Alert carry: Difference between revisions

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==Trivia==
==Trivia==
*When it was first introduced, the concept of alert carry was generally unused. When ''Red vs Blue'' was created, the technique was widely accepted for gamers who started making machinima.
*When it was first introduced, the concept of alert carry was generally unused. When ''Red vs. Blue'' was created, the technique was widely accepted for gamers who started making machinima.
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the [[Type-25 Grenade Launcher|Brute Shot]]).
*In ''Halo 3'', by executing this trick in Forge while Edit Mode, you can create a permanent, lasting effect. This way, the effect will last until you die. Also, if you man a turret or enter a vehicle and then get out, your weapon will appear, but it will be misplaced (this effect is most notable with the [[Type-25 Grenade Launcher|Brute Shot]]).
*Execute this trick in conjunction with an [[Type-1 Energy Weapon/Sword|Energy Sword]] and it will disappear. ''See [[Silhouette Sword]]''.
*Execute this trick in conjunction with an [[Type-1 Energy Weapon/Sword|Energy Sword]] and it will disappear. ''See [[Silhouette Sword]]''.
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*Using a Armor Ability while Alert-Carrying will not cancel the Alert Carry.
*Using a Armor Ability while Alert-Carrying will not cancel the Alert Carry.
*In ''Halo: Reach'', Alert-Carrying any Turret weapon while as a Elite results in a somewhat humourous "Hold" posture; it will appear as though your left arm is merged with your chestpiece.
*In ''Halo: Reach'', Alert-Carrying any Turret weapon while as a Elite results in a somewhat humourous "Hold" posture; it will appear as though your left arm is merged with your chestpiece.
*Interestingly enough, in ''Halo:Reach'', if you Alert-Carry and enter a vehicles passenger seat, it will look like you are holding a weapon like normal. However, when you exit the seat, assuming you didn't fire while in the seat, you are still Alert-Carrying.
*Interestingly enough, in ''Halo: Reach'', if you Alert-Carry and enter a vehicles passenger seat, it will look like you are holding a weapon like normal. However, when you exit the seat, assuming you didn't fire while in the seat, you are still Alert-Carrying.
*If you alert carry while holding an Energy Sword in ''Halo: Reach'', it appears to the player holding it as though the sword mostly vanished; all you will see is little crackles of electricity from where it should be. To others, though, it is still fully visible.
*If you alert carry while holding an Energy Sword in ''Halo: Reach'', it appears to the player holding it as though the sword mostly vanished; all you will see is little crackles of electricity from where it should be. To others, though, it is still fully visible.