Halo 4: Difference between revisions

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The art director for ''Halo 4'' is Kenneth Scott. He described the visual style of ''Halo 4'' as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.<ref name="h4panel"/>
The art director for ''Halo 4'' is Kenneth Scott. He described the visual style of ''Halo 4'' as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.<ref name="h4panel"/>
The game will feature 2-4 player co-op, and a 2-16 online multiplayer mode/system link.


===Audio===
===Audio===