Shade: Difference between revisions

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The '''Shade''' is a [[Covenant]] stationary gun turret used against infantry, manned in third person like a vehicle. They consist of a stand and a floating, mobile, turret-like seat with control systems to its gun. In [[Halo 2]], the Shade is replaced with a new [[Shielded Plasma Cannon]], which has energy shields around it, similar to a [[Jackal]]'s. The gun fires three fairly slow, high powered bolts of energy. The accuracy of a shade is fairly low, as the bolts of energy fired can hit anywhere in the red reticule. It is highly effective against [[Grunts]] and [[Jackals]], and can be fairly effective against [[Elites]], but due to their intelligence they can often find cover and escape the bolts. It is not very effective against [[Hunters]], and they can easily knock it over with you still inside. It is also fairly ineffective against the Flood, just like all other plasma weapons.


It is possible to snipe a Shade-user off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user. In [[Halo: Combat Evolved]] it is possible to melee attack a foe off of a Shade. If the shade is pushed over, then it is possible to flip it back. It is possible to move the Shade turret quickly using vehicles or explosives. It can also be moved much more slowly through meleeing.
== Overview ==
 
The '''Shade''' is a [[Covenant]] stationary gun turret and anti-infantry weapons platform, manned in third person like a vehicle. It consist of a sturdy four legged base and a floating, mobile, turret-like seat with control systems for its gun. In [[Halo 2]], the Shade was replaced with a new [[Shielded Plasma Cannon]], which has energy shields around it, similar to a [[Jackal]]'s.
 
== Operation ==
 
The Shade gun fires three slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shades weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it is designed with infantry combat in mind it is highly effective against [[Grunts]] and [[Jackals]], and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). But due to their intelligence Elites can often find cover and escape the Shade's field of fire. It's shots lack the required punch to damage [[Hunters]] whose armour and combat shield are proof against it. Lekgolo can easily knock the Shade over with the gunner still inside. It is also fairly ineffective against the Flood, just like all other plasma based weaponry.
 
== Shade in Combat ==
 
It is possible to snipe a Shade gunner off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user. In [[Halo: Combat Evolved]] it is possible to melee attack a foe off of a Shade. The gunner is highly exposed atop the Shade, with cover only available via the gun mechanism itself. This leaves the operator open to flanking maneuvers and attacks from multiple angles. This poses a serious disadvantage to the gunner and as such infantry and sometimes vehicle support are never far away. The turret is not permanantly fixed to the ground, supposedly for movement/deployment purposes. As such explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright.
 
== Operating the Shade ==
 
The Shade offers a wide field of fire and a 360 degree traversable mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]] and in desperate situations can serve as anti-aircraft defence (a few hits is all it needs to drop a [[Banshee]] from the sky).
   
   
== Character Compatibility ==
== Character Compatibility ==

Revision as of 14:48, July 14, 2007

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Overview

The Shade is a Covenant stationary gun turret and anti-infantry weapons platform, manned in third person like a vehicle. It consist of a sturdy four legged base and a floating, mobile, turret-like seat with control systems for its gun. In Halo 2, the Shade was replaced with a new Shielded Plasma Cannon, which has energy shields around it, similar to a Jackal's.

Operation

The Shade gun fires three slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shades weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it is designed with infantry combat in mind it is highly effective against Grunts and Jackals, and has exhibited limited effectiveness against Elites (especially at dropping their shields). But due to their intelligence Elites can often find cover and escape the Shade's field of fire. It's shots lack the required punch to damage Hunters whose armour and combat shield are proof against it. Lekgolo can easily knock the Shade over with the gunner still inside. It is also fairly ineffective against the Flood, just like all other plasma based weaponry.

Shade in Combat

It is possible to snipe a Shade gunner off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user. In Halo: Combat Evolved it is possible to melee attack a foe off of a Shade. The gunner is highly exposed atop the Shade, with cover only available via the gun mechanism itself. This leaves the operator open to flanking maneuvers and attacks from multiple angles. This poses a serious disadvantage to the gunner and as such infantry and sometimes vehicle support are never far away. The turret is not permanantly fixed to the ground, supposedly for movement/deployment purposes. As such explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright.

Operating the Shade

The Shade offers a wide field of fire and a 360 degree traversable mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the Ghost and in desperate situations can serve as anti-aircraft defence (a few hits is all it needs to drop a Banshee from the sky).

Character Compatibility

Related Links

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