Crow's Nest: Difference between revisions

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==Transcript==
==Transcript==


{Note: Transcript is not complete}
{Note: Transcript is incomplete}
{{Spoiler}}
{{Spoiler}}


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''The Marine opens the door. The Chief walks on through to find Marines in a large room setting up defences for the Ops Centre.''
''The Marine opens the door. The Chief walks on through to find Marines in a large room setting up defences for the Ops Centre.''


*'''Marine Sergeant ([[Reynolds]]): "Get those turrets up. You watch your fields of fire."
*'''Marine Sergeant ([[Reynolds]])''': "Get those turrets up. You watch your fields of fire."
or
or
*'''Marine Sergeant ([[Stacker]]): "Get those turrets up! Watch your fields of fire!"
*'''Marine Sergeant ([[Stacker]])''': "Get those turrets up! Watch your fields of fire!"


*'''Marine #4''': "How'd they find us?"
*'''Marine #4''': "How'd they find us?"
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*'''Marine #4''': "Bite me. I'm sick of hiding anyways."
*'''Marine #4''': "Bite me. I'm sick of hiding anyways."


*'''Marine Sergeant (Reynolds or Stacker): "Quiet. Cut the chatter."
*'''Marine Sergeant (Reynolds or Stacker)''': "Quiet. Cut the chatter."
  "Quiet. Cut the chatter"
   
 
*'''Marine #5''': "What is it Sergeant?"
*'''Marine #5''': "What is it Sergeant?"


*'''Marine Sergeant (Reynolds or Stacker): "Calm before the Storm, Marines. Enjoy it."
*'''Marine Sergeant (Reynolds or Stacker)''': "Calm before the Storm, Marines. Enjoy it."


''The cave shakes.''
''The cave shakes.''


*'''Marine Sergeant (Reynolds or Stacker): "Point of entry. Best assessment."
*'''Marine Sergeant (Reynolds or Stacker)''': "Point of entry. Best assessment."


*'''Marine #3''': "The Hangar, Sergeant."
*'''Marine #3''': "The Hangar, Sergeant."


*'''Marine Sergeant (Reynolds or Stacker): "Agreed. Master Chief, get there."
*'''Marine Sergeant (Reynolds or Stacker)''': "Agreed. Master Chief, get there."


{Co-op}
{Co-op}
*'''Marine Sergeant (Reynolds or Stacker): "Agreed. Chief, Arbiter. Get there."
*'''Marine Sergeant (Reynolds or Stacker)''': "Agreed. Chief, Arbiter. Get there."


''The Master Chief proceeds on, meeting up with two Marines.''
''The Master Chief proceeds on, meeting up with two Marines.''

Revision as of 08:57, October 22, 2007

Prev:

Sierra 117

Next:

Tsavo Highway

Crow's Nest
UNSC Underground Facility Crow's Nest.PNG

Game:

Halo 3

Player:

SPARTAN-117

Date:

2552

Location:

UNSC Underground Facility "Crow's Nest"

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Crow's Nest/Walkthrough.

 

Template:Article Quote Crow's Nest[1] is the second campaign mission of Halo 3.

Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the "Holdout" achievement and 20 Gamerpoints.

Background

The level begins with the Chief and Johnson escaping from the African jungle and landing in an underground UNSC base. As they disembark, several Marines are amazed to see a Spartan. Commander Keyes then informs The Chief and Johnson of the current situation (that Truth has destroyed the UNSC Fleet, and only a few ships are left), all the while walking through hallways littered with wounded UNSC soldiers. They soon reach the Command Center and speak with Lord Hood, discussing a plan for an all out attack on Truth's army. However, the Covenant then jam the Humans communications network along with the rest of the base, shutting off the power. Truth then appears on the main viewscreen, threatening the Humans and telling them their world will burn.

The Covenant then attack and the base "comes under heavy fire" from the Covenant Loyalists. Unable to sufficiently fight off the invaders, Miranda Keyes has a bomb placed in the operations center. Despite an attempt by the Covenant to disable the bomb, it goes off successfully, and all remaining troops, including the Master Chief escape into the base's garage where they survive the explosion.

Transcript

{Note: Transcript is incomplete}

{{{1}}}

{Cutscene}

  • Crow's Nest Flight Controller: "Sorry for the tight squeeze. (To the other Flight Controller) Tell the Commander her ace is in the hole."

Kilo 23 touches down. The Master Chief, the Arbiter and Johnson get off. Marines sitting by the Landing Pad see the Chief get out of the Pelican.

  • Landing Pad Marine: "Hey, check it out.
  • Landing Pad Marine #2: "No way! A Spartan!"
  • Blind-by-injury Landing Pad Marine: "For real? You better not be....
  • Landing Pad Marine #2: "No man. He's here! We're gonna be alright!"

Commander Miranda Keyes comes out onto the Landing Pad to meet Johnson, the Arbiter and the Master Chief.

  • Commander Keyes: Hmm. I'll bet. It's good to see you Chief.

Keyes shakes the Chief's hand.

  • Commander Keyes: "Let's get you up to speed."

Down the hallways of the base, wounded Marines lay against the walls. Two Marines chatting to each other notice Commander Keyes and the Master Chief. They make way and salute.'

  • Commander Keyes: "The Prophet of Truth's ships breached the Lunar Perimeter. Smashed what was left of the Home Fleet."

As the Arbiter walks by, the Marines lower their hands and stare in astonishment.

  • Commander Keyes: "Terrestial casualties from the subsequent bombardment were..."

Medics race pass by with a critical Marine on a stretcher.

  • Commander Keyes: "..extreme. Truth could've landed anywhere, but he commited all his forces here. East Africa, The ruins of New Mombasa. Then, they started digging."
  • Master Chief: "What about Halo?"
  • Miranda Keyes: "We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called 'The Ark', where he'll be able to fire all the Halo Rings. If he succeeds. Humanity. The Covenant. Every sentient being in the Galaxy."
  • Master Chief: "The Rings will kill us all."
  • Commander Keyes: "Patch him through."
  • Lord Hood (Main View Screen): "Good news, Commander Keyes?"
  • Commander Keyes: "As good as it gets, sir."
  • Lord Hood (Main View Screen): "So I see. What's your status, son?"
  • Master Chief: "Green. Sir."
  • Lord Hood (Main View Screen): "Glad to hear it. The Commander's come up with a good plan. But without you, I wasn't sure we could pull it off."
  • Commander Keyes: "Truth's ships are clustered above the excavation site. And his infantry has deployed Anti-Aircraft Batteries around the perimeter. But. If we neutralise on of the batteries. Punch a hole in Truth's defences..."
  • Lord Hood (Main View Screen): "I'll initiate a low-level strike. Hit 'em right where it hurts. I only have a handful of ships, Master Chief. It's a big risk. But I'm confident.."

The power cuts completely.

  • Technician #2: "Ah Hell! Not again!
  • Commander Keyes: "Emergency generators! Now!"
  • Marine Technician: "Shielding failed. They're down and charging."
  • Commander Keyes: "As soon as they're up, restablish contact with Lord Hood. Let him know that.."
  • Truth (All screens): (with pure disgust and hatred) "You are, all of you, vermin. Cowering in the dirt, thinking... what, I wonder? That you might escape the coming fire? No! Your world will burn until its surface is but glass! And not even your Demon will live to creep, blackened, from its hole to mar the flashing of our passage; the culmination of our Journey. For your destruction is the will of the gods! And I? I AM their instrument!"
  • Johnson: "Cocky bastard. Just loves to run his mouth."
  • Master Chief: "Does he usually mention me?"

Commander Keyes thinks, and realises Truth's meaning.

  • Commander Keyes: "Give the order. We're closing shop."
  • Marine Technician: "Ma'am?"
  • Commander Keyes: "We're about to get hit."
  • Marine Technician: "All personel. Defence code Alpha."
  • Commander Keyes: "The wounded. We're getting them all out."
  • Marine Technician: "Prepare for immediate evacuation."
  • Johnson: "If I have to carry 'em myself."
  • Marine Technician: "Ma'am, squad leaders are requesting a rally point. Where should they go?"

Miranda walks up the stairs and draws a Pistol. She pulls the chamber back.

  • Commander Keyes: "To war."

She lets go and moves on.

Know Your Role...

{Gameplay}

  • Marine Technician: "We just lost the Perimeter Cameras."
  • Commander Keyes: "Motion Trackers?"
  • Marine Technician: "They're down or we're not recieving. Can't tell."
  • Miranda Keyes: "Any of our birds squawking?"
  • Technician #2: "No ma'am. Wait, Overwatch has contacts. Phantoms! Closing in on our position."
  • Miranda Keyes: "Any birds left in 5mins out, bring them in. Tell everything else to scatter."
  • Technician #2: "Aye Aye."
  • Technician: "Who would've thought we'd have this many wounded?"
  • Technician: "Pelicans are gonna take extra time to load."
  • Commander Keyes: "We knew they'd find us eventually. But we have a plan, lets make it happen."
  • All personel: "Yes Ma'am!"
  • Johnson: "Arbiter and I will guard the Ops Center. Don't worry about the Commander, Chief. I got her. But the Marines down stairs could use your help."

{Co-op} Johnson: "Chief, move out. You too Arbiter. The Commander will brief you as you go."

The Master Chief meets with two Marines from downstairs.

  • Marine #2: "Perimeter's this way."

The Chief follows the Marines downstairs.

  • Marine #3: "Come on sir. I'll show you the way."

The Chief finds many weapons to stock up on.

  • Marine #2 or #3: "This base was built for some 20th Century war. It's full of old tech, like these door controls."

The Marine opens the door. The Chief walks on through to find Marines in a large room setting up defences for the Ops Centre.

  • Marine Sergeant (Reynolds): "Get those turrets up. You watch your fields of fire."

or

  • Marine Sergeant (Stacker): "Get those turrets up! Watch your fields of fire!"
  • Marine #4: "How'd they find us?"
  • Marine #5: "Probably just smelled you."
  • Marine #4: "Bite me. I'm sick of hiding anyways."
  • Marine Sergeant (Reynolds or Stacker): "Quiet. Cut the chatter."
  • Marine #5: "What is it Sergeant?"
  • Marine Sergeant (Reynolds or Stacker): "Calm before the Storm, Marines. Enjoy it."

The cave shakes.

  • Marine Sergeant (Reynolds or Stacker): "Point of entry. Best assessment."
  • Marine #3: "The Hangar, Sergeant."
  • Marine Sergeant (Reynolds or Stacker): "Agreed. Master Chief, get there."

{Co-op}

  • Marine Sergeant (Reynolds or Stacker): "Agreed. Chief, Arbiter. Get there."

The Master Chief proceeds on, meeting up with two Marines.

  • Marine #6: "We're with you Chief."
  • Marine #7: "Yeah. Get some."

The Chief grabs some Frag Grenades from a weapons case near the door, then opens it, and lets the Marines lead the way.

  • Commander Keyes (COM): "Master Chief? Good, this channel is secure. My fire-teams are spread thin. We can't hold out forever. I need that hangar cleared for evac, ASAP."
  • Marine #6: "Those Brutes secure the hangar, we won't be able to get our birds out."

The Marines find the vehicle access. A Warthog is in battle with many Covenant soldiers. A Grunt lobs a Plasma Grenade and destroys it. The Chief and accompaning Marines engage and win, pushing onward. They reach an open door heavily guarded and defeat the resistance, continuing through into the narrows corridors. They reach the hangar.

  • Marine #8: "Wipe those bastards off the deck!!"

The Chief and Marines on the offence secure the deck. Multiple Phantoms drop troops into the hangar, attempting to defend it. The Chief and Marines take turrets and defend the hangar. The UNSC forces prevail. The Phantoms retreat and the troops fall. The Pelican hanging on a crane in one of the docks slides out and releases the Pelican. The Dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.

  • Johnson (COM): "Chief, Ops Center. Double time! The Brutes are pressing hard."

Template:Spoiler End

Trivia

  • It is seen in the Halo 3 ViDoc Et Tu Brute around the 5 minute mark.
  • On the boxes in the part of the room farthest from the monitors is the number 2401, the number of Installation 5's Monitor.
  • There is a latrine with old rusty toilets that is a good place for taking snapshots... although you might have to ask for a "courtesy flush"
  • The computers in the Ops Center occasionally beep the Halo theme.
  • Occasionaly, you will see rats scurrying across the floor in some parts of the level. They appear on your motion tracker as small yellow dots.

References

  1. ^ Bungie Podcast, 8-10-2007
Preceded by
Sierra 117
Halo 3 Campaign Missions
Crow's Nest
Succeeded by
Tsavo Highway

Template:Level