Okarda'phaa-pattern plasma rifle: Difference between revisions

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{{Era|Covenant|HCW|Post}}
{{Era|Covenant|HCW|Post}}
{{Ratings}}
<center>''For the [[Jiralhanae|Brute]]-preferred variant of the Plasma Rifle used in [[Halo 2]] and [[Halo 3: ODST]]?, see [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]].''</center>
<center>''Were you looking for the [[Brute]]-preferred variant of the [[Brute Plasma Rifle|Plasma Rifle]] used in [[Halo 2]] and [[Halo 3: ODST]]?''</center>
{{Weapon
{{Weapon
| image=[[File:Plasmarifle.png|290px]]
| image=[[File:Plasmarifle.png|290px]]
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*In [[Halo: Combat Evolved|''Halo: Combat Evolved'']], it is good to carry the [[M6D Personal Defense Weapon System|M6D pistol]] as a secondary weapon. Use the Plasma Rifle to take down Elite or Jackal shields, and use the pistol to secure headshots on unshielded opponents, Grunts and Hunters. However, an [[MA5B ICWS Assault Rifle|Assault Rifle]] works better on [[Flood]]-based levels.
*In [[Halo: Combat Evolved|''Halo: Combat Evolved'']], it is good to carry the [[M6D Personal Defense Weapon System|M6D pistol]] as a secondary weapon. Use the Plasma Rifle to take down Elite or Jackal shields, and use the pistol to secure headshots on unshielded opponents, Grunts and Hunters. However, an [[MA5B ICWS Assault Rifle|Assault Rifle]] works better on [[Flood]]-based levels.
*In [[Halo 2]], dual-wielded Plasma Rifles work extremely effective against a Hunter's back. It seems to stop and "stun" a [[Hunter]] from using its back melee on the player. This is very useful on higher difficulties.  
*In [[Halo 2]], dual-wielded Plasma Rifles work extremely effective against a Hunter's back. It seems to stop and "stun" a [[Hunter]] from using its back melee on the player. This is very useful on higher difficulties.  
*In ''Halo 3'' Campaign, plasma rifles work the best against the flood. [[Dual-wielding|Dual-wielded]] Plasma Rifles work as well as the [[Brute Shot]] over longer ranges and pick off more distant Forms, especially [[Ranged Form]]s and [[Combat Forms]]. By zooming in, and looking at the bottom of the [[heads-up display]], you will see red numbers indicating their distance - Plasma Rifles works best against hostiles within 50 meters. Opening short bursts of fire will immobilize them easily, as they flinch and cease fire when being shot.
*In ''Halo 3'' Campaign, plasma rifles work the best against the Flood. [[Dual-wielding|Dual-wielded]] Plasma Rifles work as well as the [[Brute Shot]] over longer ranges and pick off more distant Forms, especially [[Ranged Form]]s and [[Combat Forms]]. By zooming in, and looking at the bottom of the [[heads-up display]], one will see red numbers indicating their distance - Plasma Rifles works best against hostiles within 50 meters. Opening short bursts of fire will immobilize them easily, as they flinch and cease fire when being shot.


===Multiplayer===
===Multiplayer===
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==Trivia==
==Trivia==
*In the ''Halo: Combat Evolved'' instruction booklet there is a Plasma Rifle picture over a picture of the [[Needler]].
*In ''Halo: Combat Evolved,'' the Plasma rifle and the Plasma Pistol use the same sound file.
*In ''Halo: Combat Evolved,'' the Plasma rifle and the Plasma Pistol use the same sound file.
*In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in "[[The Great Journey (Level)|The Great Journey]]", where you find that the Brutes driving vehicles wield the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]" you can see that a few dead Brutes have Plasma Rifles beside their corpses.
*If your character remains idle for a minute in ''Halo: Combat Evolved'', he'll inspect the weapon on both sides; in ''Halo 2'' he'll open the cooling vents; in ''Halo 3'', he'll pull on the top.
*Like most Covenant weapons, the Plasma Rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
*Laser Tag maker Jasman Toys produced a Plasma Rifle Laser Tag model. There is also a Plasma Pistol model, both of which use the same targeting frequency and are compatible. The Plasma Rifle has full automatic fire, but "overheats" after 20 rounds and the player must wait for it to "cool off" and close the thermal vents.
*In ''Halo: Combat Evolved'', the Plasma Rifle has 2 shots per 1% charge, totaling 200 shots. In ''Halo 2'' and ''3'', it has 4, totaling 400 shots.
*In ''Halo: Combat Evolved'', the Plasma Rifle has 2 shots per 1% charge, totaling 200 shots. In ''Halo 2'' and ''3'', it has 4, totaling 400 shots.
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights,&nbsp;and were sold to Humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of earth.
*In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in the level "[[The Great Journey (Level)|The Great Journey]]", where Brutes driving vehicles will be found wielding the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]", a few dead Brutes have Plasma Rifles beside their corpses.
*In ''Halo 2'', when you play as the Arbiter, if you look carefully at the Plasma Rifles your allies carry, they are in "overheat" mode.
*In ''Halo 2'', when playing as the Arbiter, allies wielding Plasma Rifle have the weapon in "overheat" mode.
*In the ''Halo: Combat Evolved'' instruction booklet there is a Plasma Rifle picture over a picture of the [[Needler]].
*In [[Halo: Reach]], Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In [[Halo: Reach]], Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In Halo: Reach, the level [[Exodus]] does not contain a Plasma Rifle, as no [[Elites]] are encountered, and there is no [[Brute Plasma Rifle]] in [[Halo: Reach]].
*In Halo: Reach, the level [[Exodus]] does not contain a Plasma Rifle, as no [[Elites]] are encountered, and there is no [[Brute Plasma Rifle]] in [[Halo: Reach]].
*If the player remains idle for a while in ''Halo: Combat Evolved'', the in-game character will inspect the weapon on both sides; in ''Halo 2'' he/she will open the cooling vents; in ''Halo 3'', he/she will pull on the top.
*Laser Tag maker Jasman Toys produced a Plasma Rifle Laser Tag model. There is also a Plasma Pistol model, both of which use the same targeting frequency and are compatible. The Plasma Rifle has full automatic fire, but "overheats" after 20 rounds and the player must wait for it to "cool off" and close the thermal vents.
*Like most Covenant weapons, the Plasma Rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights,and were sold to Humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of earth.


==Gallery==
==Gallery==