Ascension: Difference between revisions

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(→‎Description: Specific details about unofficial gametype can be read on that page.)
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The skies of Ascension are exceptionally obscure and hazy, but some players can slightly make out the [[Installation 05|Halo ring]] in the atmosphere. There are also giant rock formations in the background. This map is probably a communication relay structure of the [[Forerunner]]s. It contains a dish for receiving and a forked tower for sending. It is not known exactly why this structure was built, but it's thought to play a role in maintaining Installation 05's structural integrity. Located on [[Delta Halo]], it is one of many similar structures unique to this ring.
The skies of Ascension are exceptionally obscure and hazy, but some players can slightly make out the [[Installation 05|Halo ring]] in the atmosphere. There are also giant rock formations in the background. This map is probably a communication relay structure of the [[Forerunner]]s. It contains a dish for receiving and a forked tower for sending. It is not known exactly why this structure was built, but it's thought to play a role in maintaining Installation 05's structural integrity. Located on [[Delta Halo]], it is one of many similar structures unique to this ring.


Many [[Xbox Live]] and System Link users also use this map in using a game-type known throughout the Live community as "[[Tower of Power]]" in which there are traditionally two teams of 8 and only [[Shotguns]] as [[weapons]]. The aim of the game is to control the tower containing the .30 Cal turret, as this is the most powerful aspect of this game-type, especially as there are no shields enabled. The frag count is typically 250.
Many [[Xbox Live]] and System Link users also use this map in using a game-type known throughout the Live community as "[[Tower of Power]]".


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