Door: Difference between revisions
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*[[Sierra 117 (Level)|Sierra 117]]: N/A | *[[Sierra 117 (Level)|Sierra 117]]: N/A | ||
*[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a | *[[Crow's Nest (Level)|Crow's Nest]]: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Marine as being "old tech", as the base was built in the 21st century. | ||
*[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors. | *[[Tsavo Highway (Level)|Tsavo Highway]]: Large bunker doors of [[Crow's Nest (Base)|Crow's Nest]], highway doors. |
Revision as of 20:53, August 17, 2009
Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
Appearances
Below is a list of the various door shapes and colors seen in the Halo games.
Halo: Combat Evolved
- Pillar of Autumn: Two-part human-made sliding doors.
- Halo: N/A
- The Truth and Reconciliation: Two-part Covenant doors.
- The Silent Cartographer: Triangular, tri-segmented Forerunner doors.
- Assault on the Control Room: Triangular, tri-segmented Forerunner doors.
- 343 Guilty Spark: Triangular, tri-segmented Forerunner doors.
- The Library: Massive Forerunner security doors. Several smaller types of doors.
- Two Betrayals: Triangular, tri-segmented Forerunner doors.
- Keyes: Two-part Covenant doors.
- The Maw: Similar as in The Pillar of Autumn.
Halo 2
- Cairo Station: High-tech automatic doors, with a light indicating their status.
- Outskirts: Un-passable gray doors with yellow upside down triangles. Large doors in the highway tunnel.
- Metropolis: Similar doors as in Outskirts. Several other metropolitan type doors.
- The Arbiter: Rectangular Forerunner doors with a blue square in the middle.
- The Oracle: Similar doors as in The Arbiter.
- Delta Halo: Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
- Regret: Same doors as Delta Halo.
- Sacred Icon: Forerunner Pistons.
- Quarantine Zone: Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
- Gravemind: Multi-layered Covenant doors.
- Uprising (level): Triangular Forerunner doors.
- High Charity: Similar doors as in Gravemind.
- The Great Journey: Same as Uprising.
Halo 3
- Sierra 117: N/A
- Crow's Nest: Heavy bunker-style doors, which are opened with door control buttons, remarked by a Marine as being "old tech", as the base was built in the 21st century.
- Tsavo Highway: Large bunker doors of Crow's Nest, highway doors.
- The Storm: Various futuristic factory complex doors; most can be opened with a button.
- Floodgate: Same as in The Storm.
- The Ark: Triangular, tri-segmented Forerunner doors.
- The Covenant: Triangular, tri-segmented Forerunner doors.
- Cortana: Flood Portas: Large, sphincter-like orifices. Also includes High Charity's multi-segmented Covenant doors with a spinning lock in the center.
- Halo: Triangular, tri-segmented Forerunner doors.
Trivia
- The object John-117 rode to Earth in the beginning of Halo 3, is apparently some sort of Forerunner door, part of the Forerunner Dreadnought.
- The triangular, tri-segmented Forerunner door is the most commonly seen door model in the Halo trilogy.
Gallery
A door in Crow's Nest.
A door in Traxus Factory Complex 09.
A Covenant door in High Charity.