ONI Alpha Site: Difference between revisions

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{{Article Quote|Fall back, deny access to this vital facility.}}
{{Article Quote|Fall back, deny access to this vital facility.}}


'''ONI Alpha Site'''<ref>http://www.gametrailers.com/video/e3-09-halo-3-odst/50402</ref> is the fourth flashback level in ''[[Halo 3: ODST]]'' [[campaign]]. It is set in the [[ONI Alpha Site]] in [[New Mombasa]].
'''ONI Alpha Site'''<ref>[http://www.gametrailers.com/video/e3-09-halo-3-odst/50402 '''GameTrailers''': Halo 3: ODST - ''E3 09: Campaign Developer Walkthrough Pt. 2'']</ref> is the fourth flashback level in ''[[Halo 3: ODST]]'' [[campaign]].


The level is set two hours after [[Dare's Shock Trooper Squad|the Squad]]'s drop into the city, and four hours before [[the Rookie]]'s awakening, from [[Taylor Miles|Dutch]]'s point of view. He and [[Michael Crespo|Mickey]] are [[Battle of Mombasa|defending the ONI facility]] with the help of the city's [[Superintendent (Construct)|Superintendent]], [[NMPD]], and [[UNSC Marine Corps|Marine]] forces.
This is the only level and the first level player will encounter packs of Grunt which was pack of Kamikaze Grunt without using any skulls. This is also the last level the player is aided by normal Marines.  


Completing this level on [[Normal]] or above unlocks the [[ONI Alpha Site (Achievement)|ONI Alpha Site]] achievement as well as the Firefight map [[Alpha Site]].
Completing this level on [[Normal]] or above unlocks the [[ONI Alpha Site (Achievement)|ONI Alpha Site]] achievement as well as the Firefight map ''[[Alpha Site]]'', which is based on this level. ''[[Security Zone]]'' is also based on this level.


==Summary==
==Summary==
The level opens as they are setting [[M165 Demolition Charge|demolition charges]] to destroy the bridge leading to the complex to prevent the [[Covenant Empire|Covenant]] forces from accessing it. After the charges are armed, an NMPD officer commands the Superintendent to unlock a keypad on a bridge toll booth so they can remotely detonate the charges. The AI is hesitant at first, but eventually lets Dutch destroy the bridge. After this, they fall back deeper into the facility, fighting off more waves of Covenant until they are forced to retreat into the ONI building itself. Dutch and the NMPD officers fight off the squads of Brutes, Grunts and Jackals that continue to push into the building. Eventually the fight is brought up to the roof of the facility, where the final Covenant infiltrators are killed. A [[D77C-NMPD Pelican Dropship|Pelican]] picks up Dutch and Mickey, and the level ends as Mickey remote detonates the charges in the ONI facility, destroying it.
The level opens as Dutch and [[Michael Crespo|Mickey]] are setting [[M165 Demolition Charge|demolition charges]] to destroy the bridge leading to the complex to prevent the [[Covenant Empire|Covenant]] forces from accessing it. After the charges are armed, an NMPD officer commands the Superintendent to unlock a keypad on a bridge toll booth so they can remotely detonate the charges. The AI is hesitant at first, but eventually lets Dutch destroy the bridge. After this, they fall back deeper into the facility, fighting off more waves of Covenant until they are forced to retreat into the ONI building itself. Dutch and the NMPD officers fight off the squads of Brutes, Grunts and Jackals that continue to push into the building. Eventually the fight is brought up to the roof of the facility, where the final Covenant infiltrators are killed. A [[D77C-NMPD Pelican Dropship|Pelican]] picks up Dutch and Mickey, and the level ends as Mickey remote detonates the charges in the ONI facility, destroying it.


==Transcript==
==Transcript==
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==Trivia==
==Trivia==
===References===
*During the drop sequence when the player is in their [[Single Occupant Exoatmospheric Insertion Vehicle|Pod]] the ONI Alpha Site and its surroundings can be seen, including the bridge that is destroyed two hours later in this mission.
*During the drop sequence when the player is in their [[Single Occupant Exoatmospheric Insertion Vehicle|Pod]] the ONI Alpha Site and its surroundings can be seen, including the bridge that is destroyed two hours later in this mission.
*In the level ''[[Data Hive]]'', when Dare says "Some idiots blew the building at the top of the shaft", she is referring to the destruction of the ONI building in this level.
===Miscellaneous===
*The beginning of the level up to the bridge explosion was the first level shown at E3 2009.
*At any point of the level, if the player looks at Mickey for a while, Mickey would complain about the situation they are in (e.g. ''"See, Dutch? This is what happens when you try to help other people."'' or ''"If the Covenant want this building so bad, I say we let them take it!"''). Dutch, the player, will then tell Mickey to stop talking (e.g. ''"Shut up, Mickey, I'm trying to fight!"'')
*It seems rather strange that Mickey, a Private First Class, gives orders to Dutch, a Corporal, though this may be a sign of the close and informal bond squad members share, or to help guide new players who otherwise might not have known what to do.
*Strangely, The Superintendent places beacons on the charges but initially refuses to allow the humans to destroy the bridge.
*The NMPD Officer in the watchtower is almost invincible, being able to withstand several spartan laser shots, sniper rifle rounds, even the odd Wraith shot.
*The Marines on the bridge are usually weaker than the ones near the building, and are usually killed as they descend the steps to the courtyard.
*If the player doesn't arm the explosives and instead kill all of the Covenant on the bridge, Mickey will arm the charges and the NMPD Officer will blow it instead, even if the player is still on the bridge and it is cleared of all Covenant.
*If the player doesn't arm the explosives and instead kill all of the Covenant on the bridge, Mickey will arm the charges and the NMPD Officer will blow it instead, even if the player is still on the bridge and it is cleared of all Covenant.
*If playing on Co-op with campaign scoring active, the [[host]] will receive points for any Covenant who are killed by the bridge's detonation, often resulting in large multi-kills such as [[Killpocalypse Medal|Killpocalypse]] or [[Killionaire Medal|Killionaire]].
*If playing on Co-op with campaign scoring active, the [[host]] will receive points for any Covenant who are killed by the bridge's detonation, often resulting in large multi-kills medals such as [[Killpocalypse Medal|Killpocalypse]] or [[Killionaire Medal|Killionaire]].
*Inside the base is [[ONI memorial|a memorial wall]] with hundreds of names of the people who have died in the war. [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] and [[Admiral]] [[Preston Cole]] are listed, along with some humorous names, like London Bridges.
*The debris on the bridge simply fall into the water when the bridge is destroyed, instead of being propelled into the air.
*At the part where the player has to defend until the elevator comes, if he/she jumps over the walls (where the elevator comes up) and fall to the bottom then go into theater and go to the bottom an unarmed [[M168 Demolition Charge]] can be seen, this is either a glitch or an Easter egg, it is still odd for it to be the only one in the shaft. It is also on the [[Firefight]] map Alpha Site, (unarmed, green, red, armed). It is mostly likely an easter egg or an item [[Bungie]] left by accident.
*The beginning of the level up to the bridge explosion was the first level shown at E3 2009.
*The NMPD officer in charge of the group Dutch and Mickey team up with in the main hall of the ONI site has glasses which will read either "Keep it Clean" or "Please remain calm" running across them in a loop (best seen using [[Theater Mode|Theater]]).
*Players can get outside the level in theater mode by flying to the left of the building before the game loads the second section of the level.
*At the part where the player is inside the ONI building with the Kamikaze Grunts, if the player kills one while it is near the other, (a better chance of getting this with the Mythic Skull on) sometimes the grenades will drop out of its hands and it will be unarmed.
*In the level [[Data Hive]], when Dare says "Some idiots blew the building at the top of the shaft", she is referring to the destruction of the ONI building in this level.
*The Officer in the tower is almost invincible, being able to withstand several spartan laser shots, sniper rifle rounds, even the odd Wraith shot.
*If a Marine is near the bridge when it explodes, if they don't die, they will be thrown quite far, and in rare cases will be thrown through the wall.
*If a Marine is near the bridge when it explodes, if they don't die, they will be thrown quite far, and in rare cases will be thrown through the wall.
*At some points, the Marine who gives the commands to retreat will be invincible, capable of withstanding several blows from a gravity hammer.
*For some reason, no Marines will go inside of the ONI building, even if the player manage to kill all the enemies and keep a Marine alive. This may be a game error since the player can see NMPD Officers going inside, however the Marines may have stayed outside to hold off the approaching Covenant troops.
*For some reason, no Marines will go inside of the ONI building, even if the player manage to kill all the enemies and keep a Marine alive. This may be a game error since the player can see NMPD Officers going inside, however the Marines may have stayed outside to hold off the approaching Covenant troops.
*If the player activates the elevator and then jump over the railing the player can see the drones spawn or go hide in another area of the level, then when the elevator reaches the top the player will teleport into it. This can be quite useful on Legendary if the player has trouble fighting Drones.
*Players can get outside the level in theater mode by flying to the left of the building before the game loads the second section of the level.
*This is the last level the player is aided by normal Marines.
*The NMPD officer in charge of the group Dutch and Mickey team up with in the main hall of the ONI site has glasses which will read either "Keep it Clean" or "Please remain calm" running across them in a loop (best seen using [[Theater Mode|Theater]]).
*The Marines on the bridge are usually weaker than the ones near the building, and are usually killed as they descend the steps to the courtyard.
*Inside the base is [[ONI memorial|a memorial wall]] with hundreds of names of the people who have died in the war. [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] and [[Admiral]] [[Preston Cole]] are listed, along with some humorous names, like London Bridges.
*Strangely, The Superintendent places beacons on the charges but initially refuses to allow Dutch to destroy the bridge.
*At the part where the player has to defend until the elevator comes, if the player jumps over the walls (where the elevator comes up) and fall to the bottom then go into theater and go to the bottom an unarmed [[M168 Demolition Charge]] can be seen, this is either a glitch or an Easter egg, it is still odd for it to be the only one in the shaft. It is also on the Firefight map ''Alpha Site'', (unarmed, green; red, armed). It is mostly likely an easter egg or an item [[Bungie]] left by accident.
*At some points, the Marine who gives the commands to retreat will be invincible, capable of withstanding several blows from a gravity hammer.
*During the encounter with Kamikaze Grunts in the ONI building, if the player kills one while it is near the other, (a better chance of getting this with the Mythic Skull on) sometimes the grenades will drop out of its hands and it will be unarmed.
*The debris on the bridge simply fall into the water when the bridge is destroyed, instead of being propelled&nbsp;into the air.
*If the one activates the elevator and then jump over the railing, one can see the drones spawn. If one has trouble fighting Drones, jump off the elevator and hide in another area of the level. When the elevator reaches the top the player will teleport into it. This can be quite useful on Legendary.
*The Firefight level [[Alpha Site]] is based on this level and unlocked by completing this level. [[Security Zone]] is also based on this level.
*This is the only level and the first level player will encounter packs of Grunt which was pack of Kamikaze Grunt without using any skulls.
*It seems rather strange that Mickey, a Private First Class, gives orders to Dutch, a Corporal, though this may be a sign of the close and informal bond squadmembers share, or to help guide new players who otherwise might not have known what to do.


==Gallery==
==Gallery==