are Deployable Covers and Bubble Shields, although Cloaking are also handy but extremely rare. It is recommended that you always have a Deployable Cover with you even if you need to backtrack to grab it. Grenades are also your friends here, Stickies are very effective against Ranged Forms and Carriers, and Frags will thin out the herd and bring down shields on any shielded Combat Forms. Beware though, in this level, if you have bad aim here you will be penalized. Flood Growth Pods line High Charity's walls and if you are inaccurate you will unleash torrents of Infection Forms that will eat your ammunition and kill you.

Skulls on this level are not the best idea for inexperienced players, but by adding Catch will provide you with a distinct advantage as the flood do not use grenades but upon death they will almost always provide them.

Part 1: Rampant

Entering High Charity

Drop in and use your Assault rifle to clean out the Infection Forms. Make sure they do not re-animate any of the nearby corpses. Collect some grenades before moving on. Plasma-based weaponry is more effective against shielded flood, should you encounter any but for now stick to your current weapons.

As you round the corner, a few Flood Growth Pods will automatically explode. Eliminate them quickly so that they don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and replace your Shotgun with an Energy Sword.

When you reach the Porta in the floor, drop through it and immediately take cover in the corner behind you. Stay Frosty because combat forms with human weapons will appear. Take them down with quick bursts from your MA5C, then close and finish them off with the Energy Sword. Back away slowly watching for the Carrier forms that will appear. Use grenade sticks (Plasma, Spike or Incendiary) to kill them without unleashing infection forms.

The Pelican

For the next area you're going to want to be quick follow the path up and around, you should see a couple of Deployable Covers here. Grab one and make your way to the large opening to the outside. There are many Combat Forms here as well as Stalker Forms that like to become Ranged Forms. Load up on Ammo here at the Pelican and get ready to move. You can grab the Flamethrower here, But on Legendary difficulty you have a better chance of Barbequeing yourself than the flood so leave it (Also if you leave it there now it will help you out later, seriously). From here you have a choice, you can set up your Deployable Cover and shoot out the Combat and Ranged forms, or you can run. Your going to need as much ammo as possible so while you could clean out this area (and if you're playing the Meta-Game for points you should) you're much better off just running back in to the left and making your way to the porta and to the next area. The flood will not follow you once the porta closes.

The room after that contains a small slope and several Infection Forms. The chamber is filled with dead Elites and Brutes, as well as some grenades. You can throw a grenade to set off a chain reaction and weaken or kill any flood that do get re-animated. Finish them off with the Energy Sword then swap out for a new one before you drop through the hole. In the next tunnel, grab either a Gravity Hammer or new Energy Sword (your choice), and then drop through the hole to continue.

The Terminal Room

Once you're through the hole run forward and set up your Deployable Cover, you can shoot through it with your assault rifle and it will provide you with excellent cover from the ranged floods. Draw in the combat and tank forms and finish them with the energy sword. Once you're down to just ranged forms use your assault rifle to clear out a path. run to the right side of the room, from there you should have good cover and a perch from which you can finish off any remaining Ranged flood on the ceiling. Swap in your Energy Sword and finish off and remaining ground level Ranged and Tank Forms that may be present. Then stop. back to your Deployable Cover when you look to the left of where you dropped the cover you will see a Covenant Weapons Case with a Needler inside. Swap your MA5C for the Needler then head underneath the platform again. Here you can grab a couple Incendiary Grenades another Deployable Cover and load up your Needler. The Cortana terminal is also located here.

Go forward again around the corner you will run into two Carrier forms. Stick the first one and let it blow, don't stick the second one right away. If you do you will probably end up popping some growth pods. draw the carrier forward and stick it at the location of the first carrier form to prevent any unnecessary infection form release. Bring up your Needler and edge forward. Use the Needler on the next long corridor to take out the ranged forms. It doesn't take quite an entire clip to kill but it's incredibly fast and effective so it's worth the waste. Run back to where the Cortana terminal was to reload if you need it, then head forward again. You will trigger several combat forms including several shielded ones. Use what's left of your Needler to take down their shields and finish off with the Energy Sword. A bubble shield is extraordinarily effective here because the Combat forms can't shoot at you and once they're in range of your energy sword, they're dead. Once you've cleared the area head back to the Cortana terminal and grab a Carbine, new energy sword and the cloaking equipment. Head forward again to the next porta and get ready for another long fight.

The Spiral Room

Once your through the porta bring up your carbine. Zoom in and you should be able to take down many combat forms with but one or two shots. Stalker forms will attack you here, but you can melee them with one or two hits. Once you've cleared as many as you can see reload your carbine if you want then bring up your energy sword and activate your cloaking. Run forward and up the path (it runs counterclockwise for the first part), eventually you'll run into a few combat forms and a Tank form. Kill them with the energy sword then swap in your carbine. Drop the carbine for a Brute Spiker and Plasma rifle Combo. This Combo is going to last you for a while. Using the cover the first ramp provides for you edge out and use the Plasma Rifle and Spiker to dispatch Ranged forms. You should be able to kill most of them from this position before advancing. Once you're fairly certain you're clear proceed up. It may take a few tries to get the directions and jumps right but On your way up you will run into a few more combat and ranged forms. They will fall quickly under the combined onslaught of the Spiker/Plasma Rifle combo. Once you're through the Porta at the top of this room get ready for a run.

The Reactor Room

Hopefully you grabbed one of the cloaking equipments in the big room prior to the Reactor room. If you did then great you just need to follow the path laid out. You should be able to do it without being seen so you won't die. If you didn't well it's tougher but it doesn't change the fact that there's no use fighting anything in this room, it will just be repopulated in a little bit and there won't be double the number if you don't kill anything so skip it. When the Door to Reactor Room opens run forward towards the center. You may need to jump over some enemies or crates but go straight to the center. Turn right and run to the wall across the flood grown floor. Turn Left and run to the door. Grab a deployable cover as you pass through the door. Once the door closes no more flood. Run forward to the Sanctum, and in the center will be a podium. Go to it and bash on the stasis field until it breaks. You've freed Cortana.

Part 2: Nor Hell a Fury

The Reactor Room, Again.

You've got the girl. Now to get out. head back up the path After the cutscene, you only have your Spiker and energy sword but no worries, there's plenty of ammo in the reactor room. Head out a quickly throw your deployable cover forward so it's near the edge of the balcony. back up and use your Spiker to finish of the combat forms. This will draw in the tank form which you can finish with one swipe of the energy sword. move forward again and drop the Energy Sword for the Carbine and shoot out all the combat forms you can see before swapping your Spiker in and grabbing a Plasma rifle. You can take out nearly all the ranged forms here quickly with the combo. Load up your Carbine and drop it in the center. Pick up a Brute Shot and a full Energy Sword. Shoot out the four reactors with the Brute shot and then drop it for the carbine. Bring up your Energy sword and run back towards your original entrance.

The Terminal Room

You're going to drop back into the long hallway from before with all the ranged forms. Now there are just a lot of combat forms eager to kill you. Use the Carbine until your clip runs dry then switch in your Energy sword to finish them off. Advance cautiously as there are a few carrier forms here that will just ruin your day. Use your stickies here and don't worry about refilling. Once you're back in the terminal room bring up the Carbine. There's no good way to really pull this off, so use your best judgment for cover and take out all the flood in this area. You really can't run through it so just take a second and finish off the flood here. There are only about eight or ten combat forms here so it shouldn't take too long.

The Pelican

After you drop through this area you'll run into your first large room again. And you'll run into The Arbiter who will be cleaning out The Flood with the Flamethrower you left earlier. Run past him and straight to the Pelican. Hop on board and........

Speed Run Walkthrough

If you're having difficulties beating this level the traditional way, you can attempt to adopt a Speed Run strategy. On Legendary this method is Suicide and you won't advance much beyond the Pelican, but on lower difficulties you can make it through nearly every area without a prolonged engagement with The Flood. AGAIN: This will not work on Legendary.

Part 1:Rampant.

When the level starts, you will drop in with the shotgun and the MA5C. These will be useful for a short while, but you're going to need to swap out sooner rather than later. Progress through the infection forms running, don't waste your ammo on them. Once you get to the point were the combat forms spawn, throw a frag grenade at them and they should all be dead. Continue running, and then you should get to the point were you drop through the hole in the floor.

When you drop through the first Porta you will be assaulted by several Combat Forms. You need to fight these, and there is one with an energy sword, which will definitely come into use a bit later on in the level. When the carrier forms attack you, throw a firebomb grenade and you will be able to skip the infection forms.

The next room is going to be your fastest skip of the level. There are a few things to note though. To the left side is an opening through which is a Pelican. There is a flamethrower and some weapons and ammo out there, but unless you're already really low on ammo, don't go near it. You should run straight forward using your MA5C to clear a path straight through the porta. Once it closes the flood won't follow you.

In the next area there will be several regenerating combat forms, use a grenade and your Energy Sword to make short work of them then swap out your Energy Sword for the Brute Shot (high Melee plus heavy projectile damage). Your Weapons should now be an MA5C with about 3/4 combat load out and a Brute Shot.

Drop through the hole in the floor.  There are loads of flood here, mostly stalker forms that change into ranged and tank forms, that will all be trying to take you down. Run forward with your Brute Shot out, shooting Ranged forms and meleeing the Tank Forms . Once you reach the center of the room you should get a cloaking device. Don't activate it yet. Run straight forward out of this room, into the next area. Once you see the Carrier forms stick them with grenades. Advance. When you reach the left turn bring up your MA5C and activate your cloak. You should be able to make it to the end of the hall without needing to engage, but if you do, the assault Rifle will make short work of the Combat Forms.

When you go through the porta into the next area swap out your assault rifle for a carbine in the case. As far as your Brute Shot, even if it's out of ammo it's melee is worth keeping it until you can get more ammo for now.

Shoot out the combat forms you can see, and melee any stalkers that get close to you. Then Run. The path on the far side of the room runs up and counter clockwise. If you have ammo left for your Brute Shot, you are much better off, because you can melee any combat form that gets close and a single grenade will kill a ranged form, with an accurate hit. Grab a cloaking but don't activate it yet. Just keep running and gunning with the Brute Shot, as it is most effective in this room. There will be a reload for out at the top of the room just before the porta.

The reactor room is your last challenge here, but just activate your cloak and run straight forward to the center turn right and run to the wall then turn left and run to the door. You should be able to accomplish this without losing your invisibility. Head through the door and down the hall and bash the stasis field to free Cortana.

Part 2:Nor Hell a Fury

After the cut scene, Head back the way you came. Here you have no choice but to fight the flood. Use your energy sword to clear out the first area. You have to be quick about it, as there are a number of foes here and if you aren't swift you'll be back to your checkpoint. Once you've cleared your balcony swap your Energy sword for a carbine and snipe any Combat forms that are across form you. Then drop the carbine for a Spiker and finish off any Ranged forms that remain. Load up your Brute Shot, and grab a Carbine. Use the Brute Shot to blow up the Reactors. Then Run.

Fall through the hole in the floor and run down the thin hallway from earlier using your Carbine and grenades to take out the flood.

Once you return to the Terminal Room bring up your Brute Shot and *run* forward. Toss frags and use your Brute Shot to clear in front of you, and only in front of you. Keep moving forward and don't look back. The flood will not follow you from area to area, so move quickly and you won't need to fight as much.

Eventually you will reach the room where the Pelican is found. You will find that the Arbiter has joined you, with a flamethrower. Just simply let him do the killing, and run past all of the Flood to the Pelican. Go into the Pelican and escape.

Notes for Legendary Play

Tips & Tricks

  • Know how to use every weapon to its greatest effect.
There really isn't any weapon that is weak in all situations. The only exception is a Plasma Pistol overcharge—while it takes out Brute armor very effectively, it does little to the Flood. If you get a Plasma Pistol, use normal shots. The Flamethrower uses approximately the same amount of fuel for killing a Combat Form as for killing a Pure Form; therefore, save it to kill Pure Forms. Human weapons provide an advantage if you are using a Deployable Cover in that you can remain where you are--safe--and fire on the enemy. Spikers are particularly effective against Ranged Forms. Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map. The most common result is that some weapons disappear or fall through the floor. But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.
  • Know how to use grenades.
Get the most out of your grenades, use them on clusters of flood, but keep at least two stickies (anything that is not a Frag). These are particularly effective against Carrier Forms because they kill not only the Carrier Forms themselves, but also the Infection Forms inside them. If you are having trouble killing something, say, a Pure Form in the large room near the halfway point, go ahead and throw a grenade.
  • Know how to use equipment.
If you are a Halo 1/2 veteran, you probably made it this far, with difficulty, without using equipment. But on Cortana, equipment becomes a necessity. Deployable Covers are probably the best equipment; they do not self-destruct after a while, unlike any other equipment, and you can fire while protected if you are carrying a human weapon. Note: The Carbine cannot fire through Deployable Cover. If you cannot find Deployable Cover, use a Bubble Shield, as lesser forms enter your shield, you can kill them without worrying about exposing yourself to Ranged Forms. But when the timer goes out, you will be exposed. The Cloaking is only good for speedruns.
  • Pay attention to your surroundings.
It sounds ridiculously obvious, but more so than any other level it is true here. The Flood blend with the background and often times your radar will not detect the enemy because they are stationary. Always check behind you and be methodical when clearing areas.
  • Know your Flood.
Each variety of flood has a specific weakness. No one weapon will be effective against all (save the Energy Sword, but it's range makes it unsuitable against Ranged Forms). Understand that your best chance of survival is knowing what combination of weapons will provide you with good short range attacks and excellent range, to maximize your overall damage.

Skulls

Activating Skulls on this level is at your own Peril, but here is a breakdown of skull use on this level and how it will affect your gameplay.

  • Iron
Due to the difficulty of this level using Iron is not recommended. If you do use it, be utterly methodical in clearing areas. Leave no enemy intact.
  • Black Eye
There are no Regenerators and many Ranged and Infection Forms. Not recommended despite the vast amount of close melee situations you will be involved in.
  • Tough Luck
A consequence-free multiplier; the Flood don't dodge.
  • Catch
Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one, the only detraction here is large chain reactions can also burst growth pods.
  • Fog
You will be surrounded very easily. However as your radar can often be deceptive on this level, if you do use it you're really not losing all that much of an advantage.
  • Famine
Ammunition is scarce on this level, and why make it more difficult. Conversely there are a number of Weapon cases with fully charged items, so if you are an accurate shooter, and with all the meleeing you should be doing you can succeed with this skull on.
  • Thunderstorm
Nearly consequence-free; a few more shielded Combat Forms are all that will result.
  • Tilt
This skull is probably the most annoying, but also the easiest to get around. Your Plama weapons will become very ineffective, but projectile weapons like the Spiker and Human weapons are twice as deadly. Being able to aim properly is key here as headshots with the Carbine aren't affected.
  • Mythic
Much like the "Tilt" skull, for experienced players it's going to be more annoying than anything else. Accurate fire and knowing your weapons will effectively negate the consequences of activating this Skull. For inexperienced players, and those with difficulty aiming, this skull can be a death sentence.

Not Legendary Notes

  • Really there is no difference in how you should approach this mission whether it's on Easy or Legendary. The only difference is in the overall numbers of Flood (on Legendary they can seem unending) and in how difficult it is to kill them (headshots, not withstanding) If you can beat this mission on Normal without getting killed, it's a fair bet that you should be able to complete it on Legendary.
Preceded by
The Covenant
Halo 3 Campaign Walkthrough for:
Cortana
Succeeded by
Halo